* Detected CPU: Intel(R) Core(TM) i5-2450M CPU @ 2.50GHz [GenuineIntel], F6/M10/S7, 2492.00 mhz, 28-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
* CPU cores/threads: 2/4
Initializing File System...
using fs-ltx fsgame.ltx
FS: 18388 files cached, 2928Kb memory used.
Init FileSystem 0.655334 sec
Lost Alpha 'xrCore' build 6659, Apr 30 2017
EH: 29559D66C7F69B7F792BA93DDE5739D4
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Loading DLL: xrRender_R4.dll
Executing config-script "user.ltx"...
! Cannot open script file [user.ltx]
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry
* [win32]: free[4050376 K], reserved[54096 K], committed[89768 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[13961 K], process heap[13961 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[10324 K], smem[0 K]
SOUND: OpenAL: All available devices:
1. Generic Software, spec. 1.1 (default)
2. Generic Software on Głośniki (Urządzenie zgodne ze standardem High Definition Audio), spec. 1.1
Executing config-script "d:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[d:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
! Cannot open script file [user.ltx]
SOUND: Selected device is Generic Software
* SOUND: EAX extension: present
* SOUND: EAX deferred: present
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:DF5]: NVIDIA GeForce GT 525M
* GPU driver: 23.21.13.9101
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 3723 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
count of .thm files=294
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* SSample: 1024x768
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
compiling shader particle
compiling shader particle
compiling shader particle_distort
- r__tf_aniso 8
- r1_tf_mipbias 0.
compiling shader simple_color
compiling shader portal
FATAL ERROR
[error]Expression : FS.exist(fn,"$game_textures$",buf,".ini")
[error]Function : CGameFont::Initialize
[error]File : GameFont.cpp
[error]Line : 75
[error]Description : d:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\textures\ui\ui_font_hud_01.ini
stack trace:
0023:6EAC4781 xrCore.dll, xrDebug::fail()
0023:012B5DD2 XR_3DA.exe, CGameFont::Initialize()
0023:6EFE1809 xrLua.dll, luabind::detail::proxy_raw_object::~proxy_raw_object()
0023:6EAC073B xrCore.dll, xrMemory::mem_free()
0023:64F6DC13 xrRender_R1.dll








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