Wyrzuca do pulpitu

Regulamin forum
Przy zadawaniu pytania związanego z problemem dotyczącym gry, prosimy o podawanie treści całego loga błędu.
Lokalizacja logów:
X:\S.T.A.L.K.E.R. - Lost Alpha\appdata\logs

Logi tagujemy w [ CODE ][/ CODE ].

Wyrzuca do pulpitu

Postprzez bober172 w 24 Maj 2014, 19:36

Mam problem po rozmowie z Doktorem.

Kod: Zaznacz wszystko
Function      : CTexture::Load
File          : ..\xrRender\SH_Texture.cpp
Line          : 216
Description   : <no expression>
Arguments     : Can't open video stream

Uwagi moderatora:

Logi się taguje - ati
bober172
Kot

Posty: 1
Dołączenie: 24 Maj 2014, 18:08
Ostatnio był: 25 Gru 2014, 18:57
Frakcja: Samotnicy
Ulubiona broń: Akm 74/2U Special
Kozaki: 0

Reklamy Google

Re: Wyrzuca do pulpitu

Postprzez atikabubu w 24 Maj 2014, 19:38

A było zainstalować Xvida dołączonego do LA, a nie zamykać wyskakujące okienka z gromnicą w łapkach. :caleb:
W11 x64 25H2 / Ryzen 5950X / Gigabyte RX 9070 XT / 32 GB DDR 4 / AORUS FO27Q2
Pierwszy opek/ LA Persona (Firefox)
Awatar użytkownika
atikabubu
Very Important Stalker

Posty: 1459
Dołączenie: 23 Lut 2008, 13:10
Ostatnio był: Dzisiaj, 11:16
Miejscowość: Zajebista
Frakcja: Samotnicy
Ulubiona broń: RP-74
Kozaki: 569

Re: Wyrzuca do pulpitu

Postprzez hutnik w 27 Maj 2014, 08:42

U mnie po rozmowie z Doktorem na Bagnach gra próbuje ładowac saveya a zaraz potem pulpit.

Ktos wie o co chodzi?

Kod: Zaznacz wszystko
* Detected CPU: Intel(R) Core(TM) i3-2120 CPU @ 3.30GHz [GenuineIntel], F6/M10/S7, 3338.00 mhz, 47-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2
* CPU threads: 4

Initializing File System...
using fs-ltx fsgame.ltx
FS: 53564 files cached, 8997Kb memory used.
Init FileSystem 2.236640 sec
Lost Alpha 'xrCore' build 5565, May  1 2014

EH: E52F6BF982292D12899856B86928CEA3

Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Executing config-script "user.ltx"...
[i:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[4052240 K], reserved[51720 K], committed[90280 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[18160 K], process heap[18160 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7368 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system  default SndDevice name is Generic Hardware
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1  eax[2] efx[no] xram[no]
2. Generic Software, Spec Version 1.1  eax[2] efx[no] xram[no]
Executing config-script "i:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[i:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "i:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx"...
~ Invalid syntax in call to 'r2_ssao'
~ Valid arguments: st_opt_off/st_opt_low/st_opt_medium/st_opt_high
[i:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "i:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[i:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
[i:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: present
* sound: EAX 2.0 deferred: present
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:104A]: NVIDIA GeForce GT 610
* GPU driver: 9.18.13.3165
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
*     Texture memory: 4037 M
*          DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'la_shaders\ufp_blend'
! Version conflict in shader 'particles\add'
! Version conflict in shader 'particles\alpha_add'
! Version conflict in shader 'particles\blend'
! Version conflict in shader 'particles\blend_hard'
! Version conflict in shader 'particles\dark'
! Version conflict in shader 'particles\set'
count of .thm files=1034
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* SSample: 2048x1536
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
compiling shader particle
compiling shader particle
compiling shader particle_distort
- r__tf_aniso 16
- r1_tf_mipbias 0.
compiling shader simple_color
compiling shader portal
compiling shader editor
Script debugger succesfully restarted.
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader effects_gradient_p
compiling shader ecb_fx_gradient
Loading DLL: xrGameSpy.dll
compiling shader yuv2rgb
compiling shader yuv2rgb
* [win32]: free[3797896 K], reserved[73828 K], committed[322516 K]
* [ D3D ]: textures[16 K]
* [x-ray]: crt heap[120404 K], process heap[120404 K], game lua[3469 K], render[254 K]
* [x-ray]: economy: strings[6946 K], smem[0 K]
"i:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 0 ms
* phase cmem: 126251 K
* phase time: 27 ms
* phase cmem: 121175 K
$ LA_DBG:[4826] Game_Start: Engine v1.3001(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
* Log file has been saved successfully!
* phase time: 273 ms
* phase cmem: 127127 K
* phase time: 24 ms
* phase cmem: 127124 K
* Loading spawn registry...
* 23329 spawn points are successfully loaded
* Loading objects...
! cannot open config file i:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\scripts\est_test_l.ltx
! cannot open config file i:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\scripts\est_test_l.ltx
! cannot open config file i:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\scripts\est_test_l.ltx
! cannot open config file i:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\scripts\est_test_l.ltx
! cannot open config file i:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\scripts\est_test_l.ltx
! cannot open config file i:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\scripts\est_test_l.ltx
! cannot open config file i:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\scripts\est_test_l.ltx
! cannot open config file i:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\scripts\est_test_l.ltx
! cannot open config file i:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\scripts\est_test_l.ltx
! cannot open config file i:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\scripts\est_test_l.ltx
! cannot open config file i:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\scripts\est_test_l.ltx
! cannot open config file i:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\scripts\est_test_l.ltx
! cannot open config file i:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\scripts\est_test_l.ltx
! cannot open config file i:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\scripts\est_test_l.ltx
! cannot open config file i:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\scripts\est_test_l.ltx
! cannot open config file i:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\scripts\est_test_l.ltx
! cannot open config file i:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\scripts\est_test_l.ltx
* 33388 objects are successfully loaded
* Loading Store...
$ LA_DBG:[4826] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[4826] load_storehouse: size=[15]/[4012]bytes : Build=[5529]
$ LA_DBG:[4826] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[4826] Game_Init: Ver=[1.3001] Build=[5529=>5529] MemUsage=[16664.291]kB
$ LA_DBG:[4826] GameTime=[05:03:03] Map(28)=[la09_swamp], knowMaps=[14]
* Log file has been saved successfully!
* Game tadeusz_quicksave is successfully loaded from file 'i:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\tadeusz_quicksave.sav' (3.785s)
* phase time: 3763 ms
* phase cmem: 188289 K
* phase time: 37 ms
* phase cmem: 188342 K
* client : connection accepted - <>
* phase time: 50 ms
* phase cmem: 188391 K
* phase time: 3 ms
* phase cmem: 188407 K
* phase time: 2165 ms
* phase cmem: 256297 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert_dt
compiling shader vert_dt
compiling shader vert
compiling shader vert
compiling shader add_point
compiling shader vert_point
compiling shader add_spot
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader lmap_dt
compiling shader lmap_dt
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader tree_w
compiling shader tree_s
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader tree_w_dt
compiling shader tree_s_dt
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader avg4
* phase time: 139 ms
* phase cmem: 260063 K
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65521 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 27388 verts, 855 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65517 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65507 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 60110 verts, 1878 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 35582 verts, 1111 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 282912 indices, 552 Kb
* phase time: 41 ms
* phase cmem: 260343 K
* phase time: 21 ms
* phase cmem: 264357 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 45201 v(20), 26291 p
* [DETAILS] Batch(61), VB(882K), IB(154K)
* phase time: 20 ms
* phase cmem: 264426 K
* Loading HOM: i:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la09_swamp\level.hom
* phase time: 4 ms
* phase cmem: 264477 K
* phase time: 8 ms
* phase cmem: 264523 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 20 ms
* phase cmem: 277228 K
* t-report - base: 984, 486800 K
* t-report - lmap: 94, 96267 K
* phase time: 835 ms
* phase cmem: 295128 K
* phase time: 23 ms
* phase cmem: 295142 K
* [win32]: free[2870268 K], reserved[94244 K], committed[1229728 K]
* [ D3D ]: textures[594165 K]
* [x-ray]: crt heap[295138 K], process heap[295138 K], game lua[34568 K], render[230 K]
* [x-ray]: economy: strings[21782 K], smem[0 K]
compiling shader model_def_hq
compiling shader model_def_hq_2
compiling shader model_def_lq
compiling shader model_def_lq_2
compiling shader model_def_point_2
compiling shader model_def_spot_2
compiling shader model_shadow
compiling shader model_def_shadow_2
* Log file has been saved successfully!
$ LA_DBG:[12362] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
* Log file has been saved successfully!
compiling shader model_def_hq_0
compiling shader model_def_lq_0
compiling shader model_def_point_0
compiling shader model_def_spot_0
compiling shader model_def_shadow_0
compiling shader simple
compiling shader model_def_lqs_0
compiling shader model_env_hq
compiling shader model_env_hq_0
compiling shader model_env_lq
compiling shader model_env_lq_0
compiling shader base_lplanes
compiling shader model_def_lplanes_0
compiling shader model_def_hq_1
compiling shader model_def_lq_1
compiling shader model_def_point_1
compiling shader model_def_spot_1
compiling shader model_def_shadow_1
compiling shader model_env_hq_1
compiling shader model_env_lq_1
! cannot open config file i:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\scripts\est_test_l.ltx
compiling shader model_distort_2
! cannot open config file i:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\scripts\est_test_l.ltx
compiling shader model_env_hq_2
compiling shader model_env_lq_2
compiling shader model_distort4glass_0
compiling shader model_def_lqs_1
compiling shader particle_alphaonly
* MEMORY USAGE: 409472 K
* End of synchronization A[1] R[1]
compiling shader yuv2rgb
* [win32]: free[2603256 K], reserved[92176 K], committed[1498808 K]
* [ D3D ]: textures[650235 K]
* [x-ray]: crt heap[419750 K], process heap[419750 K], game lua[39142 K], render[1538 K]
* [x-ray]: economy: strings[16432 K], smem[6610 K]
$ LA_DBG:[23106] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[23106] Game_Save:BuildMod=[5529]:[05:05:11]:MemUsage=[28432.719]kB:TimeFactor=[7]
$ LA_DBG:[23106] task_manager:save:#tasks=[1]/[1],size=[44]
$ LA_DBG:[23106] treasure_manager:save: #treasure=[13],size=[111]
~ NetPacket #1 stores 70 objects in 8198b
~ NetPacket #2 stores 262 objects in 8208b
~ NetPacket #3 stores 590 objects in 8208b
~ NetPacket #4 stores 803 objects in 931b
~ Used 4 NetPacket(s) total objects 1725 total stored 25545b
* Saving spawns...
* Saving objects...
* 33389 objects are successfully saved
* Writing Store...
$ LA_DBG:[23106] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[23106] save_storehouse: size=[15]/[4683]bytes : Build=[5529]
$ LA_DBG:[23106] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game tadeusz.sav is successfully saved to file 'i:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\tadeusz.sav'
* Log file has been saved successfully!
$ LA_DBG:[97588] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[97588] Game_Save:BuildMod=[5529]:[05:13:52]:MemUsage=[28802.643]kB:TimeFactor=[7],Map=[28~>36]
$ LA_DBG:[97588] task_manager:save:#tasks=[1]/[1],size=[44]
$ LA_DBG:[97588] treasure_manager:save: #treasure=[13],size=[111]
~ NetPacket #1 stores 64 objects in 8204b
~ NetPacket #2 stores 234 objects in 8220b
~ NetPacket #3 stores 573 objects in 8198b
~ NetPacket #4 stores 814 objects in 2446b
~ Used 4 NetPacket(s) total objects 1685 total stored 27068b
* Saving spawns...
* Saving objects...
* 33384 objects are successfully saved
* Writing Store...
$ LA_DBG:[97588] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[97588] save_storehouse: size=[15]/[4603]bytes : Build=[5529]
$ LA_DBG:[97588] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game Tadeusz_autosave.sav is successfully saved to file 'i:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\tadeusz_autosave.sav'
* Log file has been saved successfully!
! [LUA] There is no spawn callback on object with id 1670 from object with id 15051!
! [LUA] There is no spawn callback on object with id 4039 from object with id 15051!
! [LUA] There is no spawn callback on object with id 4680 from object with id 15051!
- Disconnect
! [LUA] There is no spawn callback on object with id 1670 from object with id 14802!
! [LUA] There is no spawn callback on object with id 4039 from object with id 14802!
! [LUA] There is no spawn callback on object with id 4680 from object with id 14802!
! [LUA] There is no spawn callback on object with id 1670 from object with id 14799!
! [LUA] There is no spawn callback on object with id 4039 from object with id 14799!
! [LUA] There is no spawn callback on object with id 4680 from object with id 14799!
- Destroying level
~ CClientSpawnManager is empty
* [ D3D ]: textures[394267 K]
"i:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 4 ms
* phase cmem: 246970 K
$ LA_DBG:[98198] Game_Start: Engine v1.3001(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
* Log file has been saved successfully!
* phase time: 275 ms
* phase cmem: 251015 K
* phase time: 16 ms
* phase cmem: 250982 K
* Loading spawn registry...
* 23329 spawn points are successfully loaded
* Loading objects...
! cannot open config file i:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\scripts\est_test_l.ltx
! cannot open config file i:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\scripts\est_test_l.ltx
! cannot open config file i:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\scripts\est_test_l.ltx
! cannot open config file i:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\scripts\est_test_l.ltx
! cannot open config file i:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\scripts\est_test_l.ltx
! cannot open config file i:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\scripts\est_test_l.ltx
! cannot open config file i:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\scripts\est_test_l.ltx
! cannot open config file i:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\scripts\est_test_l.ltx
! cannot open config file i:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\scripts\est_test_l.ltx
! cannot open config file i:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\scripts\est_test_l.ltx
! cannot open config file i:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\scripts\est_test_l.ltx
! cannot open config file i:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\scripts\est_test_l.ltx
! cannot open config file i:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\scripts\est_test_l.ltx
! cannot open config file i:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\scripts\est_test_l.ltx
! cannot open config file i:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\scripts\est_test_l.ltx
! cannot open config file i:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\scripts\est_test_l.ltx
! cannot open config file i:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\scripts\est_test_l.ltx
* 33384 objects are successfully loaded
* Loading Store...
$ LA_DBG:[98198] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[98198] load_storehouse: size=[15]/[4603]bytes : Build=[5529]
$ LA_DBG:[98198] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[98198] Game_Init: Ver=[1.3001] Build=[5529=>5529] MemUsage=[16664.758]kB
$ LA_DBG:[98198] GameTime=[05:13:52] Map(36)=[la13u_oso], MapSaved(28)=[la09_swamp], knowMaps=[14]
* Log file has been saved successfully!
* Game tadeusz_autosave is successfully loaded from file 'i:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\tadeusz_autosave.sav' (2.951s)
* phase time: 2951 ms
* phase cmem: 261512 K
* phase time: 41 ms
* phase cmem: 261517 K
* client : connection accepted - <>
* phase time: 48 ms
* phase cmem: 261565 K
* phase time: 12 ms
* phase cmem: 261564 K
* phase time: 101 ms
* phase cmem: 264800 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader vert_dt
compiling shader vert_dt
compiling shader vert
compiling shader vert
compiling shader vert_point
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader model_env_lq
compiling shader model_def_point
compiling shader model_def_spot
compiling shader model_distort4glass
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader lmap_dt
compiling shader lmap_dt
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader avg4
* phase time: 47 ms
* phase cmem: 265229 K
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 40919 verts, 1278 Kb
* [Loading VB] 22065 verts, 689 Kb
* [Loading IB] 720129 indices, 1406 Kb
* phase time: 16 ms
* phase cmem: 265234 K
* phase time: 13 ms
* phase cmem: 265275 K
* phase time: 11 ms
* phase cmem: 265275 K
 WARNING: Occlusion map 'i:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la13u_oso\level.hom' not found.
* phase time: 12 ms
* phase cmem: 265275 K
* phase time: 12 ms
* phase cmem: 265282 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 22 ms
* phase cmem: 268878 K
 
FATAL ERROR
 
[error]Expression    : fatal error
[error]Function      : CTexture::Load
[error]File          : ..\xrRender\SH_Texture.cpp
[error]Line          : 216
[error]Description   : <no expression>
[error]Arguments     : Can't open video stream
 

stack trace:

0023:72E9461F xrCore.dll, xrDebug::fatal()
0023:7767CE62 KERNELBASE.dll, GetFileSizeEx()
0023:71D0DA56 WINMM.dll, mciGetDeviceIDFromElementIDA()
0023:71CFE90B WINMM.dll, mciSendStringA()
0023:71D0DA56 WINMM.dll, mciGetDeviceIDFromElementIDA()
0023:74783C77 MSVFW32.dll, ICLocate()
0023:01125BD4 XR_3DA.exe, CAviPlayerCustom::Load()
Nie posiadasz wymaganych uprawnień, by zobaczyć pliki załączone do tej wiadomości.

Uwagi moderatora:

Taguj logi, chłopie. - xKoweKx
hutnik
Kot

Posty: 9
Dołączenie: 11 Maj 2014, 11:35
Ostatnio był: 06 Lut 2017, 21:01
Miejscowość: sosnowiec
Frakcja: Samotnicy
Ulubiona broń: Akm 74/2U Special
Kozaki: 0

Re: Wyrzuca do pulpitu

Postprzez Pangia w 27 Maj 2014, 10:10

Kod: Zaznacz wszystko
[error]Arguments : Can't open video stream

Nie masz kodeków, trzeba było przynajmniej te z instalki wrzucić albo mieć jakieś własne.
Proszę państwa, sto pięćdziesiąt kilometrów na godzinę w ciągu kilku sekund, wspaniały wynik. Gdyby w ten sposób można było wypie*dolić z polskiej polityki tych wszystkich śmieci z Okrągłego Stołu, Leszka Millera, byłoby… cudownie i każdemu bym ku*wa kupił po takim Ferrari, byleby w piz*u pojechali tym PROSTO do swojego ukochanego… Izraela. SYJONIŚCI Europy, jedźcie do siebie! Pozdrawiam, Zbigniew Stonoga. Nie jestem antysemitą!
Awatar użytkownika
Pangia
Monolit

Posty: 4280
Dołączenie: 27 Maj 2012, 10:49
Ostatnio był: 28 Lis 2017, 19:49
Miejscowość: Kukle Karakańskie
Ulubiona broń: TOZ34
Kozaki: 853

Re: Wyrzuca do pulpitu

Postprzez MiKchall w 20 Lip 2014, 14:14

Cholera, mam ten sam problem, tyle że ja wszystko co dołączone instalowałem. Ma ktoś jakiś pomysł co zrobić? Intro działa normalnie.

Kod: Zaznacz wszystko
Expression    : fatal error
Function      : CTexture::Load
File          : ..\xrRender\SH_Texture.cpp
Line          : 216
Description   : <no expression>
Arguments     : Can't open video stream


Kod: Zaznacz wszystko
Detected CPU: Intel(R) Core(TM) i3 CPU 540 @ 3.07GHz [GenuineIntel], F6/M5/S5, 3066.00 mhz, 25-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2
* CPU threads: 4

Initializing File System...
using fs-ltx fsgame.ltx
FS: 53587 files cached, 8491Kb memory used.
Init FileSystem 1.484322 sec
Lost Alpha 'xrCore' build 5630, Jul  5 2014

EH: 2C94337ED1210C91CACAF0359300E8AC

Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Executing config-script "user.ltx"...
[d:\gry\stalker\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry
* [win32]: free[4074656 K], reserved[29916 K], committed[89668 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[17692 K], process heap[17692 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7374 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices DirectSound Software
SOUND: OpenAL: system  default SndDevice name is DirectSound Software
SOUND: OpenAL: All available devices:
1. DirectSound Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "d:\gry\stalker\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[d:\gry\stalker\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\gry\stalker\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx"...
[d:\gry\stalker\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "d:\gry\stalker\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[d:\gry\stalker\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'snd_device'
~ Valid arguments: DirectSound Software
[d:\gry\stalker\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
SOUND: Selected device is DirectSound Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:1002]-[device:68BA]: AMD Radeon HD 6700 Series
* GPU driver: 8.17.10.1247
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
*     Texture memory: 2801 M
*          DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVAPI is missing.
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'la_shaders\ufp_blend'
! Version conflict in shader 'particles\add'
! Version conflict in shader 'particles\alpha_add'
! Version conflict in shader 'particles\blend'
! Version conflict in shader 'particles\blend_hard'
! Version conflict in shader 'particles\dark'
! Version conflict in shader 'particles\set'
count of .thm files=1034
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* SSample: 2048x1536
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
compiling shader particle
compiling shader particle
compiling shader particle_distort
- r__tf_aniso 16
- r1_tf_mipbias 0.
compiling shader simple_color
compiling shader portal
compiling shader editor
Script debugger succesfully restarted.
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader effects_gradient_p
compiling shader ecb_fx_gradient
Loading DLL: xrGameSpy.dll
compiling shader yuv2rgb
compiling shader yuv2rgb
* [win32]: free[3821928 K], reserved[69888 K], committed[302424 K]
* [ D3D ]: textures[16 K]
* [x-ray]: crt heap[129547 K], process heap[129547 K], game lua[3477 K], render[254 K]
* [x-ray]: economy: strings[6965 K], smem[0 K]
"d:\gry\stalker\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 0 ms
* phase cmem: 142972 K
* phase time: 33 ms
* phase cmem: 136172 K
$ LA_DBG:[7204] Game_Start: Engine v1.3002(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
$ LA_DBG:[7204] level_weathers:initing level_weathers
$ LA_DBG:[7204] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 361 ms
* phase cmem: 139160 K
* phase time: 2 ms
* phase cmem: 139159 K
* Loading spawn registry...
* 23556 spawn points are successfully loaded
* Loading objects...
* 34237 objects are successfully loaded
* Loading Store...
$ LA_DBG:[7204] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[7204] load_storehouse: size=[16]/[3526]bytes : Build=[5529]
$ LA_DBG:[7204] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[7204] Game_Init: Ver=[1.3002] Build=[5529=>5529] MemUsage=[16950.600]kB
$ LA_DBG:[7204] GameTime=[08:59:15] Map(36)=[la13u_oso], MapSaved(28)=[la09_swamp], knowMaps=[13]
* Log file has been saved successfully!
$ LA_DBG:[7204] smart_terrain:smart terrain timer [bcr_bandit_terrain1stay] has interval of [8]
$ LA_DBG:[7204] smart_terrain:smart terrain timer [bcr_bandit_terrain3stay] has interval of [7]
* Game michał_autosave is successfully loaded from file 'd:\gry\stalker\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\michał_autosave.sav' (3.553s)
* phase time: 3552 ms
* phase cmem: 195905 K
* phase time: 22 ms
* phase cmem: 196019 K
* client : connection accepted - <>
* phase time: 81 ms
* phase cmem: 196067 K
* phase time: 35 ms
* phase cmem: 196067 K
* phase time: 130 ms
* phase cmem: 199309 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader simple
compiling shader simple
compiling shader add_point
compiling shader simple_point
compiling shader add_spot
compiling shader simple_spot
compiling shader vert_dt
compiling shader vert_dt
compiling shader vert
compiling shader vert
compiling shader vert_point
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader model_env_lq
compiling shader model_env_lq
compiling shader model_def_point
compiling shader model_def_spot
compiling shader model_distort4glass
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader lmap_dt
compiling shader lmap_dt
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader avg4
* phase time: 83 ms
* phase cmem: 202465 K
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 40919 verts, 1278 Kb
* [Loading VB] 22065 verts, 689 Kb
* [Loading IB] 720129 indices, 1406 Kb
* phase time: 112 ms
* phase cmem: 207889 K
* phase time: 10 ms
* phase cmem: 207973 K
* phase time: 5 ms
* phase cmem: 207973 K
 WARNING: Occlusion map 'd:\gry\stalker\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la13u_oso\level.hom' not found.
* phase time: 6 ms
* phase cmem: 207973 K
* phase time: 89 ms
* phase cmem: 207981 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 27 ms
* phase cmem: 211639 K
 
FATAL ERROR
 
[error]Expression    : fatal error
[error]Function      : CTexture::Load
[error]File          : ..\xrRender\SH_Texture.cpp
[error]Line          : 216
[error]Description   : <no expression>
[error]Arguments     : Can't open video stream
 

stack trace:

0023:6984463F xrCore.dll, xrDebug::fatal()
0023:01264383 XR_3DA.exe, CGameFont::MasterOut()
0023:69839362 xrCore.dll, CLocatorAPI::exist()
0023:6906BF96 d3d9.dll
0023:69067D44 d3d9.dll
0023:69093B66 d3d9.dll, Direct3DCreate9()
0023:6907C11A d3d9.dll, Direct3DCreate9Ex()

Uwagi moderatora:

Logi w [code], do pieruna. - Wheeljack
Awatar użytkownika
MiKchall
Kot

Posty: 16
Dołączenie: 19 Lip 2014, 10:58
Ostatnio był: 30 Lis 2025, 21:57
Frakcja: Wojskowi Stalkerzy
Ulubiona broń: GP 37
Kozaki: 3

Re: Wyrzuca do pulpitu

Postprzez ate1990 w 06 Sie 2014, 10:09

U mnie to samo. Mam wszystkie kodeki, inne filmiki wyświetla normalnie (intro, sny, cutscenki w x18). Po wejściu do chatki doktora pokazuje się ta krótka cutscenka, a następnie gra zaczyna wczytywać inny obszar i jakiegoś save'a, i zanim się wczyta wywala mnie do pulpitu z takim bugiem jak u kolegów powyżej.

Kod: Zaznacz wszystko
Expression    : fatal error
Function      : CTexture::Load
File          : ..\xrRender\SH_Texture.cpp
Line          : 216
Description   : <no expression>
Arguments     : Can't open video stream


Mam najnowszego patcha.

Uwagi moderatora:

Logi w [code], na Swaroga! - ati
ate1990
Kot

Posty: 1
Dołączenie: 07 Sie 2011, 10:34
Ostatnio był: 06 Sie 2014, 16:10
Kozaki: 0

Re: Wyrzuca do pulpitu

Postprzez siersciucho w 06 Sie 2014, 11:32

Było już kilka razy:
- albo aplikujesz rozpakowaną gamedatę, opisane masz w tym temacie viewtopic.php?f=129&t=23874
- albo instalujesz patch 1.3003 i grasz od nowa
Awatar użytkownika
siersciucho
Stalker

Posty: 88
Dołączenie: 20 Lip 2014, 15:11
Ostatnio był: 22 Lis 2015, 13:25
Frakcja: Samotnicy
Ulubiona broń: Tunder S14
Kozaki: 14


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