Udało mi się od kolegi załatwić pliki z Arsenal Moda RC1 (okazało się, że miał zainstalowanego ShoCa razem z tym modem na swoim laptopie), wszystko powstawiałem po odpowiednich ścieżkach do folderu gamedata. Najpierw wyskoczył błąd z AK:
Ale ten błąd udało mi się rozwiązać, okazało się, że przez przypadek usunąłem 4 z 'wpn_sk47_sk4' w plikach handlarza. Proste, zajęło mi to może 20 minut (przeszukanie wszystkich podejrzanych plików, tzn. edytowanych przeze mnie, i znalezienie błędu).
:
* Detected CPU: Intel(R) Pentium(R) CPU G630 @ 2.70GHz [GenuineIntel], F6/M10/S7, 2694.00 mhz, 28-clk 'rdtsc' * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2 * CPU threads: 2 Initializing File System... using fs-ltx fsgame.ltx FS: 54846 files cached, 8292Kb memory used. Init FileSystem 1.814316 sec Lost Alpha 'xrCore' build 5630, Jul 5 2014 EH: 00805548CA869E992625B2B99EC003D6 Initializing Engine... Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrRender_R3.dll refCount:m_pAdapter 1 Executing config-script "user.ltx"... [d:\gry\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded. Loading DLL: xrRender_R3.dll Loading DLL: xrGame.dll ! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry * [win32]: free[4051400 K], reserved[48744 K], committed[94096 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[16818 K], process heap[16818 K], game lua[0 K], render[0 K] * [x-ray]: economy: strings[8114 K], smem[0 K] SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices DirectSound Software SOUND: OpenAL: system default SndDevice name is DirectSound Software SOUND: OpenAL: All available devices: 1. DirectSound Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no] Executing config-script "d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"... [d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx"... [d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx] successfully loaded. Executing config-script "d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"... [d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded. ~ Invalid syntax in call to 'r2_aa_break' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] ~ Invalid syntax in call to 'r2_aa_weight' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] [d:\gry\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded. SOUND: Selected device is DirectSound Software * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 65537 kb, 4856 lines, 13820 bpl Starting RENDER device... * GPU [vendor:1002]-[device:683D]: ASUS HD7770 Series * GPU driver type: hardware * CREATE: DeviceREF: 3 * Texture memory: 1010 M * GPU shading: vs(0/4.0/40), ps(0/4.0/40) * GPU vertex cache: unrecognized, 24 * NVAPI is missing. * Starting rendering as 2-GPU. * DVB created: 1536K * DIB created: 512K ! Version conflict in shader 'def_shaders\def_vertex' ! Version conflict in shader 'default' ! Version conflict in shader 'effects\lightplanes' ! Renderer doesn't support blender 'effects\shadow_world' ! Version conflict in shader 'la_shaders\ufp_blend' ! Version conflict in shader 'models\helicopter' ! Version conflict in shader 'models\lightplanes' ! Version conflict in shader 'models\lightplanesself' ! Version conflict in shader 'models\model' ! Version conflict in shader 'models\model_aref' ! Version conflict in shader 'models\model_fur' ! Version conflict in shader 'models\model_puh' ! Version conflict in shader 'models\model_refl' ! Version conflict in shader 'models\pautina' ! Version conflict in shader 'models\selflight' ! Version conflict in shader 'models\selflightl' ! Version conflict in shader 'models\transparent' ! Version conflict in shader 'models\xanomaly' ! Version conflict in shader 'models\xbrainglass' ! Version conflict in shader 'models\xdistort' ! Version conflict in shader 'models\xdistortcolor' ! Version conflict in shader 'models\xdistortcolorl' ! Version conflict in shader 'models\xdistortcolorlinv' ! Version conflict in shader 'models\xdistortinv' ! Version conflict in shader 'models\xglass' ! Version conflict in shader 'models\xglass2' ! Version conflict in shader 'models\xlens' ! Version conflict in shader 'models\xmonolith' ! Version conflict in shader 'models\xwindows' ! Version conflict in shader 'particles\add' ! Version conflict in shader 'particles\alpha_add' ! Version conflict in shader 'particles\blend' ! Version conflict in shader 'particles\blend_hard' ! Version conflict in shader 'particles\dark' ! Version conflict in shader 'particles\set' ! Version conflict in shader 'selflight' count of .thm files=1034 * HWDST/PCF supported and used - r__tf_aniso 16 - r2_tf_mipbias 0. Script debugger succesfully restarted. Starting engine... ! Missing ogg-comment, file: d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\material\dead-body\collide\hithard01hl.ogg ! Missing ogg-comment, file: d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\material\dead-body\collide\hithard02hl.ogg ! Missing ogg-comment, file: d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\material\dead-body\collide\hithard03hl.ogg ! Missing ogg-comment, file: d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\material\dead-body\collide\hithard04hl.ogg ! Missing ogg-comment, file: d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\material\actor\step\default1.ogg ! Missing ogg-comment, file: d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\material\actor\step\default2.ogg ! Missing ogg-comment, file: d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\material\actor\step\default3.ogg ! Missing ogg-comment, file: d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\material\actor\step\default4.ogg ! Missing ogg-comment, file: d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\material\actor\step\earth1.ogg ! Missing ogg-comment, file: d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\material\actor\step\earth2.ogg ! Missing ogg-comment, file: d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\material\actor\step\earth3.ogg ! Missing ogg-comment, file: d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\material\actor\step\earth4.ogg ! Missing ogg-comment, file: d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\material\actor\step\gravel1.ogg ! Missing ogg-comment, file: d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\material\actor\step\gravel2.ogg ! Missing ogg-comment, file: d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\material\actor\step\grass1.ogg ! Missing ogg-comment, file: d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\material\actor\step\grass2.ogg ! Missing ogg-comment, file: d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\material\actor\step\grass3.ogg ! Missing ogg-comment, file: d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\material\actor\step\grass4.ogg ! Missing ogg-comment, file: d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\material\actor\step\new_wood1.ogg ! Missing ogg-comment, file: d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\material\actor\step\new_wood2.ogg ! Missing ogg-comment, file: d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\material\actor\step\new_wood3.ogg ! Missing ogg-comment, file: d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\material\actor\step\new_wood4.ogg Loading DLL: xrGameSpy.dll * [win32]: free[3819664 K], reserved[79420 K], committed[295156 K] * [ D3D ]: textures[16 K] * [x-ray]: crt heap[117922 K], process heap[117922 K], game lua[3476 K], render[332 K] * [x-ray]: economy: strings[7719 K], smem[0 K] "d:\gry\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch * phase time: 0 ms * phase cmem: 123339 K * phase time: 320 ms * phase cmem: 118621 K $ LA_DBG:[9531] Game_Start: Engine v1.3003(<NOT_arg!>) , Game: <nil>v1.0.gold(140326) $ LA_DBG:[9531] level_weathers:initing level_weathers $ LA_DBG:[9531] surge_manager:surge_manager inited * Log file has been saved successfully! * phase time: 536 ms * phase cmem: 124598 K * phase time: 2 ms * phase cmem: 124598 K * Creating new game... * Loading spawn registry... * 23557 spawn points are successfully loaded $ LA_DBG:[9531] Game_Init: Ver=[1.3003] Build=[5529] MemUsage=[16492.635]kB $ LA_DBG:[9531] GameTime=[07:40:00] Map(19)=[la01_escape] * Log file has been saved successfully! * Saving spawns... * Saving objects... * 35150 objects are successfully saved * Writing Store... $ LA_DBG:[9531] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[9531] save_storehouse: size=[3]/[34]bytes : Build=[5529] $ LA_DBG:[9531] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * Game all.sav is successfully saved to file 'd:\gry\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\all.sav' * New game is successfully created! * phase time: 20152 ms * phase cmem: 184339 K * phase time: 58 ms * phase cmem: 184580 K * client : connection accepted - <> * phase time: 22 ms * phase cmem: 184628 K * phase time: 12 ms * phase cmem: 184628 K * phase time: 5080 ms * phase cmem: 272982 K * phase time: 1888 ms * phase cmem: 277272 K * [Loading VB] 65529 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65528 verts, 2047 Kb * [Loading VB] 65494 verts, 2046 Kb * [Loading VB] 49231 verts, 1538 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 63245 verts, 1976 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 22280 verts, 696 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 496983 indices, 970 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65532 verts, 767 Kb * [Loading VB] 20552 verts, 240 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 856317 indices, 1672 Kb * phase time: 2681 ms * phase cmem: 277581 K * phase time: 164 ms * phase cmem: 283076 K * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 62098 v(20), 40565 p * [DETAILS] Batch(61), VB(1212K), IB(237K) * phase time: 327 ms * phase cmem: 283167 K * Loading HOM: d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la01_escape\level.hom * phase time: 31 ms * phase cmem: 283466 K * phase time: 211 ms * phase cmem: 283820 K - Game configuring : Started - Game configuring : Finished * phase time: 32 ms * phase cmem: 300109 K * t-report - base: 1951, 873870 K * t-report - lmap: 30, 30723 K * phase time: 63931 ms * phase cmem: 301226 K * phase time: 31 ms * phase cmem: 301226 K * [win32]: free[2259924 K], reserved[90764 K], committed[1843552 K] * [ D3D ]: textures[916716 K] * [x-ray]: crt heap[301226 K], process heap[301226 K], game lua[34990 K], render[121 K] * [x-ray]: economy: strings[15798 K], smem[0 K] * Log file has been saved successfully! $ LA_DBG:[105247] level_weathers:presets level_weathers $ LA_DBG:[105247] level_weathers:r3 active $ LA_DBG:[105247] level_weathers:WeatherManager:__init: r2_active = false : 07:51:10 $ LA_DBG:[105247] level_weathers:not has sav $ LA_DBG:[105247] level_weathers:activating $ LA_DBG:[105247] level_weathers:starting timer $ LA_DBG:[105247] level_weathers:current transition: [af_clear]~>[af_clear_to_af_clear_at_07_00] : 07:51:10 ~> 07:51:10 * Log file has been saved successfully! ! item [encyclopedy_mutant_zombie_general] not found!! ! item [encyclopedy_mutant_fracture_general] not found!! $ LA_DBG:[140051] level_weathers:transition = [af_clear_to_af_clear_at_07_00] FATAL ERROR [error]Expression : xml_doc.NavigateToNode(path,index) [error]Function : CUIXmlInit::InitWindow [error]File : ui\UIXmlInit.cpp [error]Line : 84 [error]Description : XML node not found [error]Argument 0 : Arsenal_Mod\crosshairs\scope2 [error]Argument 1 : ui\wpn_scopes_16.xml stack trace: 0023:5CB2FAC7 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold() 0023:5C9F1804 xrGame.dll, CDialogHolder::operator=() 0023:5C9F0974 xrGame.dll, CDialogHolder::operator=() 0023:5C9F3628 xrGame.dll, CDialogHolder::operator=() 0023:5C9E37F3 xrGame.dll, CDialogHolder::operator=() 0023:5CDD9D98 xrLua.dll, lua_rawseti() 0023:5D75058B xrCore.dll, xrMemory::mem_free() 0023:5CDE4A10 xrLua.dll, lua_getinfo() 0023:5CDE4C90 xrLua.dll, lua_yield() 0023:5CDD9BD2 xrLua.dll, lua_pcall() 0023:5D91EA53 MSVCR120.dll, _RTDynamicCast() 0023:5D91EA6B MSVCR120.dll, _RTDynamicCast() 0023:5CA1895E xrGame.dll, CDialogHolder::operator=() 0023:5D756C6E xrCore.dll, str_container::dock() 0023:00226D02 XR_3DA.exe, IGame_ObjectPool::create() 0023:00226D59 XR_3DA.exe, IGame_ObjectPool::create()
Siedzę nad tym dobrą godzinkę już i nie wiem o co chodzi. Plik 'wpn_scopes_16' i 'wpn_scopes' siedzą na miejscu, a celowniki dodane przez AM już do nich dopisałem. Same tekstury też siedzą na swoich miejscach. Nie wiem o co może chodzić. Jak to się mawia jestem w czarnej du... pośladkach stalkera
Nawet kombinowałem z przeniesieniem tekstur ze ścieżki 'gamedata/textures/Arsenal_Mod/Crosshairs' do 'gamedata/textures/wpn', ale nic to nie dało niestety. Spróbuję jeszcze raz przejrzeć pliki, może gdzieś ";" brakuje, w co wątpię niestety.