FAQ S.T.A.L.K.E.R. Build 1935

Czy to sen...? Koszmar! - Stwierdził z niepewnością Naznaczony rozglądając się nerwowo. Traumatyczne przeżycia sprzed lat ponownie dały o sobie znać.

Re: FAQ S.T.A.L.K.E.R. Alpha Build 1935

Postprzez KoweK w 14 Lip 2009, 16:37

FAQ zaktualizowane o punkt 1.7 w związku z głupimi pytaniami, dlaczego się Alpha nie uruchamia, gdy ktoś ją instaluję, jak modyfikację np. do Shadow of Chernobyl.
"kowunio jest stalkerem ubranym w sweter ochronny "wschód słońca" szukającym artefaktów w zonie szczecińskiej
legenda głosi, że zdołał ominąć korki i dostać się do centrum - żyły złota"

Wheeljack
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KoweK
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Re: FAQ S.T.A.L.K.E.R. Alpha Build 1935

Postprzez monolit1935 w 14 Wrz 2009, 12:11

nie wiem co jest tego powodem ale za każdym razem gdy uruchamiam alphe fiksuje cykl dobowy
tzn. wszystko wygląda jakbym przyspieszył tempo czasu w grze o 100% pomóżcie :|
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monolit1935
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Re: FAQ S.T.A.L.K.E.R. Alpha Build 1935

Postprzez KoweK w 14 Wrz 2009, 14:43

monolit1935 napisał(a):nie wiem co jest tego powodem ale za każdym razem gdy uruchamiam alphe fiksuje cykl dobowy
tzn. wszystko wygląda jakbym przyspieszył tempo czasu w grze o 100% pomóżcie :|

FAQ 3.1
Naciśnij / na klawiaturze numerycznej i po problemie. * (gwiazdką) uruchamiasz "szybki czas". ;)
"kowunio jest stalkerem ubranym w sweter ochronny "wschód słońca" szukającym artefaktów w zonie szczecińskiej
legenda głosi, że zdołał ominąć korki i dostać się do centrum - żyły złota"

Wheeljack
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KoweK
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Re: FAQ S.T.A.L.K.E.R. Alpha Build 1935

Postprzez Wheeljack w 30 Kwi 2010, 19:56

xKoweKx napisał(a):1.5. Chcę ujrzeć zawartość gamedata.xp0, co mam zrobić?
Najpierw pobierz converter.exe. Następnie otwórz notatnik i wklej to:
Kod: Zaznacz wszystko
converter.exe -unpack -2215 gamedata.xp0
pause

Zapisz jako plik *.bat i wklej go do folderu z grą razem z converter exe. Uruchom swój plik *.bat, poczekaj chwilkę, a następnie odwiedź folder gamedata, aby ujrzeć rozpakowaną zawartość.


Wszystko fajnie tylko jak kliknę w link to otwiera mi się jakaś durna strona na której nic nie ma (i w dodatku mi się rzygać chce od niej). Na rozpakowaniu mi zależy bo w tym bulidzie są zaj. dźwięki i muszę je mieć. :E
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Re: FAQ S.T.A.L.K.E.R. Alpha Build 1935

Postprzez BJ Blazkowicz w 01 Maj 2010, 08:06

Kieruje cię na durną stronę bo download strony stalker.pl nie działa, ale powiedz jakie chcesz dźwięki to Ci wytnę.
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Voiton laulut soi ainiaan!
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BJ Blazkowicz
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Re: FAQ S.T.A.L.K.E.R. Alpha Build 1935

Postprzez Wheeljack w 01 Maj 2010, 12:05

Wiem, że serwer nie działa. Jak ci się chce to najwyżej conwerter.exe wstaw, bo z dźwiękami to za dużo roboty. :P


Dzięki Matrix :)
Ostatnio edytowany przez Wheeljack, 01 Maj 2010, 18:00, edytowano w sumie 1 raz
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Wheeljack
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Re: FAQ S.T.A.L.K.E.R. Alpha Build 1935

Postprzez MatrixSTR w 01 Maj 2010, 17:50

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Re: FAQ S.T.A.L.K.E.R. Alpha Build 1935

Postprzez Wheeljack w 01 Maj 2010, 19:47

Ku*wa... :facepalm:
Jak to rozpakować? Robię tak jak w punkcie 1.5 czyli otwieram notatnik wpisuje to badziewie zapisuje dodaje ".bat" (rozumiem, że * to dowolna nazwa) wrzucam do folderu z bulidem otwieram (ten notatnik ta?) i co? Nic sie nie dzieje. :mad: Wiecznie coś...

EDIT:
@Matrix jesteś pro :) jak bd coś chciał to z chęcią Ci pomogę. :wink:
Ostatnio edytowany przez Wheeljack 01 Maj 2010, 20:10, edytowano w sumie 2 razy
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Re: FAQ S.T.A.L.K.E.R. Alpha Build 1935

Postprzez MatrixSTR w 01 Maj 2010, 19:53

musisz zmienić rozszerzenie na bat :P wejdź w folder i u góry wchodzisz w narzędzia -> Opcje Folderów... zakładka Widok o odznaczasz "Ukryj rozszerzenia znanych typów plików" i wtedy zamiast końcówki .txt dajesz .bat i wsio :)
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Re: FAQ S.T.A.L.K.E.R. Alpha Build 1935

Postprzez Hiena w 31 Maj 2010, 20:15

Jest to temat z pomocą więc napisze to tutaj. Nie działa mi ta alpha. Klikam na plik .bat i zaskakuje ekran ładowania tam gdzie jest logo THQ i GSC i zacina się przy SERVER: Conecting. Gdy ją zminimalizuję wyskakuje mi to:
Image
a po kliknięciu czegokolwiek:
Image
Nie pomaga instalacja patcha. Proszę o pomoc :(
Zona. Miejsce które wszyscy omijają, a do którego ty chcesz się dostać.
89% graczy uważa że najważniejsza jest grafika.
Jeśli należysz do tych 11% wklej to do podpisu.
:

ZOSTAŁEŚ ZMANIPULOWANY !!!
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Hiena
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Re: FAQ S.T.A.L.K.E.R. Alpha Build 1935

Postprzez atikabubu w 31 Maj 2010, 20:22

Odblokuj XR_3DA.exe w firewallu, może pomoże.
Fiat justitia ruat caelum
W10 x64 / Ryzen 3600 4.2 GHz/ Gigabyte GTX 1070 / 16 GB DDR 4
Pierwszy opek/ LA Persona (Firefox) / Hińskie bajki obejrzane
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Re: FAQ S.T.A.L.K.E.R. Alpha Build 1935

Postprzez Hiena w 31 Maj 2010, 20:32

Wyłączyłem go. Nie pomogło. Z resztą firewall sam pyta o nowe elementy, a w tym przypadku czegoś takiego nie było.

Oto log:
Kod: Zaznacz wszystko
'xrCore' build 1935, Oct 18 2004

* mailSLOT successfully created.
Initializing Engine...
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* loading script class_registrator.script
* loading script se_smart_terrain.script
* loading script game_registrator.script
* loading script game_last_sv.script
* loading script game_last_cl.script
* loading script game_types.script
* loading script game_last_ps.script
* loading script game_last_ui.script
* loading script game_last_tmp.script
* loading script game_last_dialog.script
* loading script game_last_charselect_dlg.script
* loading script game_last_header_wnd.script
* loading script .script
* loading script stalker.script
* loading script monsters.script
* loading script globals.script
* loading script xr_actions_id.script
* loading script xr_evaluators_id.script
* loading script xr_sounds_id.script
* loading script xr_evaluators.script
* loading script xr_storyline.script
* loading script debug_info.script
* loading script utils.script
* loading script move_mgr.script
* loading script gramofon.script
* loading script escape_bobik.script
* loading script xr_motivator.script
* loading script xr_sounds.script
* loading script xr_zones.script
* loading script xr_reactions.script
* loading script xr_state.script
* loading script xr_position.script
* loading script xr_sound.script
* loading script xr_dialogs.script
* loading script xr_gulag.script
* loading script gulag_tasks.script
* loading script xr_bandit.script
* loading script xr_meet.script
* loading script xr_kamp.script
* loading script xr_guard.script
* loading script xr_walker.script
* loading script xr_assassin.script
* loading script xr_robbers.script
* loading script xr_guide.script
* loading script xr_robber_guard.script
* loading script xr_punch.script
* loading script xr_talker.script
* loading script xr_bodyguard.script
* loading script xr_scared.script
* loading script xr_camper2.script
* loading script xr_sleeper.script
* loading script xr_commander.script
* loading script xr_swat.script
* loading script xr_comm_ptr.script
* loading script xr_follower.script
* loading script xr_ambush.script
* loading script xr_waiter.script
* loading script xr_wounded.script
* loading script xr_scout.script
* loading script xr_trivial.script
* loading script xr_report.script
* loading script xr_rest.script
* loading script xr_chaser.script
* loading script xr_formation.script
* loading script xr_sos.script
* loading script bar_stalker.script
* loading script barman.script
* loading script escape.script
* loading script level_news.script
* loading script escape_factory_bandits.script
* loading script xr_scientist.script
* loading script xr_sniper.script
* loading script m_monster_ai.script
* loading script script_zone.script
* loading script m_Rest.script
* loading script m_Attack.script
* loading script m_DangerSound.script
* loading script m_NotDangerSound.script
* loading script m_Hit.script
* loading script monsterAi.script
* loading script storage.script
* loading script m_Eat.script
* loading script m_Walk.script
* loading script m_WalkPoint.script
* loading script m_garbage.script
* loading script StateAttack.script
* loading script StateHit.script
* loading script StateDangerSound.script
* loading script StateNotDangerSound.script
* loading script StateRest.script
* loading script StateEat.script
* loading script StateWalk.script
* loading script classes.script
Executing config-script "user_koan.ltx"...
Executing config-script "default_controls.ltx"...
! Cannot open script file.
! Invalid syntax in call to 'recon_min_speed'
! Valid arguments: float value in range [1.000,180.000]
Starting INPUT device...
OpenAL: Using device 'DirectSound3D'.
EAX 2.0 extension: present
EAX 2.0 deferred: present
* sound : cache: 16386 kb, 3805 lines, 4410 bpl
Starting RENDER device...
* GPU: NVIDIA GeForce 9800 GT 
* Vertex Processor: PURE HARDWARE
*     Texture memory: 992 M
*          DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* DVB created: 1024K
* DIB created: 512K
! Renderer doesn't support blender 'andy_shader'
! Renderer doesn't support blender 'effects\light'
! Renderer doesn't support blender 'levels\l1_escape\terrain'
! Renderer doesn't support blender 'levels\l1_escape\terrain_00'
! Renderer doesn't support blender 'levels\l1_escape\terrain_ch'
! Renderer doesn't support blender 'test\ccccc_00'
* distortion: used, dev(30),need(14)
! Missing ogg-comment, file:  gamedata\sounds\music\amb01_l.ogg
! Missing ogg-comment, file:  gamedata\sounds\music\amb01_r.ogg
! Missing ogg-comment, file:  gamedata\sounds\music\amb02_l.ogg
! Missing ogg-comment, file:  gamedata\sounds\music\amb02_r.ogg
! Missing ogg-comment, file:  gamedata\sounds\music\amb03_l.ogg
! Missing ogg-comment, file:  gamedata\sounds\music\amb03_r.ogg
! Missing ogg-comment, file:  gamedata\sounds\music\amb04_l.ogg
! Missing ogg-comment, file:  gamedata\sounds\music\amb04_r.ogg
! Missing ogg-comment, file:  gamedata\sounds\music\amb05_l.ogg
! Missing ogg-comment, file:  gamedata\sounds\music\amb05_r.ogg
! Missing ogg-comment, file:  gamedata\sounds\music\amb06_l.ogg
! Missing ogg-comment, file:  gamedata\sounds\music\amb06_r.ogg
! Missing ogg-comment, file:  gamedata\sounds\music\amb07_l.ogg
! Missing ogg-comment, file:  gamedata\sounds\music\amb07_r.ogg
! Missing ogg-comment, file:  gamedata\sounds\music\amb08_l.ogg
! Missing ogg-comment, file:  gamedata\sounds\music\amb08_r.ogg
! Missing ogg-comment, file:  gamedata\sounds\music\amb09_l.ogg
! Missing ogg-comment, file:  gamedata\sounds\music\amb09_r.ogg
! Missing ogg-comment, file:  gamedata\sounds\music\amb10_l.ogg
! Missing ogg-comment, file:  gamedata\sounds\music\amb10_r.ogg
Starting engine...
! WARNING: Invalid wave length (must be at least 100ms), file: gamedata\sounds\material\small-weapon\collide\hithard03hl.ogg
! WARNING: Invalid wave length (must be at least 100ms), file: gamedata\sounds\material\small-weapon\collide\hithard02hl.ogg
* prefetching: actor
Loading actor: actor
Loading reference motions: actors\stalker_animation
! Missing ogg-comment, file:  gamedata\sounds\actor\hurt1.ogg
! Missing ogg-comment, file:  gamedata\sounds\actor\hurt2.ogg
! Missing ogg-comment, file:  gamedata\sounds\actor\hurt3.ogg
! Missing ogg-comment, file:  gamedata\sounds\actor\hurt4.ogg
! Missing ogg-comment, file:  gamedata\sounds\actor\die0.ogg
! Missing ogg-comment, file:  gamedata\sounds\actor\die1.ogg
! Missing ogg-comment, file:  gamedata\sounds\actor\die2.ogg
! Missing ogg-comment, file:  gamedata\sounds\actor\die3.ogg
! Missing ogg-comment, file:  gamedata\sounds\heart\8.ogg
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
Loading actor: actor
* prefetching: af_ameba_mica
! WARNING: model 'physics\anomaly\artefact_ameba1' has only one motion. Candidate for SkeletonRigid???
! Missing ogg-comment, file:  gamedata\sounds\zone_mosquito_bald.ogg
* prefetching: af_ameba_slime
! WARNING: model 'physics\anomaly\artefact_ameba3' has only one motion. Candidate for SkeletonRigid???
* prefetching: af_ameba_slug
! WARNING: model 'physics\anomaly\artefact_ameba2' has only one motion. Candidate for SkeletonRigid???
* prefetching: af_blood
! WARNING: model 'physics\anomaly\artefact_myasorubka1' has only one motion. Candidate for SkeletonRigid???
* prefetching: af_cristall_flower
* prefetching: af_electra_flash
! WARNING: model 'physics\anomaly\artefact_electra3' has only one motion. Candidate for SkeletonRigid???
* prefetching: af_electra_moonlight
! WARNING: model 'physics\anomaly\artefact_electra1' has only one motion. Candidate for SkeletonRigid???
* prefetching: af_electra_sparkler
! WARNING: model 'physics\anomaly\artefact_electra4' has only one motion. Candidate for SkeletonRigid???
* prefetching: af_gold_fish
! WARNING: model 'physics\anomaly\artefact_gravy3' has only one motion. Candidate for SkeletonRigid???
* prefetching: af_gravi
! WARNING: model 'physics\anomaly\artefact_gravy2' has only one motion. Candidate for SkeletonRigid???
* prefetching: af_medusa
* prefetching: af_mincer_meat
! WARNING: model 'physics\anomaly\artefact_myasorubka2' has only one motion. Candidate for SkeletonRigid???
* prefetching: af_night_star
* prefetching: af_soul
! WARNING: model 'physics\anomaly\artefact_myasorubka3' has only one motion. Candidate for SkeletonRigid???
* prefetching: af_vyvert
! WARNING: model 'physics\anomaly\artefact_gravy1' has only one motion. Candidate for SkeletonRigid???
* prefetching: ammo_11.43x23_fmj
* prefetching: ammo_11.43x23_hydro
* prefetching: ammo_12x70_buck
* prefetching: ammo_12x76_dart
* prefetching: ammo_12x76_zhekan
* prefetching: ammo_5.45x39_ap
* prefetching: ammo_5.45x39_fmj
* prefetching: ammo_5.56x45_ap
* prefetching: ammo_5.56x45_ss190
* prefetching: ammo_5.7x28_ap
* prefetching: ammo_5.7x28_fmj
* prefetching: ammo_7.62x54_7h1
* prefetching: ammo_7.62x54_7h14
* prefetching: ammo_7.62x54_ap
* prefetching: ammo_9x18_fmj
* prefetching: ammo_9x18_pbp
* prefetching: ammo_9x18_pmm
* prefetching: ammo_9x19_fmj
* prefetching: ammo_9x19_pbp
* prefetching: ammo_9x39_ap
* prefetching: ammo_9x39_pab9
* prefetching: ammo_9x39_sp5
* prefetching: ammo_gauss
* prefetching: ammo_m209
* prefetching: ammo_og-7b
* prefetching: ammo_vog-25
* prefetching: ammo_vog-25p
* prefetching: bolt
* prefetching: detector_simple
! Missing ogg-comment, file:  gamedata\sounds\detectors\da-2_beep1.ogg
* prefetching: device_pda
* prefetching: device_torch
* prefetching: exo_outfit
* prefetching: explosive_fuelcan
* prefetching: explosive_tank
* prefetching: grenade_f1
! Missing ogg-comment, file:  gamedata\sounds\weapons\generic_checkout.ogg
* prefetching: grenade_rgd5
* prefetching: kolbasa
* prefetching: m_army_commander
Loading reference motions: actors\stalker_animation
* prefetching: m_army_sniper
* prefetching: m_army_soldier
* prefetching: m_army_specnaz
* prefetching: m_bandit_bandit
* prefetching: m_bandit_commander
* prefetching: m_boar_e
* prefetching: m_burer_e
* prefetching: m_chimera_e
* prefetching: m_controller_e
* prefetching: m_crow
! Missing ogg-comment, file:  gamedata\sounds\monsters\crow\idle_0.ogg
! Missing ogg-comment, file:  gamedata\sounds\monsters\crow\idle_1.ogg
! Missing ogg-comment, file:  gamedata\sounds\monsters\crow\idle_2.ogg
* prefetching: m_dog_e
* prefetching: m_flesh_e
* prefetching: m_fraction_commander
* prefetching: m_fraction_sniper
* prefetching: m_fraction_soldier
* prefetching: m_fraction_specnaz
* prefetching: m_fracture_e
* prefetching: m_gigant_e
* prefetching: m_rat_e
Loading reference motions: monsters\rat_animation
Loading reference motions: monsters\rat_animation
* prefetching: m_sniper
* prefetching: m_snork_e
* prefetching: m_stalker_demo
* prefetching: m_stalker_e
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
* prefetching: m_stalker_wolf
* prefetching: m_target_assault
* prefetching: m_target_cs
* prefetching: m_target_cs_base
* prefetching: m_target_cs_cask
* prefetching: m_trader
* prefetching: m_zombie_e
* prefetching: medkit
* prefetching: mp_actor
Loading actor: mp_actor
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
Loading reference motions: actors\stalker_animation
! Missing ogg-comment, file:  gamedata\sounds\mp_actor\hurt1.ogg
! Missing ogg-comment, file:  gamedata\sounds\mp_actor\hurt2.ogg
! Missing ogg-comment, file:  gamedata\sounds\mp_actor\hurt3.ogg
! Missing ogg-comment, file:  gamedata\sounds\mp_actor\hurt4.ogg
! Missing ogg-comment, file:  gamedata\sounds\mp_actor\die0.ogg
! Missing ogg-comment, file:  gamedata\sounds\mp_actor\die1.ogg
! Missing ogg-comment, file:  gamedata\sounds\mp_actor\die2.ogg
! Missing ogg-comment, file:  gamedata\sounds\mp_actor\die3.ogg
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
Loading actor: mp_actor
* prefetching: physic_object
* prefetching: protection_outfit
* prefetching: scientific_outfit
* prefetching: wpn_addon_grenade_launcher
* prefetching: wpn_addon_grenade_launcher_m203
* prefetching: wpn_addon_scope
* prefetching: wpn_addon_silencer
* prefetching: wpn_ak74
! Missing ogg-comment, file:  gamedata\sounds\weapons\ak74_draw.ogg
! Missing ogg-comment, file:  gamedata\sounds\weapons\generic_holster.ogg
* prefetching: wpn_ak74u
* prefetching: wpn_beretta
! Missing ogg-comment, file:  gamedata\sounds\weapons\walther_draw.ogg
! Missing ogg-comment, file:  gamedata\sounds\weapons\generic_close.ogg
* prefetching: wpn_binoc
! Missing ogg-comment, file:  gamedata\sounds\weapons\generic_draw.ogg
! Missing ogg-comment, file:  gamedata\sounds\weapons\binoculars_gyro.ogg
! Missing ogg-comment, file:  gamedata\sounds\weapons\binoculars_zoomin.ogg
! Missing ogg-comment, file:  gamedata\sounds\weapons\binoculars_zoomout.ogg
* prefetching: wpn_bm16
! Missing ogg-comment, file:  gamedata\sounds\weapons\generic_empty.ogg
! Missing ogg-comment, file:  gamedata\sounds\weapons\toz34_reload.ogg
* prefetching: wpn_colt1911
! Missing ogg-comment, file:  gamedata\sounds\weapons\fort_draw.ogg
* prefetching: wpn_desert_eagle
* prefetching: wpn_fake_missile
* prefetching: wpn_fake_missile1
* prefetching: wpn_fake_missile2
* prefetching: wpn_fn2000
! Missing ogg-comment, file:  gamedata\sounds\weapons\fn2000_shoot.ogg
! Missing ogg-comment, file:  gamedata\sounds\weapons\fn2000_reload.ogg
* prefetching: wpn_fort
* prefetching: wpn_gauss
! Missing ogg-comment, file:  gamedata\sounds\weapons\svd_draw.ogg
* prefetching: wpn_groza
* prefetching: wpn_hpsa
! Missing ogg-comment, file:  gamedata\sounds\weapons\pm_draw.ogg
* prefetching: wpn_knife
* prefetching: wpn_l85
* prefetching: wpn_lr300
! Missing ogg-comment, file:  gamedata\sounds\weapons\lr300_shoot.ogg
* prefetching: wpn_mp5
! Missing ogg-comment, file:  gamedata\sounds\weapons\generic_reload.ogg
* prefetching: wpn_pb
* prefetching: wpn_pm
* prefetching: wpn_rpg7
! Missing ogg-comment, file:  gamedata\sounds\weapons\rpg7_reload.ogg
* prefetching: wpn_rpg7_missile
* prefetching: wpn_spas12
* prefetching: wpn_svd
* prefetching: wpn_svu
! Missing ogg-comment, file:  gamedata\sounds\weapons\svu_draw.ogg
* prefetching: wpn_toz34
* prefetching: wpn_usp
! Missing ogg-comment, file:  gamedata\sounds\weapons\usp_draw.ogg
* prefetching: wpn_val
* prefetching: wpn_vintorez
* prefetching: wpn_walther
* prefetching: zone_acid_fog
* prefetching: zone_dead
* prefetching: zone_flame
* prefetching: zone_gravi_zone
* prefetching: zone_mincer
* prefetching: zone_mosquito_bald
* prefetching: zone_witches_galantine
* prefetching: zone_x
* prefetching: zone_x1
* prefetching: zone_x2
* prefetching: zone_x3
* [Object-prefetch] objects: 4679
* [Object-prefetch] time:    6265 ms
* [Object-prefetch] memory:  115780Kb
* [Object-prefetch] average: 1.34 ms, 25338 bytes
SERVER: Starting...
! sv_Connect: all/single/alife
Created server_game single
* Initializing game script process
SERVER: Loading alife simulator...
* Cannot find saved game savedgames\all.sav
* Creating new game...
* Loading spawn registry...
6176 spawn points are successfully loaded
Adding Story item ID [3], Object [escape_trader] at level [l01_escape]
Adding Story item ID [0], Object [escape_blockpost_case] at level [l01_escape]
* Loading ai space is successfully completed (0.093s,  15.558 Mb)
Adding Story item ID [1], Object [escape_robbed_novice] at level [l01_escape]
Adding Story item ID [2], Object [escape_night_star] at level [l01_escape]
* Saving spawn extra info...
* Saving objects...
13122 objects are successfully saved
* Saving events...
* Saving tasks...
* Saving anomalies...
* Saving organizations and discoveries...
* Saving news...
* Game all.sav is successfully saved to file 'savedgames\all.sav' (2468388 bytes)
* Saving spawn extra info...
* Saving objects...
13122 objects are successfully saved
* Saving events...
* Saving tasks...
* Saving anomalies...
* Saving organizations and discoveries...
* Saving news...
* Game all.sav is successfully saved to file 'savedgames\all.sav' (2468388 bytes)
* New game is successfully created!
* Loading alife simulator is successfully completed ( 25.043 Mb)
SERVER: Connecting...
xrServer : trying port 5445 - FAILED!

xrServer : trying port 5446 - FAILED!

xrServer : trying port 5447 - FAILED!

xrServer : trying port 5448 - FAILED!

xrServer : trying port 5449 - FAILED!

xrServer : trying port 5450 - FAILED!

xrServer : trying port 5451 - FAILED!

xrServer : trying port 5452 - FAILED!

xrServer : trying port 5453 - FAILED!

xrServer : trying port 5454 - FAILED!

xrServer : trying port 5455 - FAILED!

xrServer : trying port 5456 - FAILED!

xrServer : trying port 5457 - FAILED!

xrServer : trying port 5458 - FAILED!

xrServer : trying port 5459 - FAILED!

xrServer : trying port 5460 - FAILED!

xrServer : trying port 5461 - FAILED!

xrServer : trying port 5462 - FAILED!

xrServer : trying port 5463 - FAILED!

xrServer : trying port 5464 - FAILED!

xrServer : trying port 5465 - FAILED!

xrServer : trying port 5466 - FAILED!

xrServer : trying port 5467 - FAILED!

xrServer : trying port 5468 - FAILED!

xrServer : trying port 5469 - FAILED!

xrServer : trying port 5470 - FAILED!

xrServer : trying port 5471 - FAILED!

xrServer : trying port 5472 - FAILED!

xrServer : trying port 5473 - FAILED!

xrServer : trying port 5474 - FAILED!

xrServer : trying port 5475 - FAILED!

xrServer : trying port 5476 - FAILED!

xrServer : trying port 5477 - FAILED!

xrServer : trying port 5478 - FAILED!

xrServer : trying port 5479 - FAILED!

xrServer : trying port 5480 - FAILED!

xrServer : trying port 5481 - FAILED!

xrServer : trying port 5482 - FAILED!

xrServer : trying port 5483 - FAILED!

xrServer : trying port 5484 - FAILED!

xrServer : trying port 5485 - FAILED!

xrServer : trying port 5486 - FAILED!

xrServer : trying port 5487 - FAILED!

xrServer : trying port 5488 - FAILED!

xrServer : trying port 5489 - FAILED!

xrServer : trying port 5490 - FAILED!

xrServer : trying port 5491 - FAILED!

xrServer : trying port 5492 - FAILED!

xrServer : trying port 5493 - FAILED!

xrServer : trying port 5494 - FAILED!

xrServer : trying port 5495 - FAILED!

xrServer : trying port 5496 - FAILED!

xrServer : trying port 5497 - FAILED!

xrServer : trying port 5498 - FAILED!

xrServer : trying port 5499 - FAILED!

xrServer : trying port 5500 - FAILED!

xrServer : trying port 5501 - FAILED!

xrServer : trying port 5502 - FAILED!

xrServer : trying port 5503 - FAILED!

xrServer : trying port 5504 - FAILED!

xrServer : trying port 5505 - FAILED!

xrServer : trying port 5506 - FAILED!

xrServer : trying port 5507 - FAILED!

xrServer : trying port 5508 - FAILED!

xrServer : trying port 5509 - FAILED!

xrServer : trying port 5510 - FAILED!

xrServer : trying port 5511 - FAILED!

xrServer : trying port 5512 - FAILED!

xrServer : trying port 5513 - FAILED!

xrServer : trying port 5514 - FAILED!

xrServer : trying port 5515 - FAILED!

xrServer : trying port 5516 - FAILED!

xrServer : trying port 5517 - FAILED!

xrServer : trying port 5518 - FAILED!

xrServer : trying port 5519 - FAILED!

xrServer : trying port 5520 - FAILED!

xrServer : trying port 5521 - FAILED!

xrServer : trying port 5522 - FAILED!

xrServer : trying port 5523 - FAILED!

xrServer : trying port 5524 - FAILED!

xrServer : trying port 5525 - FAILED!

xrServer : trying port 5526 - FAILED!

xrServer : trying port 5527 - FAILED!

xrServer : trying port 5528 - FAILED!

xrServer : trying port 5529 - FAILED!

xrServer : trying port 5530 - FAILED!

xrServer : trying port 5531 - FAILED!

xrServer : trying port 5532 - FAILED!

xrServer : trying port 5533 - FAILED!

xrServer : trying port 5534 - FAILED!

xrServer : trying port 5535 - FAILED!

xrServer : trying port 5536 - FAILED!

xrServer : trying port 5537 - FAILED!

xrServer : trying port 5538 - FAILED!

xrServer : trying port 5539 - FAILED!

xrServer : trying port 5540 - FAILED!

xrServer : trying port 5541 - FAILED!

xrServer : trying port 5542 - FAILED!

xrServer : trying port 5543 - FAILED!

xrServer : trying port 5544 - FAILED!

xrServer : trying port 5545 - FAILED!

***STOP*** file 'D:\Projects\XRAY\xrNetServer\NET_Server.cpp', line 232.
***Reason***: *** API-failure ***
Invalid device address
Expression: HostSuccess
***STOP*** file '(null)', line 0.
***Reason***: *** Internal Error ***
Saved dump file to 'logs\xray_WREDNY CHUJ_06-01-10_00-04-03.mdmp'
Zona. Miejsce które wszyscy omijają, a do którego ty chcesz się dostać.
89% graczy uważa że najważniejsza jest grafika.
Jeśli należysz do tych 11% wklej to do podpisu.
:

ZOSTAŁEŚ ZMANIPULOWANY !!!
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Posty: 13
Dołączenie: 12 Lis 2009, 01:08
Ostatnio był: 06 Lut 2024, 01:18
Frakcja: Wolność
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