001B:04B783FD xrGame.dll
001B:04B62265 xrGame.dll
001B:0486A5B4 lua.JIT.1.1.4.dll, lua_getinfo()
001B:0486A898 lua.JIT.1.1.4.dll, lua_getinfo()
001B:048620A5 lua.JIT.1.1.4.dll, lua_call()
001B:0486AAE8 lua.JIT.1.1.4.dll, lua_yield()
001B:048A9DC6 luabind.beta7-devel.rc4.dll, luabind::detail::pcall()
smoq2 napisał(a):@ pshemo - Po mapie widzę, że grasz w jakąś archaiczną wersję TFW. Teraz mamy 2.9.6 i możesz ją ściągnąć z pierwszej strony.
FATAL ERROR
[error]Expression : !b_assert
[error]Function : HUD_SOUND_COLLECTION::FindSoundItem
[error]File : E:\priquel\sources\engine\xrGame\HudSound.cpp
[error]Line : 139
[error]Description : sound item not found in collection
[error]Arguments : sndSilencerShot
* Detected CPU: GenuineIntel Pentium 4, F15/M2/S9, 2987.00 mhz, 84-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2
Initializing File System...
using fs-ltx fsgame.ltx
FS: 29912 files cached 31 archives, 4576Kb memory used.
Init FileSystem 4.641596 sec
'xrCore' build 3795, Jun 25 2009
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
command line
Executing config-script "user.ltx"...
[c:\documents and settings\all users\dokumenty\stalker-stcs\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
! Player name in registry is empty! (InstallUserName)
* [win32]: free[2028992 K], reserved[13892 K], committed[54204 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[9435 K], process heap[1113 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[6048 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Hardware, Spec Version 1.1 eax[2] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "user.ltx"...
Executing config-script "e:\s.t.a.l.k.e.r. - clear sky\gamedata\configs\rspec_extreme.ltx"...
[e:\s.t.a.l.k.e.r. - clear sky\gamedata\configs\rspec_extreme.ltx] successfully loaded.
[c:\documents and settings\all users\dokumenty\stalker-stcs\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:1002]-[device:95C6]: ASUS AH3450 Series
* GPU driver: 6.14.10.6844
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 558 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVAPI is missing.
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
* distortion: used, dev(30),need(14)
* SSample: 800x600
* SSample: enabled
- r__tf_aniso 1
- r1_tf_mipbias 0.
Starting engine...
! Player name in registry is empty! (InstallUserName)
Loading DLL: xrGameSpy.dll
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 1
- r1_tf_mipbias 0.
* SSample: 800x600
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVAPI is missing.
* Starting rendering as 2-GPU.
*** RESET [122 ms]
* MEMORY USAGE: 120624 K
* End of synchronization A[1] R[1]
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 1
- r1_tf_mipbias 0.
* SSample: 800x600
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVAPI is missing.
* Starting rendering as 2-GPU.
*** RESET [122 ms]
* MEMORY USAGE: 120640 K
* End of synchronization A[1] R[1]
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 1
- r1_tf_mipbias 0.
* SSample: 800x600
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVAPI is missing.
* Starting rendering as 2-GPU.
*** RESET [214 ms]
* MEMORY USAGE: 120640 K
* End of synchronization A[1] R[1]
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 1
- r1_tf_mipbias 0.
* SSample: 800x600
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVAPI is missing.
* Starting rendering as 2-GPU.
*** RESET [113 ms]
"e:\s.t.a.l.k.e.r. - clear sky\bin\xrengine.exe"
* phase time: 0 ms
* phase cmem: 131005 K
Buforowanie obiektów...
Loading objects...
Loading models...
* [prefetch] time: 2699 ms
* [prefetch] memory: 0Kb
! Player name in registry is empty! (InstallUserName)
* phase time: 2819 ms
* phase cmem: 121923 K
SERWER: rozpoczynanie...
* phase time: 1101 ms
* phase cmem: 107722 K
SERWER: Wczytywanie symulatora Alife...
* phase time: 5 ms
* phase cmem: 107722 K
Wczytywanie zapisanej gry "junx_quicksave.sav"...
* Loading spawn registry...
* 11716 spawn points are successfully loaded
* Loading objects...
* 24379 objects are successfully loaded
* Game junx_quicksave is successfully loaded from file 'c:\documents and settings\all users\dokumenty\stalker-stcs\savedgames\junx_quicksave.sav' (61.124s)
* phase time: 61123 ms
* phase cmem: 173697 K
SERWER: łączenie...
* phase time: 288 ms
* phase cmem: 173741 K
KLIENT: Łączenie z localhost...
* client : connection accepted - <>
* phase time: 21 ms
* phase cmem: 173774 K
Otwieranie strumienia...
* phase time: 24 ms
* phase cmem: 173774 K
Wczytywanie CFORM...
* phase time: 10349 ms
* phase cmem: 266702 K
Wczytywanie shaderów...
* phase time: 943 ms
* phase cmem: 267603 K
Wczytywanie danych geometrycznych...
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65520 verts, 2047 Kb
* [Loading VB] 65510 verts, 2047 Kb
* [Loading VB] 60403 verts, 1887 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65524 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65516 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 43201 verts, 1350 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65500 verts, 2046 Kb
* [Loading VB] 9617 verts, 300 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 484347 indices, 945 Kb
* phase time: 3449 ms
* phase cmem: 267870 K
Wczytywanie przestrzennej bazy danych...
* phase time: 380 ms
* phase cmem: 273035 K
Wczytywanie detali...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 8418 v(20), 4514 p
* [DETAILS] Batch(61), VB(164K), IB(26K)
* phase time: 201 ms
* phase cmem: 273083 K
Wczytywanie stref i portali...
* Loading HOM: e:\s.t.a.l.k.e.r. - clear sky\gamedata\levels\escape\level.hom
* phase time: 103 ms
* phase cmem: 273349 K
Wczytywanie obiektów SI...
* phase time: 9 ms
* phase cmem: 273349 K
KLIENT: Odradzanie...
* phase time: 8 ms
* phase cmem: 273365 K
Wczytywanie tekstur...
! Can't find texture 'trees\trees_orex_rotten'
* t-report - base: 537, 42889 K
* t-report - lmap: 14, 14337 K
* phase time: 12037 ms
* phase cmem: 307249 K
KLIENT: Synchronizacja...
* phase time: 33 ms
* phase cmem: 307249 K
* [win32]: free[1184132 K], reserved[147176 K], committed[765780 K]
* [ D3D ]: textures[77783 K]
* [x-ray]: crt heap[307249 K], process heap[165357 K], game lua[118241 K], render[233 K]
* [x-ray]: economy: strings[20156 K], smem[1084 K]
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - clear sky\gamedata\sounds\monsters\cat\cat_idle_1.ogg
* MEMORY USAGE: 377836 K
* End of synchronization A[1] R[1]
* Saving spawns...
* Saving objects...
* 24318 objects are successfully saved
* Game Junx_quicksave.sav is successfully saved to file 'c:\documents and settings\all users\dokumenty\stalker-stcs\savedgames\junx_quicksave.sav'
DEFAULT OUT RESTRICTIONS :
DEFAULT IN RESTRICTIONS :
OUT RESTRICTIONS :
esc_space_restrictors_6_8_sr_defense
IN RESTRICTIONS :
FATAL ERROR
[error]Expression : vertex || show_restrictions(m_object)
[error]Function : CPatrolPathManager::select_point
[error]File : E:\priquel\sources\engine\xrGame\patrol_path_manager.cpp
[error]Line : 155
[error]Description : any vertex in patrol path [esc_smart_terrain_6_8_snp_1_walk] is inaccessible for object [special_loner_zbyczko17429]
stack trace:
Użytkownicy przeglądający to forum: Brak zarejestrowanych użytkowników oraz 6 gości