[ARS MOD]

Regulamin forum
Dział "Modyfikacje Gotowe" służy do dyskusji o modyfikacjach, które już są stworzone lub do zadawania pytań na ich temat. Znajdziemy tutaj również linki do ściągnięcia modyfikacji (które powinny, a raczej muszą być w pierwszym poście tematu danej modyfikacji).

Przy zadawaniu pytania związanego z problemem dotyczącym modyfikacji, prosimy o podawanie treści całego loga błędu - koniecznie w tagu [CODE].

Przy cytowaniu plików *.LTX stosować tag [SYNTAX="ini"], przy cytowaniu plików *.script [SYNTAX="lua"] a przy cytowaniu plików *.xml - [SYNTAX="xml"].

Lokalizacja logów:
Windows XP - C:\Documents and Settings\All Users\Moje dokumenty\S.T.A.L.K.E.R. - Zew Prypeci\logs\xray_nazwaużytkownika.log
Windows Vista/7 - C:\Users\Public\Documents\S.T.A.L.K.E.R. - Zew Prypeci\logs\xray_nazwaużytkownika.log
Steam - X:\Program Files (x86)\Steam\SteamApps\common\Stalker Call of Pripyat\_appdata_\logs

Pytania na temat modyfikacji zadajemy w wątku dla niej stworzonym lub tworzymy nowy, jeśli takowego nie ma.

Gdy chcemy założyć nowy wątek, obowiązkowe jest przeczytanie tego tematu.

Re: [ARS MOD]

Postprzez NitroSoviet w 01 Kwi 2010, 14:15

Cześć!
mógłby ktoś "wyciąć" zdejmowanie kombinezonów ,bo chciałbym pograć z tym w SMRTER'ze ?

Edit:Mógłby by ktoś wstawić save z ewakuacji?
Jeśli lubisz pZPN ?
:

!!! JESTEŚ MOIM WROGIEM !!!
NitroSoviet
Kot

Posty: 30
Dołączenie: 19 Gru 2009, 13:28
Ostatnio był: 04 Lip 2010, 19:16
Frakcja: Wojsko
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Kozaki: 0

Reklamy Google

Re: [ARS MOD]

Postprzez kamilfgangsta w 01 Kwi 2010, 21:29

Mam dwa problemy z tym modem.
Na samym początku było spoko tylko później kiedy chciałem przejść z zatonu do jupiteru to po naładoowaniu gry pojawaiłem się przed Skadowskiem a drugi to kiedy idę kawalęk to wywala do pulpitu a jedyne co wyskakuję to
xrEngine.exe caused ACCESS_VIOLATION.

Uwagi moderatora:

Używasz może cracka? - caleb59
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kamilfgangsta
Stalker

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Re: [ARS MOD]

Postprzez Wheeljack w 01 Kwi 2010, 21:37

Loga wstaw!
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Wheeljack
Administrator

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Re: [ARS MOD]

Postprzez kamilfgangsta w 02 Kwi 2010, 15:01

Wczytałem poprzedniego sejva i jest ok tylko w podziemiach Jupiteru jak się idzie do Prypeci to przy włączeniu tego generatora wyskakują ci monolici i mam buga. FATAL ERROR

[error]Expression : !m_error_code
[error]Function : raii_guard::~raii_guard
[error]File : D:\prog_repository\sources\trunk\xrServerEntities\script_storage.cpp
[error]Line : 748
[error]Description : ....e.r. - zew prypeci\gamedata\scripts\ars_news.script:182: attempt to concatenate local 'm_s_level' (a nil value)


stack trace:
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kamilfgangsta
Stalker

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Kozaki: 0

Re: [ARS MOD]

Postprzez lukass w 02 Kwi 2010, 15:53

ten błąd występuje na wersji 0.5 i został poprawiony w 0.5.1

Kod: Zaznacz wszystko
Версия: 0.5.1
Исправления:
...
20. Исправлен вылет с сообщением "ars_news.script:182: attempt to concatenate local 'm_s_level' (a nil value)"
...
Mam pirata!
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lukass
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Re: [ARS MOD]

Postprzez kamilfgangsta w 02 Kwi 2010, 18:47

Działa jak narazie bez bugów dzięki.
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kamilfgangsta
Stalker

Posty: 87
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Ulubiona broń: Martha
Kozaki: 0

Re: [ARS MOD]

Postprzez czeresniaczek1 w 03 Kwi 2010, 11:46

Po ze spawomaniu stalker_medic_oufit znowu pulpit.
:

* Detected CPU: Intel(R) Core(TM)2 Duo CPU E4600 @ 2.40GHz [GenuineIntel], F6/M15/S13, 2399.00 mhz, 66-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3
* CPU threads: 2

Initializing File System...
using fs-ltx fsgame.ltx
FS: 40071 files cached 30 archives, 8268Kb memory used.
Init FileSystem 2.893557 sec
'xrCore' build 3967, Dec 14 2009

EH: BE30F7B70CD69ECA808A126EF936BC72

-----loading d:\program files\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\system.ltx
-----loading d:\program files\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\system.ltx
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
Loading DLL: xrRender_R4.dll
command line
Executing config-script "user.ltx"...
! Cannot open script file [user.ltx]
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
! Player name in registry is empty! (InstallUserName)
* [win32]: free[1992224 K], reserved[20264 K], committed[84600 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[15386 K], process heap[3344 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[10421 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[0]=D:\Program Files\GSC World Publishing\S.T.A.L.K.E.R. - Zew Prypeci\bin\
dir[1]=D:\Program Files\GSC World Publishing\S.T.A.L.K.E.R. - Zew Prypeci\
dir[2]=D:\Program Files\GSC World Publishing\S.T.A.L.K.E.R. - Zew Prypeci\bin\
dir[3]=C:\WINDOWS\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList Generic Hardware
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Hardware, Spec Version 1.1 eax[2] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "d:\program files\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx"...
[d:\program files\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
! Cannot open script file [user.ltx]
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:400]: NVIDIA GeForce 8600 GTS
* GPU driver: 6.14.11.9621
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 999 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* SSample: 1024x768
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
compiling shader particle_distort
compiling shader particle
compiling shader particle
- r__tf_aniso 8
- r1_tf_mipbias 0.
compiling shader simple_color
compiling shader portal
compiling shader editor
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader hud_font
! Player name in registry is empty! (InstallUserName)
Loading DLL: xrGameSpy.dll
compiling shader yuv2rgb
! Missing ogg-comment, file: d:\program files\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\video\ati_radeon_1920x1080.ogg
! Missing ogg-comment, file: d:\program files\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\video\amd_fusion_final_720.ogg
intro_start intro_logo
intro_delete ::update_logo_intro
compiling shader yuv2rgb
* [win32]: free[1838772 K], reserved[60804 K], committed[197512 K]
* [ D3D ]: textures[64 K]
* [x-ray]: crt heap[103569 K], process heap[9708 K], game lua[2272 K], render[180 K]
* [x-ray]: economy: strings[10469 K], smem[0 K]
Config-file [c:\docume~1\alluse~1\dokume~1\stalke~2.ltx] saved successfully
Config-file [c:\docume~1\alluse~1\dokume~1\stalke~2.-ze\user.ltx] saved successfully
* 0.0 : [ 55] $null
* 0.0 : [ 2] $user$cmap0
* 0.0 : [ 2] $user$cmap1
* 0.0 : [ 3] $user$distort
* 0.0 : [ 6] $user$rendertarget
* 0.0 : [ 5] $user$rendertarget_color_map
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* 0.0 : [ 1] $user$sky1
* 0.0 : [ 1] $user$tonemap
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* 0.0 : [ 1] fx\fx_flare1
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* 0.0 : [ 1] fx\fx_gradient
* 0.0 : [ 1] fx\fx_gradient1
* 0.0 : [ 1] fx\fx_lightning
* 0.0 : [ 1] fx\fx_rain
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* 0.0 : [ 1] fx\fx_sun
* 0.0 : [ 1] fx\fx_sun_rise
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* 0.0 : [ 1] fx\fx_thunderbolts_gradient_surge
* 0.0 : [ 1] fx\fx_volumefog1
* 0.0 : [ 1] glow\glow_04
* 0.0 : [ 1] glow\glow_fire1
* 0.0 : [ 1] glow\glow_orange
* 0.0 : [ 1] glow\glow_orange2
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* 0.0 : [ 1] pfx\pfx_ani-explosion-02a
* 0.0 : [ 1] pfx\pfx_ani-fire01
* 0.0 : [ 1] pfx\pfx_ani-smoke-01
* 0.0 : [ 1] pfx\pfx_anomaly_1
* 0.0 : [ 1] pfx\pfx_anomaly_16
* 0.0 : [ 1] pfx\pfx_anomaly_18
* 0.0 : [ 1] pfx\pfx_anomaly_19
* 0.0 : [ 1] pfx\pfx_anomaly_2
* 0.0 : [ 1] pfx\pfx_anomaly_21
* 0.0 : [ 1] pfx\pfx_anomaly_23
* 0.0 : [ 1] pfx\pfx_anomaly_2_green
* 0.0 : [ 1] pfx\pfx_anomaly_3
* 0.0 : [ 1] pfx\pfx_anomaly_4
* 0.0 : [ 1] pfx\pfx_anomaly_5
* 0.0 : [ 1] pfx\pfx_anomaly_6
* 0.0 : [ 1] pfx\pfx_anomaly_7
* 0.0 : [ 1] pfx\pfx_anomaly_8
* 0.0 : [ 1] pfx\pfx_anomaly_88
* 0.0 : [ 1] pfx\pfx_anomaly_9
* 0.0 : [ 1] pfx\pfx_bloodsplash1
* 0.0 : [ 1] pfx\pfx_bloodsplash2
* 0.0 : [ 1] pfx\pfx_blurry_cloud
* 0.0 : [ 1] pfx\pfx_brick
* 0.0 : [ 1] pfx\pfx_bubble
* 0.0 : [ 1] pfx\pfx_bubble_1
* 0.0 : [ 1] pfx\pfx_bubble_water
* 0.0 : [ 1] pfx\pfx_concretedebris_01
* 0.0 : [ 1] pfx\pfx_concretepuffs_01
* 0.0 : [ 1] pfx\pfx_dist2
* 0.0 : [ 1] pfx\pfx_dist2inv
* 0.0 : [ 1] pfx\pfx_dist3
* 0.0 : [ 1] pfx\pfx_dist4
* 0.0 : [ 1] pfx\pfx_dist7
* 0.0 : [ 1] pfx\pfx_dist8
* 0.0 : [ 1] pfx\pfx_dist9
* 0.0 : [ 1] pfx\pfx_dist_teleport
* 0.0 : [ 1] pfx\pfx_distort_anomaly
* 0.0 : [ 1] pfx\pfx_distortion
* 0.0 : [ 1] pfx\pfx_explotions_2
* 0.0 : [ 1] pfx\pfx_explotions_3
* 0.0 : [ 1] pfx\pfx_explotions_4
* 0.0 : [ 1] pfx\pfx_explotions_smoke
* 0.0 : [ 1] pfx\pfx_flame
* 0.0 : [ 1] pfx\pfx_flame_01
* 0.0 : [ 1] pfx\pfx_flamefx_01
* 0.0 : [ 1] pfx\pfx_flash_01
* 0.0 : [ 1] pfx\pfx_flash_05
* 0.0 : [ 1] pfx\pfx_flash_07
* 0.0 : [ 1] pfx\pfx_gologramma
* 0.0 : [ 1] pfx\pfx_gradient
* 0.0 : [ 1] pfx\pfx_gradient1
* 0.0 : [ 1] pfx\pfx_leaves_01
* 0.0 : [ 1] pfx\pfx_leaves_02
* 0.0 : [ 1] pfx\pfx_light1
* 0.0 : [ 1] pfx\pfx_light3
* 0.0 : [ 1] pfx\pfx_light4
* 0.0 : [ 1] pfx\pfx_lighting_stancia_01
* 0.0 : [ 1] pfx\pfx_lighting_stancia_02
* 0.0 : [ 1] pfx\pfx_lightning_01
* 0.0 : [ 1] pfx\pfx_lightning_02
* 0.0 : [ 1] pfx\pfx_ligth_6
* 0.0 : [ 1] pfx\pfx_plasma
* 0.0 : [ 1] pfx\pfx_shells1
* 0.0 : [ 1] pfx\pfx_shells2
* 0.0 : [ 1] pfx\pfx_skinsplash1
* 0.0 : [ 1] pfx\pfx_smoke_a
* 0.0 : [ 1] pfx\pfx_smoke_b
* 0.0 : [ 1] pfx\pfx_smokepuffs1
* 0.0 : [ 1] pfx\pfx_smokepuffs2
* 0.0 : [ 1] pfx\pfx_spark_01
* 0.0 : [ 1] pfx\pfx_sparks
* 0.0 : [ 1] pfx\pfx_specks
* 0.0 : [ 1] pfx\pfx_specks_poison
* 0.0 : [ 1] pfx\pfx_spikey_star
* 0.0 : [ 1] pfx\pfx_splash3
* 0.0 : [ 1] pfx\pfx_splash_01
* 0.0 : [ 1] pfx\pfx_splash_02
* 0.0 : [ 1] pfx\pfx_step_blood
* 0.0 : [ 1] pfx\pfx_stonedebris1
* 0.0 : [ 1] pfx\pfx_stonedebris2
* 0.0 : [ 1] pfx\pfx_synus
* 0.0 : [ 1] pfx\pfx_teleport
* 0.0 : [ 1] pfx\pfx_test_textures
* 0.0 : [ 1] pfx\pfx_vehglassdebris_01
* 0.0 : [ 1] pfx\pfx_vehmetaldebris_01
* 0.0 : [ 1] pfx\pfx_water_wave
* 0.0 : [ 1] pfx\pfx_woodchips1
* 0.0 : [ 1] pfx\pfx_woodchips3
* 0.0 : [ 1] prop\prop_fake_bed_fireplace
* 0.0 : [ 1] prop\prop_provod_02
* 0.0 : [ 5] sky\sky_12_vibros_cube
* 0.0 : [ 5] sky\sky_12_vibros_cube#small
* 0.0 : [ 26] sky\sky_13_cube
* 0.0 : [ 26] sky\sky_13_cube#small
* 0.0 : [ 16] sky\sky_13_cube_night
* 0.0 : [ 16] sky\sky_13_cube_night#small
* 0.0 : [ 12] sky\sky_13_vibros_cube
* 0.0 : [ 12] sky\sky_13_vibros_cube#small
* 0.0 : [ 10] sky\sky_14_cube
* 0.0 : [ 10] sky\sky_14_cube#small
* 0.0 : [ 4] sky\sky_17_clouds_cube
* 0.0 : [ 4] sky\sky_17_clouds_cube#small
* 0.0 : [ 4] sky\sky_17_cube
* 0.0 : [ 4] sky\sky_17_cube#small
* 0.0 : [ 8] sky\sky_18_cube
* 0.0 : [ 8] sky\sky_18_cube#small
* 0.0 : [ 11] sky\sky_19_cube
* 0.0 : [ 11] sky\sky_19_cube#small
* 0.0 : [ 4] sky\sky_1_clouds_cube
* 0.0 : [ 4] sky\sky_1_clouds_cube#small
* 0.0 : [ 4] sky\sky_20_clouds_cube
* 0.0 : [ 4] sky\sky_20_clouds_cube#small
* 0.0 : [ 4] sky\sky_20_cube
* 0.0 : [ 4] sky\sky_20_cube#small
* 0.0 : [ 4] sky\sky_2_clouds_cube
* 0.0 : [ 4] sky\sky_2_clouds_cube#small
* 0.0 : [ 4] sky\sky_2_cube
* 0.0 : [ 4] sky\sky_2_cube#small
* 0.0 : [ 12] sky\sky_3_cube
* 0.0 : [ 12] sky\sky_3_cube#small
* 0.0 : [ 3] sky\sky_4_cube
* 0.0 : [ 3] sky\sky_4_cube#small
* 0.0 : [ 30] sky\sky_5_cube
* 0.0 : [ 30] sky\sky_5_cube#small
* 0.0 : [ 7] sky\sky_6_cube
* 0.0 : [ 7] sky\sky_6_cube#small
* 0.0 : [ 11] sky\sky_7_cube
* 0.0 : [ 11] sky\sky_7_cube#small
* 0.0 : [ 8] sky\sky_8_cube
* 0.0 : [ 8] sky\sky_8_cube#small
* 0.0 : [ 51] sky\sky_9_cube
* 0.0 : [ 51] sky\sky_9_cube#small
* 0.0 : [ 238] sky\sky_oblaka
* 0.0 : [ 1] ui\ui_actor_sleep_screen
* 0.0 : [ 1] ui\ui_hud
* 0.0 : [ 1] wm\wm_blood_1
* 0.0 : [ 1] wm\wm_blood_1_1
* 0.0 : [ 1] wm\wm_blood_1_2
* 0.0 : [ 1] wm\wm_blood_1_3
* 0.0 : [ 1] wm\wm_blood_drop_4
* 0.0 : [ 1] wm\wm_bullet_asfalt_1
* 0.0 : [ 1] wm\wm_bullet_asfalt_2
* 0.0 : [ 1] wm\wm_bullet_asfalt_3
* 0.0 : [ 1] wm\wm_bullet_brick_1
* 0.0 : [ 1] wm\wm_bullet_brick_2
* 0.0 : [ 1] wm\wm_bullet_concrete
* 0.0 : [ 1] wm\wm_bullet_concrete_1
* 0.0 : [ 1] wm\wm_bullet_concrete_2
* 0.0 : [ 1] wm\wm_bullet_concrete_4
* 0.0 : [ 1] wm\wm_bullet_concrete_5
* 0.0 : [ 1] wm\wm_bullet_concrete_6
* 0.0 : [ 1] wm\wm_bullet_concrete_7
* 0.0 : [ 1] wm\wm_bullet_glass01
* 0.0 : [ 1] wm\wm_bullet_glass02
* 0.0 : [ 1] wm\wm_bullet_glass03
* 0.0 : [ 1] wm\wm_bullet_glass04
* 0.0 : [ 1] wm\wm_bullet_ground
* 0.0 : [ 1] wm\wm_bullet_ground_1
* 0.0 : [ 1] wm\wm_bullet_ground_2
* 0.0 : [ 1] wm\wm_bullet_metall_thik
* 0.0 : [ 1] wm\wm_bullet_metall_thik_1
* 0.0 : [ 1] wm\wm_bullet_metall_thik_2
* 0.0 : [ 1] wm\wm_bullet_metall_thik_3
* 0.0 : [ 1] wm\wm_bullet_metall_thin
* 0.0 : [ 1] wm\wm_bullet_metall_thin_1
* 0.0 : [ 1] wm\wm_bullet_metall_thin_2
* 0.0 : [ 1] wm\wm_bullet_metall_thin_3
* 0.0 : [ 1] wm\wm_bullet_metall_thin_4
* 0.0 : [ 1] wm\wm_bullet_wood
* 0.0 : [ 1] wm\wm_bullet_wood_1
* 0.0 : [ 1] wm\wm_bullet_wood_2
* 0.0 : [ 1] wm\wm_bullet_wood_3
* 0.0 : [ 1] wm\wm_bullet_wood_4
* 0.0 : [ 1] wm\wm_bullet_wood_5
* 0.0 : [ 1] wm\wm_bullet_wood_6
* 0.0 : [ 1] wm\wm_bullet_wood_7
* 0.0 : [ 1] wm\wm_bullet_wood_8
* 0.0 : [ 1] wm\wm_bullet_wood_9
* 0.0 : [ 1] wm\wm_grenade
* 0.0 : [ 1] wm\wm_knife_dead
* 0.0 : [ 1] wm\wm_knife_horiz
* 0.0 : [ 1] wm\wm_knife_horiz_blood
* 0.0 : [ 1] wm\wm_knife_horiz_blood1
* 0.0 : [ 1] wm\wm_knife_horiz_metal
* 0.0 : [ 1] wm\wm_knife_horiz_ston
* 0.0 : [ 1] wm\wm_knife_wood
* 0.0 : [ 1] wm\wm_knife_wood1
* 0.0 : [ 1] wm\wm_knife_wood2
* 32.1 : [ 1] ui\ui_font_arial_14_1024_cent
* 32.1 : [ 1] ui\ui_font_letter_16_1024_cent
* 32.1 : [ 1] ui\ui_magnifier3
* 33.0 : [ 1] ui\ui_ani_cursor
* 64.1 : [ 1] ui\ui_font_console_02
* 64.1 : [ 1] ui\ui_font_graff_19_1024_cent
* 64.1 : [ 1] ui\ui_font_graff_22_1024_cent
* 64.1 : [ 1] ui\ui_font_hud_01
* 64.1 : [ 1] ui\ui_font_letter_18_1024_cent
* 64.1 : [ 1] ui\ui_font_letter_25_1024_cent
* 128.1 : [ 1] ui\ui_font_graff_32_1024_cent
* 170.8 : [ 4] fx\fx_noise2
* 231.0 : [ 1] ui\video_window
* 256.1 : [ 1] ui\ui_font_graff_50_1024_cent
* 256.1 : [ 1] ui\ui_font_hud_02
* 270.0 : [ 1] ui\video_voroni_crop
* 936.0 : [ 1] ui\video_water_crop
* 1024.1 : [ 1] ui\ui_actor_hint_wnd
* 1024.1 : [ 1] ui\ui_actor_main_menu
* 1024.1 : [ 1] ui\ui_actor_multiplayer_background
* 1024.1 : [ 1] ui\ui_actor_multiplayer_game_menu
* 1024.1 : [ 1] ui\ui_actor_options_background
* 4096.1 : [ 1] ui\ui_common
compiling shader model_def_hq
compiling shader model_def_hq_3
compiling shader model_def_lq
compiling shader model_def_lq_3
compiling shader add_point
compiling shader model_def_point_3
compiling shader add_spot
compiling shader model_def_spot_3
compiling shader model_shadow
compiling shader model_def_shadow_3
"d:\program files\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\bin\xrengine.exe"
* phase time: 4 ms
* phase cmem: 114650 K
Loading objects...
compiling shader model_def_hq_0
compiling shader model_def_lq_0
compiling shader model_def_point_0
compiling shader model_def_spot_0
compiling shader model_def_shadow_0
compiling shader model_env_hq
compiling shader model_env_hq_0
compiling shader model_env_lq
compiling shader model_env_lq_0
compiling shader model_env_hq_1
compiling shader model_env_lq_1
compiling shader model_def_point_1
compiling shader model_def_spot_1
compiling shader model_def_shadow_1
compiling shader model_def_hq_1
compiling shader model_def_lq_1
compiling shader model_env_hq_2
compiling shader model_env_lq_2
compiling shader model_def_point_2
compiling shader model_def_spot_2
compiling shader model_def_shadow_2
Loading models...
compiling shader model_def_hq_4
compiling shader model_def_lq_4
compiling shader model_def_point_4
compiling shader model_def_spot_4
compiling shader model_def_shadow_4
compiling shader model_def_hq_2
compiling shader model_def_lq_2
compiling shader simple
compiling shader model_def_lqs_1
compiling shader model_env_hq_3
compiling shader model_env_lq_3
compiling shader model_distort4glass_3
* [prefetch] time: 12182 ms
* [prefetch] memory: 78087Kb
! Player name in registry is empty! (InstallUserName)
* phase time: 12643 ms
* phase cmem: 194291 K
* phase time: 7 ms
* phase cmem: 194291 K
* Creating new game...
* Loading spawn registry...
* 6478 spawn points are successfully loaded
* New game is successfully created!
* phase time: 4287 ms
* phase cmem: 252044 K
* phase time: 80 ms
* phase cmem: 252104 K
* phase time: 10 ms
* phase cmem: 252104 K
* WARNING: player not logged in
* client : connection accepted - <All Ok>
* phase time: 599 ms
* phase cmem: 252137 K
* phase time: 34 ms
* phase cmem: 252137 K
* phase time: 6291 ms
* phase cmem: 352914 K
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader vert
compiling shader vert
compiling shader vert_point
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader base_lplanes
compiling shader base_lplanes
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader wmarkmult
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader tree_s
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader lod
compiling shader lod
compiling shader tree_w
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader avg4
* phase time: 213 ms
* phase cmem: 353988 K
* [Loading VB] 65524 verts, 2047 Kb
* [Loading VB] 49375 verts, 1542 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 62064 verts, 1939 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 20072 verts, 627 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 393270 indices, 768 Kb
* phase time: 1610 ms
* phase cmem: 354091 K
* phase time: 215 ms
* phase cmem: 361495 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 10126 v(20), 5368 p
* [DETAILS] Batch(61), VB(197K), IB(31K)
* phase time: 79 ms
* phase cmem: 361527 K
* Loading HOM: d:\program files\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\levels\zaton\level.hom
* phase time: 1577 ms
* phase cmem: 361878 K
* phase time: 44 ms
* phase cmem: 361878 K
* phase time: 10 ms
* phase cmem: 361878 K
* t-report - base: 705, 190879 K
* t-report - lmap: 26, 26627 K
* WARNING: player not logged in
* phase time: 6024 ms
* phase cmem: 411759 K
* phase time: 28 ms
* phase cmem: 411759 K
* [win32]: free[959320 K], reserved[97740 K], committed[1040028 K]
* [ D3D ]: textures[259850 K]
* [x-ray]: crt heap[411759 K], process heap[408232 K], game lua[35699 K], render[250 K]
* [x-ray]: economy: strings[27510 K], smem[10192 K]
compiling shader model_def_lqs_0
compiling shader particle_alphaonly
compiling shader model_distort_2
compiling shader model_def_lqs_2
compiling shader model_distort_1
compiling shader model_def_lqs_3
compiling shader model_def_lplanes_3
compiling shader model_def_lplanes_2
compiling shader model_def_lplanes_0
compiling shader model_def_lplanes_1
compiling shader model_distort_0
compiling shader model_distort_4
compiling shader model_distort4ghost_0
compiling shader model_distort4ghost_1
compiling shader model_distort_3
! Unknown command: dump_infos
intro_start game_loaded
* MEMORY USAGE: 439366 K
* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded
compiling shader yuv2rgb
intro_start intro_game
intro_delete ::update_game_intro
* [win32]: free[936124 K], reserved[55388 K], committed[1105576 K]
* [ D3D ]: textures[270760 K]
* [x-ray]: crt heap[441101 K], process heap[427505 K], game lua[36357 K], render[318 K]
* [x-ray]: economy: strings[28626 K], smem[10215 K]
* Saving spawns...
* Saving objects...
* 12344 objects are successfully saved
* Game andrzej - początek gry.scop is successfully saved to file 'c:\docume~1\alluse~1\dokume~1\stalke~2.-ze\savedgames\andrzej - początek gry.scop'
compiling shader yuv2rgb
* [win32]: free[925360 K], reserved[53672 K], committed[1118056 K]
* [ D3D ]: textures[273022 K]
* [x-ray]: crt heap[444520 K], process heap[431125 K], game lua[30961 K], render[319 K]
* [x-ray]: economy: strings[28626 K], smem[10215 K]
compiling shader yuv2rgb
* [win32]: free[923376 K], reserved[54820 K], committed[1118892 K]
* [ D3D ]: textures[273022 K]
* [x-ray]: crt heap[444837 K], process heap[431126 K], game lua[35552 K], render[325 K]
* [x-ray]: economy: strings[28628 K], smem[10215 K]
* [win32]: free[923888 K], reserved[53604 K], committed[1119596 K]
* [ D3D ]: textures[273727 K]
* [x-ray]: crt heap[444724 K], process heap[431846 K], game lua[34697 K], render[334 K]
* [x-ray]: economy: strings[28745 K], smem[10215 K]
stack trace:

001B:041DF4EB xrGame.dll, CDialogHolder::CDialogHolder()
Awatar użytkownika
czeresniaczek1
Tropiciel

Posty: 303
Dołączenie: 08 Lut 2009, 01:15
Ostatnio był: 19 Sie 2020, 15:30
Frakcja: Samotnicy
Ulubiona broń: TRs 301
Kozaki: 6

Re: [ARS MOD]

Postprzez Deivid w 03 Kwi 2010, 13:23

Przeszedłem S.T.L.K.E.R.A i postanowiłem zagrać sobie na jakimś trudniejszym modzie.
Więc mam pytanko co do instalacji.

Instaluje najpierw pierwszą wersje (0.4)
Następnie 0.5 plus spolszczenie, 0.5.1, fix plus spolszczenie, następnie 0.5.2 taką samą kolejnością jak 0.5.1?
Deivid
Kot

Posty: 3
Dołączenie: 03 Kwi 2010, 13:12
Ostatnio był: 12 Sty 2011, 12:02
Kozaki: 0

Re: [ARS MOD]

Postprzez lukass w 03 Kwi 2010, 13:48

Nie musisz instalować 0.4.
Instaluj 0.5 -> 0.5.1 -> FIX -> spolszczenie -> 0.5.2 -> ostatni FIX opcjonalnie.
Mam pirata!
Awatar użytkownika
lukass
Ekspert

Posty: 827
Dołączenie: 25 Paź 2009, 13:18
Ostatnio był: 07 Sie 2010, 12:16
Ulubiona broń: --
Kozaki: 45

Re: [ARS MOD]

Postprzez Deivid w 04 Kwi 2010, 13:24

Wyskakuje mi Bug Trap podczas próby rozmowy z jakimś handlarzem. Bronie, podróże po świecie wszystko ok.
:

Application: XRay Engine
Computer: PC
User: Administrator
Date: Sunday, April 04, 2010 2:20:13 PM

Error Reason:
----------------------------------------
xrEngine.exe caused BREAKPOINT in module "C:\Gry\bitComposer Games\S.T.A.L.K.E.R. - Call of Pripyat\bin\xrCore.dll" at 001B:002BE12E, xrDebug::backend()+174 byte(s)

User Message:
----------------------------------------
Expression : no_assert
Function : CXML_IdToIndex<class CPhraseDialog>::GetById
File : D:\prog_repository\sources\trunk\xrServerEntities\xml_str_id_loader.h
Line : 112
Description : item not found, id
Arguments : zat_a2_stalker_barmen_termos_small_dialog



Registers:
----------------------------------------
EAX=13D4D7A0 EBX=269BDEFC ECX=13D4D7A8 EDX=13D4D8CF
ESI=002E88C8 EDI=23483B90 FLG=00200216
EBP=00A06A04 ESP=00A059F8 EIP=002BE12E
CS=001B DS=0023 SS=0023 ES=0023 FS=003B GS=0000

CPU:
----------------------------------------
Number of Processors: 1
Processors Descriptions:
1. AMD Athlon(tm) 64 Processor 3700+

Operating System:
----------------------------------------
OS Version: Windows XP Dodatek Service Pack 3
Build Number: 2600

Memory Usage:
----------------------------------------
Current Memory Load: 70%
Total Physical Memory: 2046 MB
Available Physical Memory: 595 MB
Total Page File Memory: 2404 MB
Available Page File Memory: 1076 MB
Stack Trace: Interrupted Thread, TID: 2968
----------------------------------------
"C:\Gry\bitComposer Games\S.T.A.L.K.E.R. - Call of Pripyat\bin\xrCore.dll" at 001B:002BE12E, xrDebug::backend()+174 byte(s)
"C:\Gry\bitComposer Games\S.T.A.L.K.E.R. - Call of Pripyat\bin\xrCore.dll" at 001B:002BE32A, xrDebug::fail()+42 byte(s)
at 001B:016F9290

Stack Trace: Running Thread, TID: 2500
----------------------------------------
"C:\WINDOWS\system32\ntdll.dll" at 001B:7C90E514, KiFastSystemCallRet()
"C:\WINDOWS\system32\kernel32.dll" at 001B:7C802542, WaitForSingleObject()+18 byte(s)
"C:\Gry\bitComposer Games\S.T.A.L.K.E.R. - Call of Pripyat\bin\BugTrap.dll" at 001B:00A287D5
"C:\Gry\bitComposer Games\S.T.A.L.K.E.R. - Call of Pripyat\bin\BugTrap.dll" at 001B:00A26C1D, BT_MakeSnapshot()+339 byte(s)
"C:\Gry\bitComposer Games\S.T.A.L.K.E.R. - Call of Pripyat\bin\BugTrap.dll" at 001B:00A26C67, BT_SehFilter()+11 byte(s)
"C:\WINDOWS\system32\kernel32.dll" at 001B:7C864771, UnhandledExceptionFilter()+455 byte(s)
"C:\WINDOWS\system32\kernel32.dll" at 001B:7C8438D2, ValidateLocale()+41178 byte(s)

Stack Trace: Suspended Thread, TID: 2504
----------------------------------------
"C:\WINDOWS\system32\ntdll.dll" at 001B:7C90E514, KiFastSystemCallRet()
"C:\WINDOWS\system32\ADVAPI32.dll" at 001B:77DE8631, WmiFreeBuffer()+590 byte(s)
"C:\WINDOWS\system32\kernel32.dll" at 001B:7C80B729, GetModuleFileNameA()+442 byte(s)

Stack Trace: Suspended Thread, TID: 1912
----------------------------------------
"C:\WINDOWS\system32\ntdll.dll" at 001B:7C90E514, KiFastSystemCallRet()
"C:\WINDOWS\system32\kernel32.dll" at 001B:7C80A115, WaitForMultipleObjects()+24 byte(s)
"C:\WINDOWS\system32\wdmaud.drv" at 001B:72CB312A, midMessage()+840 byte(s)
"C:\WINDOWS\system32\kernel32.dll" at 001B:7C80B729, GetModuleFileNameA()+442 byte(s)

Stack Trace: Suspended Thread, TID: 2548
----------------------------------------
"C:\WINDOWS\system32\ntdll.dll" at 001B:7C90E514, KiFastSystemCallRet()
"C:\WINDOWS\system32\kernel32.dll" at 001B:7C80B729, GetModuleFileNameA()+442 byte(s)

Stack Trace: Suspended Thread, TID: 2552
----------------------------------------
"C:\WINDOWS\system32\ntdll.dll" at 001B:7C90E514, KiFastSystemCallRet()
"C:\WINDOWS\system32\kernel32.dll" at 001B:7C80A115, WaitForMultipleObjects()+24 byte(s)
"C:\WINDOWS\system32\dsound.dll" at 001B:73EA14A2
"C:\WINDOWS\system32\dsound.dll" at 001B:73EA2862
"C:\WINDOWS\system32\dsound.dll" at 001B:73EA98DF, DirectSoundCreate()+20900 byte(s)
"C:\WINDOWS\system32\dsound.dll" at 001B:73EA2896
"C:\WINDOWS\system32\kernel32.dll" at 001B:7C80B729, GetModuleFileNameA()+442 byte(s)

Stack Trace: Suspended Thread, TID: 2560
----------------------------------------
"C:\WINDOWS\system32\ntdll.dll" at 001B:7C90E514, KiFastSystemCallRet()
"C:\WINDOWS\system32\kernel32.dll" at 001B:7C80A115, WaitForMultipleObjects()+24 byte(s)
"C:\WINDOWS\system32\dsound.dll" at 001B:73EA14A2
"C:\WINDOWS\system32\dsound.dll" at 001B:73EA2862
"C:\WINDOWS\system32\dsound.dll" at 001B:73EA292B
"C:\WINDOWS\system32\kernel32.dll" at 001B:7C80B729, GetModuleFileNameA()+442 byte(s)

Stack Trace: Suspended Thread, TID: 2564
----------------------------------------
"C:\WINDOWS\system32\ntdll.dll" at 001B:7C90E514, KiFastSystemCallRet()
"C:\WINDOWS\system32\USER32.dll" at 001B:7E3695F9, GetLastInputInfo()+261 byte(s)
"C:\WINDOWS\system32\DINPUT8.dll" at 001B:6D359A67
"C:\WINDOWS\system32\kernel32.dll" at 001B:7C80B729, GetModuleFileNameA()+442 byte(s)

Stack Trace: Suspended Thread, TID: 2640
----------------------------------------
"C:\WINDOWS\system32\ntdll.dll" at 001B:7C90E514, KiFastSystemCallRet()
"C:\WINDOWS\system32\ntdll.dll" at 001B:7C901046, RtlEnterCriticalSection()+70 byte(s)
at 001B:2CA0EC15

Command Line:
----------------------------------------
"C:\Gry\bitComposer Games\S.T.A.L.K.E.R. - Call of Pripyat\bin\xrEngine.exe"

Current Directory:
----------------------------------------
C:\Gry\bitComposer Games\S.T.A.L.K.E.R. - Call of Pripyat

Environment Variables:
----------------------------------------
=::=::\
ALLUSERSPROFILE=C:\D & S\All Users
APPDATA=C:\D & S\Administrator\Dane aplikacji
CLIENTNAME=Console
CommonProgramFiles=C:\Program Files\Common Files
COMPUTERNAME=PC
ComSpec=C:\WINDOWS\system32\cmd.exe
FP_NO_HOST_CHECK=NO
HOMEDRIVE=C:
HOMEPATH=\D & S\Administrator
LOGONSERVER=\\PC
MOZ_PLUGIN_PATH=C:\D & S\All Users\Dane aplikacji\Gadu-Gadu 10\_userdata
NUMBER_OF_PROCESSORS=1
OS=Windows_NT
Path=C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem
PATHEXT=.COM;.EXE;.BAT;.CMD;.VBS;.VBE;.JS;.JSE;.WSF;.WSH
PROCESSOR_ARCHITECTURE=x86
PROCESSOR_IDENTIFIER=x86 Family 15 Model 55 Stepping 2, AuthenticAMD
PROCESSOR_LEVEL=15
PROCESSOR_REVISION=3702
ProgramFiles=C:\Program Files
SESSIONNAME=Console
SystemDrive=C:
SystemRoot=C:\WINDOWS
TEMP=C:\TMP
TMP=C:\TMP
USERDOMAIN=PC
USERNAME=Administrator
USERPROFILE=C:\D & S\Administrator
windir=C:\WINDOWS

Process: xrEngine.exe, PID: 2496, Modules:
----------------------------------------
C:\Gry\bitComposer Games\S.T.A.L.K.E.R. - Call of Pripyat\bin\xrEngine.exe (1.6.0.2), Base: 00400000, Size: 00106044
C:\WINDOWS\system32\ntdll.dll (5.1.2600.5755), Base: 7C900000, Size: 000B4000
C:\WINDOWS\system32\kernel32.dll (5.1.2600.5781), Base: 7C800000, Size: 000FD000
C:\WINDOWS\system32\AVIFIL32.dll (5.1.2600.5512), Base: 73AE0000, Size: 00017000
C:\WINDOWS\system32\msvcrt.dll (7.0.2600.5512), Base: 77C00000, Size: 00058000
C:\WINDOWS\system32\USER32.dll (5.1.2600.5512), Base: 7E360000, Size: 0009D000
C:\WINDOWS\system32\GDI32.dll (5.1.2600.5698), Base: 77F10000, Size: 00049000
C:\WINDOWS\system32\WINMM.dll (5.1.2600.5512), Base: 76B20000, Size: 0002E000
C:\WINDOWS\system32\ADVAPI32.dll (5.1.2600.5755), Base: 77DC0000, Size: 000AC000
C:\WINDOWS\system32\RPCRT4.dll (5.1.2600.5795), Base: 77E70000, Size: 00092000
C:\WINDOWS\system32\Secur32.dll (5.1.2600.5753), Base: 77FE0000, Size: 00011000
C:\WINDOWS\system32\ole32.dll (5.1.2600.5512), Base: 774D0000, Size: 0013D000
C:\WINDOWS\system32\MSACM32.dll (5.1.2600.5512), Base: 77BD0000, Size: 00015000
C:\WINDOWS\system32\MSVFW32.dll (5.1.2600.5512), Base: 75B80000, Size: 00021000
C:\WINDOWS\system32\SHELL32.dll (6.0.2900.5622), Base: 7C9C0000, Size: 0197A000
C:\WINDOWS\system32\SHLWAPI.dll (6.0.2900.5512), Base: 77F60000, Size: 00076000
C:\WINDOWS\system32\COMCTL32.dll (5.82.2900.5512), Base: 5D520000, Size: 0009A000
C:\Gry\bitComposer Games\S.T.A.L.K.E.R. - Call of Pripyat\bin\xrNetServer.dll (1.6.0.2), Base: 10000000, Size: 00016000
C:\WINDOWS\system32\WS2_32.dll (5.1.2600.5512), Base: 71A50000, Size: 00017000
C:\WINDOWS\system32\WS2HELP.dll (5.1.2600.5512), Base: 71A40000, Size: 00008000
C:\Gry\bitComposer Games\S.T.A.L.K.E.R. - Call of Pripyat\bin\xrCore.dll (1.6.0.2), Base: 002A0000, Size: 0014B000
C:\WINDOWS\system32\comdlg32.dll (6.0.2900.5512), Base: 76380000, Size: 00080000
C:\Gry\bitComposer Games\S.T.A.L.K.E.R. - Call of Pripyat\bin\BugTrap.dll (1.2.2654.37769), Base: 00A10000, Size: 00030000
C:\WINDOWS\system32\VERSION.dll (5.1.2600.5512), Base: 77BF0000, Size: 00008000
C:\WINDOWS\system32\WININET.dll (8.0.6001.22873), Base: 3FCF0000, Size: 000E6000
C:\WINDOWS\system32\Normaliz.dll (6.0.5441.0), Base: 00A50000, Size: 00009000
C:\WINDOWS\system32\urlmon.dll (8.0.6001.22867), Base: 45330000, Size: 00131000
C:\WINDOWS\system32\OLEAUT32.dll (5.1.2600.5512), Base: 77110000, Size: 0008B000
C:\WINDOWS\system32\iertutil.dll (8.0.6001.22867), Base: 40390000, Size: 001E8000
C:\WINDOWS\WinSxS\x86_Microsoft.VC80.CRT_1fc8b3b9a1e18e3b_8.0.50727.4053_x-ww_e6967989\MSVCR80.dll (8.0.50727.4053), Base: 78130000, Size: 0009B000
C:\WINDOWS\system32\faultrep.DLL (5.1.2600.5512), Base: 69960000, Size: 00016000
C:\WINDOWS\system32\USERENV.dll (5.1.2600.5512), Base: 769A0000, Size: 000B5000
C:\WINDOWS\system32\WINSTA.dll (5.1.2600.5512), Base: 76330000, Size: 00010000
C:\WINDOWS\system32\NETAPI32.dll (5.1.2600.5694), Base: 6FF40000, Size: 00056000
C:\WINDOWS\system32\WTSAPI32.dll (5.1.2600.5512), Base: 76F40000, Size: 00008000
C:\WINDOWS\system32\SETUPAPI.dll (5.1.2600.5512), Base: 00A60000, Size: 00344000
C:\Gry\bitComposer Games\S.T.A.L.K.E.R. - Call of Pripyat\bin\dbghelp.dll (5.1.2600.2180), Base: 59A60000, Size: 000A1000
C:\Gry\bitComposer Games\S.T.A.L.K.E.R. - Call of Pripyat\bin\xrSound.dll (1.6.0.2), Base: 00DB0000, Size: 0003D000
C:\Gry\bitComposer Games\S.T.A.L.K.E.R. - Call of Pripyat\bin\OpenAL32.dll (6.14.357.21), Base: 00E00000, Size: 00010000
C:\Gry\bitComposer Games\S.T.A.L.K.E.R. - Call of Pripyat\bin\xrCDB.dll (1.6.0.2), Base: 00E20000, Size: 0001D000
C:\Gry\bitComposer Games\S.T.A.L.K.E.R. - Call of Pripyat\bin\xrAPI.dll (1.6.0.2), Base: 00E50000, Size: 00006000
C:\WINDOWS\system32\DINPUT8.dll (5.3.2600.5512), Base: 6D350000, Size: 00039000
C:\WINDOWS\system32\d3dx9_42.dll (9.27.952.3001), Base: 00E70000, Size: 001E5000
C:\WINDOWS\system32\IMM32.DLL (5.1.2600.5512), Base: 76360000, Size: 0001D000
C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.5512_x-ww_35d4ce83\comctl32.dll (6.0.2900.5512), Base: 773C0000, Size: 00103000
C:\Gry\bitComposer Games\S.T.A.L.K.E.R. - Call of Pripyat\Stalker-COP.exe (1.6.0.2), Base: 01EF0000, Size: 0016D000
C:\WINDOWS\system32\CLBCATQ.DLL (2001.12.4414.700), Base: 76FC0000, Size: 0007F000
C:\WINDOWS\system32\COMRes.dll (2001.12.4414.700), Base: 02060000, Size: 00180000
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C:\Gry\bitComposer Games\S.T.A.L.K.E.R. - Call of Pripyat\bin\xrParticles.dll (1.6.0.2), Base: 02E60000, Size: 00018000
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C:\Gry\bitComposer Games\S.T.A.L.K.E.R. - Call of Pripyat\bin\xrGame.dll (1.6.0.2), Base: 03C20000, Size: 006F2000
C:\Gry\bitComposer Games\S.T.A.L.K.E.R. - Call of Pripyat\bin\xrXMLParser.dll (1.6.0.2), Base: 02F20000, Size: 0000E000
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C:\Gry\bitComposer Games\S.T.A.L.K.E.R. - Call of Pripyat\bin\ODE.dll (1.6.0.2), Base: 02FD0000, Size: 00031000
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C:\WINDOWS\system32\d3d8thk.dll (5.3.2600.5512), Base: 6DED0000, Size: 00006000
C:\WINDOWS\system32\nvapi.dll (6.14.11.9621), Base: 095D0000, Size: 00110000
C:\Gry\bitComposer Games\S.T.A.L.K.E.R. - Call of Pripyat\bin\xrGameSpy.dll (1.6.0.2), Base: 09CF0000, Size: 00050000
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C:\WINDOWS\system32\WLDAP32.dll (5.1.2600.5512), Base: 76F50000, Size: 0002D000
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C:\WINDOWS\system32\hnetcfg.dll (5.1.2600.5512), Base: 66780000, Size: 00058000
C:\WINDOWS\System32\wshtcpip.dll (5.1.2600.5512), Base: 71A30000, Size: 00008000
C:\WINDOWS\system32\PSAPI.DLL (5.1.2600.5512), Base: 76BE0000, Size: 0000B000


Wie ktoś może jak to naprawić?
Deivid
Kot

Posty: 3
Dołączenie: 03 Kwi 2010, 13:12
Ostatnio był: 12 Sty 2011, 12:02
Kozaki: 0

Re: [ARS MOD]

Postprzez lukass w 04 Kwi 2010, 13:40

Jeśli to twój cały log, to ciężko będzie, nie ma najważniejszej częśći FATAL ERROR. Przy którym to handlarzu masz błąd i czy wywala od razu przy próbie rozmowy czy po wybraniu konkretnego dialogu? A moze to nie handlarz tylko Gonta na Skadowsku (ten od Chimery i noży)?
Ostatnio edytowany przez lukass 04 Kwi 2010, 21:59, edytowano w sumie 3 razy
Mam pirata!
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lukass
Ekspert

Posty: 827
Dołączenie: 25 Paź 2009, 13:18
Ostatnio był: 07 Sie 2010, 12:16
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Re: [ARS MOD]

Postprzez Deivid w 04 Kwi 2010, 14:19

Pierwszy Handlarz na Skadowsku od żywności itp. Wywala od razu przy próbie rozmowy.

Edit. Problem rozwiązany. Zainstalowałem wszystko od nowa i na razie jest ok ;]
Tylko mam kolejny problem nie mam celownika. Bez tego na razie żadnych bug trapów nie złapałem.

PS. Wcześniej miałem jeszcze powiększony maxymalny ciężar więc może to się gryzło z modem. Teraz tylko pytanie jak poprawić celownik? (nie ma go w ogóle)
Deivid
Kot

Posty: 3
Dołączenie: 03 Kwi 2010, 13:12
Ostatnio był: 12 Sty 2011, 12:02
Kozaki: 0

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