





















* phase time: 156 ms
* phase cmem: 225054 K
SERWER: Wczytywanie symulatora Alife...
* phase time: 23 ms
* phase cmem: 225054 K
Wczytywanie zapisanej gry "rrwww.sav"...
* Loading spawn registry...
* 8641 spawn points are successfully loaded
* Loading objects...
* 17689 objects are successfully loaded
* Game rrwww is successfully loaded from file 'c:\users\public\documents\stalker-shoc\savedgames\rrwww.sav' (4.616s)
* phase time: 4615 ms
* phase cmem: 226928 K
SERVER: Łączenie...
* phase time: 19 ms
* phase cmem: 226928 K
KLIENT: Synchronizacja...
* phase time: 17 ms
* phase cmem: 226928 K
* [win32]: free[1176952 K], reserved[130088 K], committed[790048 K]
* [ D3D ]: textures[48185 K]
* [x-ray]: crt heap[226928 K], process heap[7216 K], game lua[21449 K], engine lua[221 K], render[2438 K]
* [x-ray]: economy: strings[80004 K], smem[28215 K]
* MEMORY USAGE: 228707 K
sv reject. id_parent [46094][grenade_f1:grenade_f146094] id_entity [22568][grenade_f1:grenade_f1] [480282]
Destroying local grenade[46094][480293]
sv destroy object [46094][grenade_f1:grenade_f146094] [480293]
sv reject. id_parent [0][actor:single_player] id_entity [46094][grenade_f1:grenade_f146094] [480293]
sv reject. id_parent [0][actor:single_player] id_entity [46094][NOTFOUND] [480294]
FATAL ERROR
[error]Expression : assertion failed
[error]Function : xrServer::Process_event_reject
[error]File : E:\stalker\sources\trunk\xr_3da\xrGame\xrServer_process_event_reject.cpp
[error]Line : 12
[error]Description : e_parent && e_entity- Destroying level
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
Input: 1
Config-file [c:\users\public\documents\stalker-shoc\user.ltx] saved successfully
Destroying Direct3D...
* RM_Dump: textures : 0
* RM_Dump: rtargets : 0
* RM_Dump: rtargetsc : 0
* RM_Dump: vs : 0
* RM_Dump: ps : 0
* RM_Dump: dcl : 0
* RM_Dump: states : 0
* RM_Dump: tex_list : 0
* RM_Dump: matrices : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes : 0
* RM_Dump: v_elements: 0
* RM_Dump: v_shaders : 0
refCount:pBaseZB 1
refCount:pBaseRT 1
DeviceREF: 1






































Powróć do Pytania i odpowiedzi
Użytkownicy przeglądający to forum: Brak zarejestrowanych użytkowników oraz 0 gości