[EDITED] Problem z wpn_scopes_16

Regulamin forum
Przy zadawaniu pytania związanego z problemem dotyczącym gry, prosimy o podawanie treści całego loga błędu.
Lokalizacja logów:
X:\S.T.A.L.K.E.R. - Lost Alpha\appdata\logs

Logi tagujemy w [ CODE ][/ CODE ].

[EDITED] Problem z wpn_scopes_16

Postprzez Toothless w 08 Sie 2014, 17:47

Witam!
Chciałbym trochę (bardzo) powiększyć arsenał w Lost Alpha, jednak nie wiem skąd mam wyciągać modele, animacje i tekstury. Więc pytanko, skąd je brać? :) Działają te z innych stalkerów - ShoC lub CS/CoP? Czy może trzeba tworzyć od nowa? Jeśli dobrze pamiętam to LA Model Pack korzysta z LURKowych plików, a LURK to mod pod ShoC. Ktoś może potwierdzić, że to pliki z ShoC działają? Nie chcę ściągać Arsenal Moda czy czegoś innego, żeby się okazało, iż nie działa, bo chwilowo jadę na internecie z limitem :/ .

EDIT://
Udało mi się od kolegi załatwić pliki z Arsenal Moda RC1 (okazało się, że miał zainstalowanego ShoCa razem z tym modem na swoim laptopie), wszystko powstawiałem po odpowiednich ścieżkach do folderu gamedata. Najpierw wyskoczył błąd z AK:
:

FATAL ERROR

[error]Expression : fatal error
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 499
[error]Description : <no expression>
[error]Arguments : Can't open section 'wpn_ak47_sk'


Ale ten błąd udało mi się rozwiązać, okazało się, że przez przypadek usunąłem 4 z 'wpn_sk47_sk4' w plikach handlarza. Proste, zajęło mi to może 20 minut (przeszukanie wszystkich podejrzanych plików, tzn. edytowanych przeze mnie, i znalezienie błędu).

-------------------------------------------------------------------------

Jednak dzisiaj wyskoczył mi kolejny błąd, dam całego loga:
:

* Detected CPU: Intel(R) Pentium(R) CPU G630 @ 2.70GHz [GenuineIntel], F6/M10/S7, 2694.00 mhz, 28-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2
* CPU threads: 2

Initializing File System...
using fs-ltx fsgame.ltx
FS: 54846 files cached, 8292Kb memory used.
Init FileSystem 1.814316 sec
Lost Alpha 'xrCore' build 5630, Jul 5 2014

EH: 00805548CA869E992625B2B99EC003D6

Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Executing config-script "user.ltx"...
[d:\gry\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R3.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry
* [win32]: free[4051400 K], reserved[48744 K], committed[94096 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[16818 K], process heap[16818 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[8114 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices DirectSound Software
SOUND: OpenAL: system default SndDevice name is DirectSound Software
SOUND: OpenAL: All available devices:
1. DirectSound Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx"...
[d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
[d:\gry\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
SOUND: Selected device is DirectSound Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:1002]-[device:683D]: ASUS HD7770 Series
* GPU driver type: hardware
* CREATE: DeviceREF: 3
* Texture memory: 1010 M
* GPU shading: vs(0/4.0/40), ps(0/4.0/40)
* GPU vertex cache: unrecognized, 24
* NVAPI is missing.
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'def_shaders\def_vertex'
! Version conflict in shader 'default'
! Version conflict in shader 'effects\lightplanes'
! Renderer doesn't support blender 'effects\shadow_world'
! Version conflict in shader 'la_shaders\ufp_blend'
! Version conflict in shader 'models\helicopter'
! Version conflict in shader 'models\lightplanes'
! Version conflict in shader 'models\lightplanesself'
! Version conflict in shader 'models\model'
! Version conflict in shader 'models\model_aref'
! Version conflict in shader 'models\model_fur'
! Version conflict in shader 'models\model_puh'
! Version conflict in shader 'models\model_refl'
! Version conflict in shader 'models\pautina'
! Version conflict in shader 'models\selflight'
! Version conflict in shader 'models\selflightl'
! Version conflict in shader 'models\transparent'
! Version conflict in shader 'models\xanomaly'
! Version conflict in shader 'models\xbrainglass'
! Version conflict in shader 'models\xdistort'
! Version conflict in shader 'models\xdistortcolor'
! Version conflict in shader 'models\xdistortcolorl'
! Version conflict in shader 'models\xdistortcolorlinv'
! Version conflict in shader 'models\xdistortinv'
! Version conflict in shader 'models\xglass'
! Version conflict in shader 'models\xglass2'
! Version conflict in shader 'models\xlens'
! Version conflict in shader 'models\xmonolith'
! Version conflict in shader 'models\xwindows'
! Version conflict in shader 'particles\add'
! Version conflict in shader 'particles\alpha_add'
! Version conflict in shader 'particles\blend'
! Version conflict in shader 'particles\blend_hard'
! Version conflict in shader 'particles\dark'
! Version conflict in shader 'particles\set'
! Version conflict in shader 'selflight'
count of .thm files=1034
* HWDST/PCF supported and used
- r__tf_aniso 16
- r2_tf_mipbias 0.
Script debugger succesfully restarted.
Starting engine...
! Missing ogg-comment, file: d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\material\dead-body\collide\hithard01hl.ogg
! Missing ogg-comment, file: d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\material\dead-body\collide\hithard02hl.ogg
! Missing ogg-comment, file: d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\material\dead-body\collide\hithard03hl.ogg
! Missing ogg-comment, file: d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\material\dead-body\collide\hithard04hl.ogg
! Missing ogg-comment, file: d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\material\actor\step\default1.ogg
! Missing ogg-comment, file: d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\material\actor\step\default2.ogg
! Missing ogg-comment, file: d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\material\actor\step\default3.ogg
! Missing ogg-comment, file: d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\material\actor\step\default4.ogg
! Missing ogg-comment, file: d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\material\actor\step\earth1.ogg
! Missing ogg-comment, file: d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\material\actor\step\earth2.ogg
! Missing ogg-comment, file: d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\material\actor\step\earth3.ogg
! Missing ogg-comment, file: d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\material\actor\step\earth4.ogg
! Missing ogg-comment, file: d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\material\actor\step\gravel1.ogg
! Missing ogg-comment, file: d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\material\actor\step\gravel2.ogg
! Missing ogg-comment, file: d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\material\actor\step\grass1.ogg
! Missing ogg-comment, file: d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\material\actor\step\grass2.ogg
! Missing ogg-comment, file: d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\material\actor\step\grass3.ogg
! Missing ogg-comment, file: d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\material\actor\step\grass4.ogg
! Missing ogg-comment, file: d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\material\actor\step\new_wood1.ogg
! Missing ogg-comment, file: d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\material\actor\step\new_wood2.ogg
! Missing ogg-comment, file: d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\material\actor\step\new_wood3.ogg
! Missing ogg-comment, file: d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\material\actor\step\new_wood4.ogg
Loading DLL: xrGameSpy.dll
* [win32]: free[3819664 K], reserved[79420 K], committed[295156 K]
* [ D3D ]: textures[16 K]
* [x-ray]: crt heap[117922 K], process heap[117922 K], game lua[3476 K], render[332 K]
* [x-ray]: economy: strings[7719 K], smem[0 K]
"d:\gry\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 0 ms
* phase cmem: 123339 K
* phase time: 320 ms
* phase cmem: 118621 K
$ LA_DBG:[9531] Game_Start: Engine v1.3003(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
$ LA_DBG:[9531] level_weathers:initing level_weathers
$ LA_DBG:[9531] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 536 ms
* phase cmem: 124598 K
* phase time: 2 ms
* phase cmem: 124598 K
* Creating new game...
* Loading spawn registry...
* 23557 spawn points are successfully loaded
$ LA_DBG:[9531] Game_Init: Ver=[1.3003] Build=[5529] MemUsage=[16492.635]kB
$ LA_DBG:[9531] GameTime=[07:40:00] Map(19)=[la01_escape]
* Log file has been saved successfully!
* Saving spawns...
* Saving objects...
* 35150 objects are successfully saved
* Writing Store...
$ LA_DBG:[9531] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[9531] save_storehouse: size=[3]/[34]bytes : Build=[5529]
$ LA_DBG:[9531] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game all.sav is successfully saved to file 'd:\gry\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\all.sav'
* New game is successfully created!
* phase time: 20152 ms
* phase cmem: 184339 K
* phase time: 58 ms
* phase cmem: 184580 K
* client : connection accepted - <>
* phase time: 22 ms
* phase cmem: 184628 K
* phase time: 12 ms
* phase cmem: 184628 K
* phase time: 5080 ms
* phase cmem: 272982 K
* phase time: 1888 ms
* phase cmem: 277272 K
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 65494 verts, 2046 Kb
* [Loading VB] 49231 verts, 1538 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 63245 verts, 1976 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 22280 verts, 696 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 496983 indices, 970 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65532 verts, 767 Kb
* [Loading VB] 20552 verts, 240 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 856317 indices, 1672 Kb
* phase time: 2681 ms
* phase cmem: 277581 K
* phase time: 164 ms
* phase cmem: 283076 K
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 62098 v(20), 40565 p
* [DETAILS] Batch(61), VB(1212K), IB(237K)
* phase time: 327 ms
* phase cmem: 283167 K
* Loading HOM: d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la01_escape\level.hom
* phase time: 31 ms
* phase cmem: 283466 K
* phase time: 211 ms
* phase cmem: 283820 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 32 ms
* phase cmem: 300109 K
* t-report - base: 1951, 873870 K
* t-report - lmap: 30, 30723 K
* phase time: 63931 ms
* phase cmem: 301226 K
* phase time: 31 ms
* phase cmem: 301226 K
* [win32]: free[2259924 K], reserved[90764 K], committed[1843552 K]
* [ D3D ]: textures[916716 K]
* [x-ray]: crt heap[301226 K], process heap[301226 K], game lua[34990 K], render[121 K]
* [x-ray]: economy: strings[15798 K], smem[0 K]
* Log file has been saved successfully!
$ LA_DBG:[105247] level_weathers:presets level_weathers
$ LA_DBG:[105247] level_weathers:r3 active
$ LA_DBG:[105247] level_weathers:WeatherManager:__init: r2_active = false : 07:51:10
$ LA_DBG:[105247] level_weathers:not has sav
$ LA_DBG:[105247] level_weathers:activating
$ LA_DBG:[105247] level_weathers:starting timer
$ LA_DBG:[105247] level_weathers:current transition: [af_clear]~>[af_clear_to_af_clear_at_07_00] : 07:51:10 ~> 07:51:10
* Log file has been saved successfully!
! item [encyclopedy_mutant_zombie_general] not found!!
! item [encyclopedy_mutant_fracture_general] not found!!
$ LA_DBG:[140051] level_weathers:transition = [af_clear_to_af_clear_at_07_00]

FATAL ERROR

[error]Expression : xml_doc.NavigateToNode(path,index)
[error]Function : CUIXmlInit::InitWindow
[error]File : ui\UIXmlInit.cpp
[error]Line : 84
[error]Description : XML node not found
[error]Argument 0 : Arsenal_Mod\crosshairs\scope2
[error]Argument 1 : ui\wpn_scopes_16.xml


stack trace:

0023:5CB2FAC7 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:5C9F1804 xrGame.dll, CDialogHolder::operator=()
0023:5C9F0974 xrGame.dll, CDialogHolder::operator=()
0023:5C9F3628 xrGame.dll, CDialogHolder::operator=()
0023:5C9E37F3 xrGame.dll, CDialogHolder::operator=()
0023:5CDD9D98 xrLua.dll, lua_rawseti()
0023:5D75058B xrCore.dll, xrMemory::mem_free()
0023:5CDE4A10 xrLua.dll, lua_getinfo()
0023:5CDE4C90 xrLua.dll, lua_yield()
0023:5CDD9BD2 xrLua.dll, lua_pcall()
0023:5D91EA53 MSVCR120.dll, _RTDynamicCast()
0023:5D91EA6B MSVCR120.dll, _RTDynamicCast()
0023:5CA1895E xrGame.dll, CDialogHolder::operator=()
0023:5D756C6E xrCore.dll, str_container::dock()
0023:00226D02 XR_3DA.exe, IGame_ObjectPool::create()
0023:00226D59 XR_3DA.exe, IGame_ObjectPool::create()


Siedzę nad tym dobrą godzinkę już i nie wiem o co chodzi. Plik 'wpn_scopes_16' i 'wpn_scopes' siedzą na miejscu, a celowniki dodane przez AM już do nich dopisałem. Same tekstury też siedzą na swoich miejscach. Nie wiem o co może chodzić. Jak to się mawia jestem w czarnej du... pośladkach stalkera :) Nawet kombinowałem z przeniesieniem tekstur ze ścieżki 'gamedata/textures/Arsenal_Mod/Crosshairs' do 'gamedata/textures/wpn', ale nic to nie dało niestety. Spróbuję jeszcze raz przejrzeć pliki, może gdzieś ";" brakuje, w co wątpię niestety.

Każdej osobie chętnej do pomocy stawiam :wódka:
Toothless
Kot

Posty: 7
Dołączenie: 01 Sie 2014, 21:13
Ostatnio był: 16 Sie 2014, 21:29
Frakcja: Samotnicy
Ulubiona broń: Obokan
Kozaki: 0

Reklamy Google

Powróć do Pytania i odpowiedzi

Kto jest na forum

Użytkownicy przeglądający to forum: svt07 oraz 6 gości