przez modder2 w 14 Gru 2008, 01:16
Îňęđűňčĺ ďîňîęŕ...
* phase time: 179 ms
* phase cmem: 223348 K
* [win32]: free[1269628 K], reserved[236624 K], committed[590836 K]
* [ D3D ]: textures[102122 K]
* [x-ray]: crt heap[223348 K], process heap[197993 K], game lua[22701 K], engine lua[258 K], render[2394 K]
* [x-ray]: economy: strings[50916 K], smem[33625 K]
Çŕăđóçęŕ ôîđěű îáúĺęňîâ...
* phase time: 2811 ms
* phase cmem: 244090 K
* [win32]: free[1248884 K], reserved[236624 K], committed[611580 K]
* [ D3D ]: textures[102122 K]
* [x-ray]: crt heap[244090 K], process heap[197993 K], game lua[22701 K], engine lua[258 K], render[2394 K]
* [x-ray]: economy: strings[50916 K], smem[33625 K]
Çŕăđóçęŕ řĺéäĺđîâ...
* phase time: 893 ms
* phase cmem: 244942 K
* [win32]: free[1253064 K], reserved[237420 K], committed[606604 K]
* [ D3D ]: textures[102122 K]
* [x-ray]: crt heap[244942 K], process heap[197889 K], game lua[22701 K], engine lua[262 K], render[2394 K]
* [x-ray]: economy: strings[50929 K], smem[33625 K]
Çŕăđóçęŕ ăĺîěĺňđčč...
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65525 verts, 2047 Kb
* [Loading VB] 65525 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65514 verts, 2047 Kb
* [Loading VB] 65495 verts, 2046 Kb
* [Loading VB] 65513 verts, 2047 Kb
* [Loading VB] 42548 verts, 1329 Kb
* [Loading VB] 12436 verts, 388 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 955236 indices, 1865 Kb
* phase time: 2036 ms
* phase cmem: 244949 K
* [win32]: free[1208868 K], reserved[237028 K], committed[651192 K]
* [ D3D ]: textures[102122 K]
* [x-ray]: crt heap[244949 K], process heap[242436 K], game lua[22701 K], engine lua[262 K], render[2394 K]
* [x-ray]: economy: strings[50930 K], smem[33625 K]
Çŕăđóçęŕ áŕçű ďđîńňđŕíńňâ...
* phase time: 341 ms
* phase cmem: 245877 K
* [win32]: free[1208816 K], reserved[237028 K], committed[651244 K]
* [ D3D ]: textures[102122 K]
* [x-ray]: crt heap[245877 K], process heap[242438 K], game lua[22701 K], engine lua[262 K], render[2394 K]
* [x-ray]: economy: strings[50930 K], smem[33625 K]
Çŕăđóçęŕ äĺňŕëüíűő îáúĺęňîâ...
* phase time: 176 ms
* phase cmem: 245877 K
* [win32]: free[1208816 K], reserved[237028 K], committed[651244 K]
* [ D3D ]: textures[102122 K]
* [x-ray]: crt heap[245877 K], process heap[242438 K], game lua[22701 K], engine lua[262 K], render[2394 K]
* [x-ray]: economy: strings[50930 K], smem[33625 K]
Çŕăđóçęŕ ńĺęňîđîâ č ďîđňŕëîâ...
WARNING: Occlusion map 'i:\s.t.a.l.k.e.r\gamedata\levels\l12u_sarcofag\level.hom' not found.
* phase time: 179 ms
* phase cmem: 245883 K
* [win32]: free[1208816 K], reserved[237028 K], committed[651244 K]
* [ D3D ]: textures[102122 K]
* [x-ray]: crt heap[245883 K], process heap[242438 K], game lua[22701 K], engine lua[262 K], render[2394 K]
* [x-ray]: economy: strings[50930 K], smem[33625 K]
Çŕăđóçęŕ ČČ îáúĺęňîâ...
- Loading music tracks from 'l12u_sarcofag_musics'...
* phase time: 332 ms
* phase cmem: 245909 K
* [win32]: free[1211440 K], reserved[237028 K], committed[648620 K]
* [ D3D ]: textures[102122 K]
* [x-ray]: crt heap[245909 K], process heap[242438 K], game lua[22701 K], engine lua[262 K], render[2394 K]
* [x-ray]: economy: strings[50930 K], smem[33625 K]
Ęëčĺíň: Ńîçäŕíčĺ...
- Game configuring : Started
- Game configuring : Finished
* phase time: 201 ms
* phase cmem: 248450 K
* [win32]: free[1211440 K], reserved[234364 K], committed[651284 K]
* [ D3D ]: textures[102122 K]
* [x-ray]: crt heap[248450 K], process heap[242438 K], game lua[22711 K], engine lua[262 K], render[2394 K]
* [x-ray]: economy: strings[50930 K], smem[33625 K]
Çŕăđóçęŕ ňĺęńňóđ...
* t-report - base: 723, 119991 K
* t-report - lmap: 10, 10241 K
***FATAL***: Too many lmap-textures (limit: 8 textures or 32M).
Reduce pixel density (worse) or use more vertex lighting (better).
* phase time: 3044 ms
* phase cmem: 248450 K
* [win32]: free[1197056 K], reserved[223260 K], committed[676772 K]
* [ D3D ]: textures[130232 K]
* [x-ray]: crt heap[248450 K], process heap[272744 K], game lua[22711 K], engine lua[262 K], render[2394 K]
* [x-ray]: economy: strings[50930 K], smem[33625 K]
Ęëčĺíň: Ńčíőđîíčçŕöč˙...
* phase time: 182 ms
* phase cmem: 248440 K
* [win32]: free[1197056 K], reserved[223272 K], committed[676760 K]
* [ D3D ]: textures[130232 K]
* [x-ray]: crt heap[248440 K], process heap[272744 K], game lua[22711 K], engine lua[262 K], render[2394 K]
* [x-ray]: economy: strings[50930 K], smem[33625 K]
* MEMORY USAGE: 251068 K
- Disconnect
- Destroying level
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
Input: 1
Config-file [c:\documents and settings\all users\dokumenty\stalker-shoc\user.ltx] saved successfully
Destroying Direct3D...
* RM_Dump: textures : 1
* : 1: ui\ui_icon_equipment
* RM_Dump: rtargets : 0
* RM_Dump: rtargetsc : 0
* RM_Dump: vs : 1
* : 1: null
* RM_Dump: ps : 1
* : 1: null
* RM_Dump: dcl : 0
* RM_Dump: states : 1
* RM_Dump: tex_list : 1
* RM_Dump: matrices : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes : 1
* RM_Dump: v_elements: 1
* RM_Dump: v_shaders : 1
refCount:pBaseZB 1
refCount:pBaseRT 1
DeviceREF: 3
to chyba ktores z tego...