* Detected CPU: GenuineIntel P4 family, F15/M4/S9, 3063.00 mhz, 105-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2
Initializing File System...
using fs-ltx fsgame.ltx
--found external arch mp_military_2.xdb0
FS: 36683 files cached, 7064Kb memory used.
Init FileSystem 18.128040 sec
'xrCore' build 3188, Oct 26 2007
Initializing Engine...
Executing config-script "user.ltx"...
[c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[2000788 K], reserved[21072 K], committed[75228 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[10617 K], process heap[1157 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[3017 K], smem[0 K]
Executing config-script "c:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[144], prop=[Poprzednia
[c:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "c:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_minimum.ltx"...
! Unknown command: r__dtex_range
! Unknown command: r__ssa_glod_end
! Unknown command: r__ssa_glod_start
! Unknown command: r__wallmark_ttl
! Unknown command: rs_detail
! Unknown command: rs_skeleton_update
! Unknown command: vid_bpp
[c:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_minimum.ltx] successfully loaded.
Executing config-script "c:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"...
[c:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
[c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Hardware, Spec Version 1.1
2. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 49155 kb, 5707 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:161]: NVIDIA GeForce 6200 TurboCache(TM)
* GPU driver: 6.14.13.142
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 557 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* DVB created: 1536K
* DIB created: 512K
count of .thm files=4
load time=661 ms
* distortion: used, dev(30),need(14)
* SSample: 800x600
* SSample: enabled
- r__tf_aniso 1
- r1_tf_mipbias 0.
Starting engine...
Loading DLL: xrGameSpy.dll
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 1
- r1_tf_mipbias 0.
* SSample: 800x600
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [893 ms]
* MEMORY USAGE: 94413 K
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 1
- r1_tf_mipbias 0.
* SSample: 800x600
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [101 ms]
"c:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\bin\xr_3da.exe" -nointro
* phase time: 0 ms
* phase cmem: 94718 K
Prefetching objects...
Loading objects...
Loading models...
* [prefetch] time: 83960 ms
* [prefetch] memory: 85712Kb
* phase time: 84043 ms
* phase cmem: 175937 K
SERVER: Starting...
* phase time: 523 ms
* phase cmem: 176168 K
SERVER: Loading alife simulator...
* phase time: 10 ms
* phase cmem: 176168 K
Creating new game...
* Creating new game...
* Loading spawn registry...
* 9136 spawn points are successfully loaded
* Saving spawns...
* Saving objects...
* 26568 objects are successfully saved
* Game all.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\all.sav'
* New game is successfully created!
* phase time: 14602 ms
* phase cmem: 212869 K
SERVER: Connecting...
MaxPlayers = 32
* phase time: 142 ms
* phase cmem: 212869 K
CLIENT: Connecting to localhost...
# Player not found. New player created.
* client : connection accepted - <>
* phase time: 44 ms
* phase cmem: 212893 K
Opening stream...
* phase time: 33 ms
* phase cmem: 212893 K
Loading CFORM...
* phase time: 7423 ms
* phase cmem: 285609 K
Loading shaders...
* phase time: 827 ms
* phase cmem: 286679 K
Loading geometry...
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65525 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65466 verts, 2045 Kb
* [Loading VB] 17208 verts, 537 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 46595 verts, 1456 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 53181 verts, 1661 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 228285 indices, 445 Kb
* phase time: 2502 ms
* phase cmem: 287067 K
Loading spatial-DB...
* phase time: 5640 ms
* phase cmem: 290986 K
Loading details...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 40687 v(20), 26352 p
* [DETAILS] Batch(61), VB(794K), IB(154K)
* phase time: 163 ms
* phase cmem: 291012 K
Loading sectors portals...
* Loading HOM: c:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\levels\l01_escape\level.hom
* phase time: 40 ms
* phase cmem: 291186 K
Loading AI objects...
- Loading music tracks from 'l01_escape_musics'...
* phase time: 233 ms
* phase cmem: 291230 K
CLIENT: Spawning...
- Game configuring : Started
- Game configuring : Finished
* phase time: 1372 ms
* phase cmem: 301440 K
Loading textures...
* t-report - base: 1110, 523871 K
* t-report - lmap: 10, 10241 K
***FATAL***: Too many lmap-textures (limit: 8 textures or 32M).
Reduce pixel density (worse) or use more vertex lighting (better).
* phase time: 34618 ms
* phase cmem: 301441 K
CLIENT: Synchronizing...
* phase time: 217 ms
* phase cmem: 301441 K
* [win32]: free[744000 K], reserved[206396 K], committed[1146692 K]
* [ D3D ]: textures[534113 K]
* [x-ray]: crt heap[301441 K], process heap[698891 K], game lua[25831 K], engine lua[239 K], render[0 K]
* [x-ray]: economy: strings[6490 K], smem[28204 K]
FATAL ERROR
[error]Expression : m_available_count
[error]Function : CID_Generator<unsigned int,unsigned char,unsigned short,unsigned char,unsigned short,0,65534,256,65535,0>::tfGetID
[error]File : e:\stalker\sources\trunk\xr_3da\xrgame\id_generator.h
[error]Line : 92
[error]Description : Not enough IDs
stack trace:
Scheduler tried to update object escape_trader










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