Crash przy pierwszej rozmowie z Barmanem

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Przy zadawaniu pytania związanego z problemem dotyczącym gry, prosimy o podawanie treści całego loga błędu.
Lokalizacja logów:
X:\S.T.A.L.K.E.R. - Lost Alpha\appdata\logs

Logi tagujemy w [ CODE ][/ CODE ].

Crash przy pierwszej rozmowie z Barmanem

Postprzez Buka276 w 04 Sie 2014, 10:48

Podczas rozmowy z barmanem gdy wybieram odpowiedź "Okej, wpuść mnie, porozmawiam z nim" za kazdym razem mam crasha. Mam zainstalowane oficjalne spolszczenie. Próbowałem zmienić język ale nic nie dawało. Instalowałem wersję 1.3000 a następnie patchowałem do 1.3003
Kod: Zaznacz wszystko
* Detected CPU: AMD Phenom(tm) 8650 Triple-Core Processor [AuthenticAMD], F15/M2/S3, 2311.00 mhz, 69-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3
* CPU threads: 3

Initializing File System...
using fs-ltx fsgame.ltx
FS: 53597 files cached, 8007Kb memory used.
Init FileSystem 2.135656 sec
Lost Alpha 'xrCore' build 5630, Jul  5 2014

EH: 00805548CA869E992625B2B99EC003D6

Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Executing config-script "user.ltx"...
[d:\gry\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry
* [win32]: free[1990944 K], reserved[21156 K], committed[84988 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[16745 K], process heap[16745 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7381 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices DirectSound Software
SOUND: OpenAL: system  default SndDevice name is DirectSound Software
SOUND: OpenAL: All available devices:
1. DirectSound Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx"...
[d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
[d:\gry\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
SOUND: Selected device is DirectSound Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:1002]-[device:9505]: ATI Radeon HD 3800 Series
* GPU driver: 8.17.10.1129
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
*     Texture memory: 2417 M
*          DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVAPI is missing.
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'la_shaders\ufp_blend'
! Version conflict in shader 'particles\add'
! Version conflict in shader 'particles\alpha_add'
! Version conflict in shader 'particles\blend'
! Version conflict in shader 'particles\blend_hard'
! Version conflict in shader 'particles\dark'
! Version conflict in shader 'particles\set'
count of .thm files=1034
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* SSample: 2048x1536
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
compiling shader particle
compiling shader particle
compiling shader particle_distort
- r__tf_aniso 16
- r1_tf_mipbias 0.
compiling shader simple_color
compiling shader portal
compiling shader editor
Script debugger succesfully restarted.
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader effects_gradient_p
compiling shader ecb_fx_gradient
Loading DLL: xrGameSpy.dll
compiling shader yuv2rgb
compiling shader yuv2rgb
* [win32]: free[1711448 K], reserved[57712 K], committed[327928 K]
* [ D3D ]: textures[16 K]
* [x-ray]: crt heap[117015 K], process heap[117015 K], game lua[3475 K], render[254 K]
* [x-ray]: economy: strings[6966 K], smem[0 K]
"d:\gry\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 0 ms
* phase cmem: 123886 K
* phase time: 7 ms
* phase cmem: 119168 K
$ LA_DBG:[10777] Game_Start: Engine v1.3003(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
$ LA_DBG:[10777] level_weathers:initing level_weathers
$ LA_DBG:[10777] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 328 ms
* phase cmem: 123668 K
* phase time: 3 ms
* phase cmem: 123668 K
* Loading spawn registry...
! item [forg_dolg_wounded2] not found!!
! item [forg_dolg_wounded1] not found!!
* 23557 spawn points are successfully loaded
* Loading objects...
* 34957 objects are successfully loaded
* Loading Store...
$ LA_DBG:[10777] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[10777] load_storehouse: size=[14]/[1982]bytes : Build=[5529]
$ LA_DBG:[10777] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[10777] Game_Init: Ver=[1.3003] Build=[5529=>5529] MemUsage=[17316.674]kB
$ LA_DBG:[10777] GameTime=[13:25:34] Map(24)=[la05_bar_rostok], knowMaps=[4]
* Log file has been saved successfully!
* Game 5 is successfully loaded from file 'd:\gry\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\5.sav' (4.772s)
* phase time: 4771 ms
* phase cmem: 183698 K
* phase time: 20 ms
* phase cmem: 183830 K
* client : connection accepted - <>
* phase time: 6 ms
* phase cmem: 183878 K
* phase time: 4 ms
* phase cmem: 183878 K
* phase time: 5650 ms
* phase cmem: 270184 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert_dt
compiling shader vert_dt
compiling shader vert
compiling shader vert
compiling shader add_point
compiling shader vert_point
compiling shader add_spot
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader simple
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader base_lplanes
compiling shader base_lplanes
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader lmap_dt
compiling shader lmap_dt
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader tree_w_dt
compiling shader tree_s
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader tree_w
compiling shader tree_s_dt
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader avg4
* phase time: 375 ms
* phase cmem: 274068 K
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65517 verts, 2047 Kb
* [Loading VB] 65360 verts, 2042 Kb
* [Loading VB] 23539 verts, 735 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 55136 verts, 1723 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 30933 verts, 966 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 817797 indices, 1597 Kb
* phase time: 625 ms
* phase cmem: 274374 K
* phase time: 35 ms
* phase cmem: 277006 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 52643 v(20), 33306 p
* [DETAILS] Batch(61), VB(1028K), IB(195K)
* phase time: 35 ms
* phase cmem: 277072 K
* Loading HOM: d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la05_bar_rostok\level.hom
* phase time: 78 ms
* phase cmem: 277670 K
* phase time: 104 ms
* phase cmem: 278126 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 49 ms
* phase cmem: 310949 K
* t-report - base: 1184, 510044 K
* t-report - lmap: 52, 53254 K
* phase time: 5349 ms
* phase cmem: 311331 K
* phase time: 27 ms
* phase cmem: 311331 K
* [win32]: free[737576 K], reserved[79176 K], committed[1280336 K]
* [ D3D ]: textures[574396 K]
* [x-ray]: crt heap[311331 K], process heap[311331 K], game lua[35935 K], render[282 K]
* [x-ray]: economy: strings[22182 K], smem[0 K]
compiling shader model_def_hq
compiling shader model_def_hq_2
compiling shader model_def_lq
compiling shader model_def_lq_2
compiling shader model_def_point_2
compiling shader model_def_spot_2
compiling shader model_shadow
compiling shader model_def_shadow_2
* Log file has been saved successfully!
$ LA_DBG:[28420] level_weathers:presets level_weathers
$ LA_DBG:[28420] level_weathers:r1 active
$ LA_DBG:[28420] level_weathers:WeatherManager:__init: r2_active = false : 13:27:38
$ LA_DBG:[28420] level_weathers:has sav
* Log file has been saved successfully!
compiling shader model_def_lqs_0
compiling shader model_def_point_0
compiling shader model_def_spot_0
compiling shader model_env_hq
compiling shader model_env_hq_0
compiling shader model_env_lq
compiling shader model_env_lq_0
compiling shader model_def_shadow_0
compiling shader model_def_lplanes_0
compiling shader model_def_hq_1
compiling shader model_def_lq_1
compiling shader model_def_point_1
compiling shader model_def_spot_1
compiling shader model_def_shadow_1
compiling shader model_def_hq_0
compiling shader model_def_lq_0
compiling shader model_env_hq_1
compiling shader model_env_lq_1
compiling shader model_distort_2
compiling shader model_def_lqs_1
compiling shader model_env_hq_2
compiling shader model_env_lq_2
compiling shader particle_alphaonly
compiling shader model_distort_0
* MEMORY USAGE: 439595 K
* End of synchronization A[1] R[1]
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [esc_actor_start_replic] not found!!
! item [encyclopedy_mutant_cat_general] not found!!
! item [encyclopedy_mutant_fracture_general] not found!!
! item [encyclopedy_mutant_zombie_general] not found!!
! item [encyclopedy_mutant_zombieg_general] not found!!
! item [bar_barkeep_neutralise_sin] not found!!
stack trace:

001B:58F9FA67 xrGame.dll, CDialogHolder::operator=()
001B:58D47C98 xrGame.dll, CDialogHolder::operator=()
001B:58F9FCEA xrGame.dll, CDialogHolder::operator=()
001B:58FA03BF xrGame.dll, CDialogHolder::operator=()
001B:58FA0FE8 xrGame.dll, CDialogHolder::operator=()
001B:58F756D2 xrGame.dll, CDialogHolder::operator=()
001B:590E2C8E xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
001B:590E2B13 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
001B:000ADC4D XR_3DA.exe, CEvent::operator=()
001B:000F3418 XR_3DA.exe, CRenderDevice::FrameMove()
001B:000F355A XR_3DA.exe, CRenderDevice::on_idle()
001B:000F34AA XR_3DA.exe, CRenderDevice::message_loop()
001B:000F3FDE XR_3DA.exe, CRenderDevice::Run()
001B:000C1E2A XR_3DA.exe, CApplication::CApplication()
Buka276
Kot

Posty: 2
Dołączenie: 04 Sie 2014, 10:31
Ostatnio był: 24 Gru 2014, 16:40
Frakcja: Samotnicy
Ulubiona broń: Vintar BC
Kozaki: 0

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Re: Crash przy pierwszej rozmowie z Barmanem

Postprzez caleb59 w 04 Sie 2014, 19:52

Zwróć uwagę czy aby na pewno zainstalowałeś patcha 1.3003 do poprawnego folderu z zainstalowaną wcześniej grą...
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| Ryzen 7 5800X3D | 32GB DDR4 RAM | RTX 4070 SUPER 12GB GDDR6X RAM | Windows 11 Pro x64 |
Awatar użytkownika
caleb59
Administrator

Posty: 2716
Dołączenie: 23 Sie 2008, 18:59
Ostatnio był: Dzisiaj, 18:17
Frakcja: Samotnicy
Ulubiona broń: Vintar BC
Kozaki: 679

Re: Crash przy pierwszej rozmowie z Barmanem

Postprzez Buka276 w 04 Sie 2014, 20:09

Wygląda na to że to wina spolszczenia, bo gdy zainstalowałem ponownie patcha ktory usunął spolszczenie dialog poszedl dalej ale po ponownym wrzuceniu spolszczenia znowu było to samo
Buka276
Kot

Posty: 2
Dołączenie: 04 Sie 2014, 10:31
Ostatnio był: 24 Gru 2014, 16:40
Frakcja: Samotnicy
Ulubiona broń: Vintar BC
Kozaki: 0

Re: Crash przy pierwszej rozmowie z Barmanem

Postprzez ViS w 16 Lis 2014, 22:07

Nie będę zakładał nowego tematu.
Przy pierwszej rozmowie z barmanem, gdy oddajemy dokumenty z Agropromu, zawsze wywala, gdy nacisnę opcję dialogową "Okej, wpuść mnie, porozmawiam z nim"

Kod: Zaznacz wszystko
! item [esc_actor_start_replic] not found!!
! item [encyclopedy_mutant_cat_general] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [encyclopedy_mutant_zombie_general] not found!!
! item [encyclopedy_mutant_fracture_general] not found!!
! item [gar_dm_novice_change_st] not found!!
! item [encyclopedy_mutant_zombieg_general] not found!!
! item [bar_barkeep_neutralise_sin] not found!!
stack trace:

0023:6487FA67 xrGame.dll, CDialogHolder::operator=()
0023:64627C98 xrGame.dll, CDialogHolder::operator=()
0023:6487FCEA xrGame.dll, CDialogHolder::operator=()
0023:648803BF xrGame.dll, CDialogHolder::operator=()
0023:64880FE8 xrGame.dll, CDialogHolder::operator=()
0023:648556D2 xrGame.dll, CDialogHolder::operator=()
0023:649C2C8E xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:649C2B13 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:0136DC4D XR_3DA.exe, CEvent::operator=()
0023:013B3418 XR_3DA.exe, CRenderDevice::FrameMove()
0023:013B355A XR_3DA.exe, CRenderDevice::on_idle()
0023:013B34AA XR_3DA.exe, CRenderDevice::message_loop()
0023:013B3FDE XR_3DA.exe, CRenderDevice::Run()
0023:01381E2A XR_3DA.exe, CApplication::CApplication()
 
[error][     183]    : Nie można utworzyć pliku, który już istnieje.


Wgrany najnowszy patch, polonizacja i mod od atika na 999kg.
Wolno mi być dumnym z tego co w narodzie jest wielkie
i choć na wschodzie pozostały tylko kamienne orły, chłodne płyty nagrobne polskich bohaterów, rodacy którym udało się przeżyć prześladowania i nie skapitulować,
wolno mi żywić nadzieję, że czasy Wielkiej Polski jeszcze powrócą...

LEOPOLIS
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ViS
Tropiciel

Posty: 302
Dołączenie: 15 Lut 2010, 20:19
Ostatnio był: 31 Maj 2017, 22:43
Miejscowość: Dzikie Pola
Frakcja: Samotnicy
Ulubiona broń: Vintar BC
Kozaki: 22


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