Expression : assertion failed
Function : HUD_SOUND_COLLECTION::LoadSound
File : E:\priquel\sources\engine\xrGame\HudSound.cpp
Line : 184
Description : NULL==FindSoundItem(alias, false)
Expression : fatal error
Function : CScriptEngine::lua_error
File : E:\priquel\sources\engine\xrServerEntities\script_engine.cpp
Line : 180
Description : <no expression>
Arguments : LUA error: ....r. - clear sky\gamedata\scripts\bind_stalker.script:211: attempt to index global 'watcher_act' (a nil value)
Junx napisał(a):Smoq ilu można ilu można mieć członków drużyny? Tylko jednego? I gdzie można znaleźć następnego? Przejąłem już cały Jantar, Agroprom, przejścia z wysypiska na Agroprom i Kordon. Jestem teraz w Kordonie.
* Detected CPU: GenuineIntel Pentium 4, F15/M2/S9, 2987.00 mhz, 84-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2
Initializing File System...
using fs-ltx fsgame.ltx
FS: 29934 files cached 31 archives, 4592Kb memory used.
Init FileSystem 2.691349 sec
'xrCore' build 3795, Jun 25 2009
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
command line
Executing config-script "user.ltx"...
[c:\documents and settings\all users\dokumenty\stalker-stcs\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
! Player name in registry is empty! (InstallUserName)
* [win32]: free[2028992 K], reserved[13816 K], committed[54280 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[9435 K], process heap[1113 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[6048 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Hardware, Spec Version 1.1 eax[2] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "user.ltx"...
Executing config-script "e:\s.t.a.l.k.e.r. - clear sky\gamedata\configs\rspec_extreme.ltx"...
[e:\s.t.a.l.k.e.r. - clear sky\gamedata\configs\rspec_extreme.ltx] successfully loaded.
[c:\documents and settings\all users\dokumenty\stalker-stcs\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:1002]-[device:95C6]: ASUS AH3450 Series
* GPU driver: 6.14.10.6844
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 558 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVAPI is missing.
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
* distortion: used, dev(30),need(14)
* SSample: 800x600
* SSample: enabled
- r__tf_aniso 1
- r1_tf_mipbias 0.
Starting engine...
! Player name in registry is empty! (InstallUserName)
Loading DLL: xrGameSpy.dll
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 1
- r1_tf_mipbias 0.
* SSample: 800x600
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVAPI is missing.
* Starting rendering as 2-GPU.
*** RESET [176 ms]
"e:\s.t.a.l.k.e.r. - clear sky\bin\xrengine.exe"
* phase time: 0 ms
* phase cmem: 129284 K
Buforowanie obiektów...
Loading objects...
Loading models...
* [prefetch] time: 2568 ms
* [prefetch] memory: 0Kb
! Player name in registry is empty! (InstallUserName)
* phase time: 2693 ms
* phase cmem: 120202 K
SERWER: rozpoczynanie...
* phase time: 852 ms
* phase cmem: 107275 K
SERWER: Wczytywanie symulatora Alife...
* phase time: 6 ms
* phase cmem: 107275 K
Wczytywanie zapisanej gry "junx_quicksave.sav"...
* Loading spawn registry...
* 11716 spawn points are successfully loaded
* Loading objects...
* 22948 objects are successfully loaded
* Game junx_quicksave is successfully loaded from file 'c:\documents and settings\all users\dokumenty\stalker-stcs\savedgames\junx_quicksave.sav' (58.264s)
* phase time: 58263 ms
* phase cmem: 172039 K
SERWER: łączenie...
* phase time: 259 ms
* phase cmem: 172083 K
KLIENT: Łączenie z localhost...
* client : connection accepted - <>
* phase time: 23 ms
* phase cmem: 172115 K
Otwieranie strumienia...
* phase time: 32 ms
* phase cmem: 172115 K
Wczytywanie CFORM...
* phase time: 10561 ms
* phase cmem: 265060 K
Wczytywanie shaderów...
* phase time: 990 ms
* phase cmem: 265976 K
Wczytywanie danych geometrycznych...
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65520 verts, 2047 Kb
* [Loading VB] 65510 verts, 2047 Kb
* [Loading VB] 60403 verts, 1887 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65524 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65516 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 43201 verts, 1350 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65500 verts, 2046 Kb
* [Loading VB] 9617 verts, 300 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 484347 indices, 945 Kb
* phase time: 3372 ms
* phase cmem: 266245 K
Wczytywanie przestrzennej bazy danych...
* phase time: 393 ms
* phase cmem: 271377 K
Wczytywanie detali...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 8418 v(20), 4514 p
* [DETAILS] Batch(61), VB(164K), IB(26K)
* phase time: 231 ms
* phase cmem: 271393 K
Wczytywanie stref i portali...
* Loading HOM: e:\s.t.a.l.k.e.r. - clear sky\gamedata\levels\escape\level.hom
* phase time: 102 ms
* phase cmem: 271676 K
Wczytywanie obiektów SI...
* phase time: 12 ms
* phase cmem: 271676 K
KLIENT: Odradzanie...
* phase time: 11 ms
* phase cmem: 271676 K
Wczytywanie tekstur...
! Can't find texture 'trees\trees_orex_rotten'
* t-report - base: 537, 42889 K
* t-report - lmap: 14, 14337 K
* phase time: 12158 ms
* phase cmem: 303849 K
KLIENT: Synchronizacja...
* phase time: 33 ms
* phase cmem: 303849 K
* [win32]: free[1196996 K], reserved[150496 K], committed[749596 K]
* [ D3D ]: textures[77783 K]
* [x-ray]: crt heap[303849 K], process heap[165359 K], game lua[117921 K], render[225 K]
* [x-ray]: economy: strings[20020 K], smem[1084 K]
FATAL ERROR
[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\priquel\sources\engine\xrServerEntities\script_engine.cpp
[error]Line : 180
[error]Description : <no expression>
[error]Arguments : LUA error: ...l.k.e.r. - clear sky\gamedata\scripts\tfwsave.script:133: attempt to index global 'watcher_act' (a nil value)
stack trace:
Użytkownicy przeglądający to forum: Brak zarejestrowanych użytkowników oraz 2 gości