* Detected CPU: AuthenticAMD , F15/M1/S0, 3599.00 mhz, 32-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2
Initializing File System...
using fs-ltx fsgame.ltx
FS: 27386 files cached 28 archives, 4223Kb memory used.
Init FileSystem 0.477149 sec
'xrCore' build 3795, Jun 25 2009
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
command line
Executing config-script "user.ltx"...
[c:\users\dom\docume~1\stalke~1\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[4052692 K], reserved[56828 K], committed[84720 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[8192 K], process heap[2913 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[4082 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "user.ltx"...
Executing config-script "d:\gry\s.t.a.l.k.e.r. clear sky\gamedata\configs\rspec_extreme.ltx"...
[d:\gry\s.t.a.l.k.e.r. clear sky\gamedata\configs\rspec_extreme.ltx] successfully loaded.
[c:\users\dom\docume~1\stalke~1\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:21C4]: NVIDIA GeForce GTX 1660 SUPER
* GPU driver: 27.21.14.6109
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 4072 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
* distortion: used, dev(30),need(14)
* SSample: 1920x1080
* SSample: enabled
- r__tf_aniso 16
- r1_tf_mipbias 0.
Starting engine...
Loading DLL: xrGameSpy.dll
! Invalid ogg-comment version, file: d:\gry\s.t.a.l.k.e.r. clear sky\gamedata\sounds\characters_voice\scenario\video\ati.ogg
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 16
- r1_tf_mipbias 0.
* SSample: 1920x1080
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [115 ms]
"d:\gry\s.t.a.l.k.e.r. clear sky\bin\xrengine.exe"
* phase time: 0 ms
* phase cmem: 122589 K
Buforowanie obiektów...
Loading objects...
Loading models...
* [prefetch] time: 117 ms
* [prefetch] memory: 0Kb
* phase time: 131 ms
* phase cmem: 113507 K
SERWER: rozpoczynanie...
* phase time: 63 ms
* phase cmem: 100063 K
SERWER: Wczytywanie symulatora Alife...
* phase time: 1 ms
* phase cmem: 100063 K
Wczytywanie zapisanej gry "dom_quicksave.sav"...
* Loading spawn registry...
* 11568 spawn points are successfully loaded
* Loading objects...
* 23212 objects are successfully loaded
* Game dom_quicksave is successfully loaded from file 'c:\users\dom\docume~1\stalke~1\savedgames\dom_quicksave.sav' (2.173s)
* phase time: 2172 ms
* phase cmem: 152593 K
SERWER: łączenie...
* phase time: 28 ms
* phase cmem: 152646 K
KLIENT: Łączenie z localhost...
* client : connection accepted - <>
* phase time: 33 ms
* phase cmem: 152695 K
Otwieranie strumienia...
* phase time: 16 ms
* phase cmem: 152695 K
Wczytywanie CFORM...
* phase time: 1879 ms
* phase cmem: 237868 K
Wczytywanie shaderów...
* phase time: 108 ms
* phase cmem: 238946 K
Wczytywanie danych geometrycznych...
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65368 verts, 2042 Kb
* [Loading VB] 10019 verts, 313 Kb
* [Loading VB] 65526 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65513 verts, 2047 Kb
* [Loading VB] 65513 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65509 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 50164 verts, 1567 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 38589 verts, 1205 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 762762 indices, 1489 Kb
* phase time: 105 ms
* phase cmem: 239123 K
Wczytywanie przestrzennej bazy danych...
* phase time: 15 ms
* phase cmem: 242581 K
Wczytywanie detali...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 11590 v(20), 6100 p
* [DETAILS] Batch(61), VB(226K), IB(35K)
* phase time: 16 ms
* phase cmem: 242629 K
Wczytywanie stref i portali...
* Loading HOM: d:\gry\s.t.a.l.k.e.r. clear sky\gamedata\levels\garbage\level.hom
* phase time: 3 ms
* phase cmem: 242745 K
Wczytywanie obiektów SI...
* phase time: 4 ms
* phase cmem: 242745 K
KLIENT: Odradzanie...
* phase time: 32 ms
* phase cmem: 242745 K
Wczytywanie tekstur...
* t-report - base: 500, 145994 K
* t-report - lmap: 16, 16386 K
* phase time: 565 ms
* phase cmem: 289022 K
KLIENT: Synchronizacja...
* phase time: 20 ms
* phase cmem: 289022 K
* [win32]: free[3051576 K], reserved[190488 K], committed[952176 K]
* [ D3D ]: textures[198256 K]
* [x-ray]: crt heap[289022 K], process heap[311446 K], game lua[44112 K], render[178 K]
* [x-ray]: economy: strings[14894 K], smem[1219 K]
stack trace:
0023:0524486E xrGame.dll
0023:052449D9 xrGame.dll
0023:0529EEE1 xrGame.dll
[error][ 8] : Za mało zasobów pamięci, aby można było przetworzyć to polecenie.
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