















* Detected CPU: AuthenticAMD , F15/M4/S2, 2999.00 mhz, 73-clk 'rdtsc'
* CPU Features: RDTSC, MMX, 3DNow!, SSE, SSE2
Initializing File System...
using fs-ltx fsgame.ltx
FS: 30203 files cached 30 archives, 4672Kb memory used.
Init FileSystem 1.053566 sec
'xrCore' build 3795, Jun 25 2009
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
command line
Executing config-script "user.ltx"...
[c:\users\public\documents\stalker-stcs\user.ltx] successfully loaded.
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
* [win32]: free[3995608 K], reserved[54784 K], committed[143848 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[9989 K], process heap[810 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7043 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "user.ltx"...
Executing config-script "d:\gry\s.t.a.l.k.e.r. - clear sky\gamedata\configs\rspec_extreme.ltx"...
[d:\gry\s.t.a.l.k.e.r. - clear sky\gamedata\configs\rspec_extreme.ltx] successfully loaded.
~ Invalid syntax in call to 'r3_msaa'
~ Valid arguments: st_opt_off/2x/4x
[c:\users\public\documents\stalker-stcs\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:5E6]: NVIDIA GeForce GTX 275
* GPU driver: 9.18.13.479
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 2653 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Renderer doesn't support blender 'effects\shadow_world'
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
* NV-DBT supported and used
- r__tf_aniso 1
- r2_tf_mipbias -0.5
Starting engine...
Loading DLL: xrGameSpy.dll
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 1
- r2_tf_mipbias -0.5
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [776 ms]
* MEMORY USAGE: 125618 K
* End of synchronization A[1] R[1]
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 1
- r2_tf_mipbias -0.5
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [503 ms]
* MEMORY USAGE: 126287 K
* End of synchronization A[1] R[1]
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 1
- r2_tf_mipbias -0.5
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [488 ms]
"d:\gry\s.t.a.l.k.e.r. - clear sky\bin\xrengine.exe"
* phase time: 0 ms
* phase cmem: 139262 K
Buforowanie obiektów...
Loading objects...
Loading models...
* [prefetch] time: 29380 ms
* [prefetch] memory: 4194303Kb
* phase time: 74655 ms
* phase cmem: 129547 K
SERWER: rozpoczynanie...
* phase time: 12446 ms
* phase cmem: 114498 K
SERWER: Wczytywanie symulatora Alife...
* phase time: 2593 ms
* phase cmem: 114498 K
Wczytywanie zapisanej gry "csky_05_tfw_a.save-luy9300.sav"...
* Loading spawn registry...
* 11002 spawn points are successfully loaded
* Loading objects...
* 26546 objects are successfully loaded
stack trace:
0023:07E61290 xrGame.dll
0023:07E6165B xrGame.dll


























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