ph_snd_themes["music"] = { "characters_voice\\scenario\\megafon\\megafon_music_1",
"characters_voice\\scenario\\megafon\\megafon_music_2",
"characters_voice\\scenario\\megafon\\megafon_music_3"
ph_snd_themes["radio_music"] = {"characters_voice\\scenario\\bar\\radio_music\\radio_music_1"}
ph_snd_themes["radio_music"] = {"characters_voice\\scenario\\bar\\radio_music\\radio_music_1" "characters_voice\\scenario\\bar\\radio_music\\XXXXX",
---------------------------------------------------------------------------------------------------------------------
-- Ńőĺěŕ îçâó÷ęč
-- ŕâňîđ: Äčäĺíęî Đóńëŕí (Stohe)
-- update: ×óăŕé Ŕëĺęńŕíäđ (Chugai)
----------------------------------------------------------------------------------------------------------------------
nstl = 64
snd_ini = ini_file("misc\\script_sound.ltx")
theme = {}
ph_snd_themes = {}
ph_snd_themes["music"] = { "characters_voice\\scenario\\megafon\\megafon_music_1",
"characters_voice\\scenario\\megafon\\megafon_music_2",
"characters_voice\\scenario\\megafon\\megafon_music_3"
}
ph_snd_themes["humor"] = { "characters_voice\\scenario\\escape\\comandir_megafon_1",
"characters_voice\\scenario\\escape\\comandir_megafon_2",
"characters_voice\\scenario\\escape\\comandir_megafon_3",
"characters_voice\\scenario\\escape\\comandir_megafon_4",
"characters_voice\\scenario\\escape\\comandir_megafon_5",
"characters_voice\\scenario\\escape\\comandir_megafon_6",
"characters_voice\\scenario\\escape\\comandir_megafon_7",
"characters_voice\\scenario\\escape\\comandir_megafon_8",
"characters_voice\\scenario\\escape\\comandir_megafon_9",
"characters_voice\\scenario\\escape\\comandir_megafon_10",
"characters_voice\\scenario\\escape\\comandir_megafon_11",
"characters_voice\\scenario\\escape\\comandir_megafon_12",
"characters_voice\\scenario\\escape\\comandir_megafon_13",
"characters_voice\\scenario\\escape\\comandir_megafon_14",
"characters_voice\\scenario\\escape\\comandir_megafon_15",
"characters_voice\\scenario\\escape\\comandir_megafon_16",
"characters_voice\\scenario\\escape\\comandir_megafon_17"
}
ph_snd_themes["epic"] = { "characters_voice\\scenario\\escape\\megafon_1",
"characters_voice\\scenario\\escape\\megafon_2",
"characters_voice\\scenario\\escape\\megafon_3",
"characters_voice\\scenario\\escape\\megafon_4"
}
ph_snd_themes["alarm1"] = { "characters_voice\\scenario\\megafon\\megafon_alarm_1",
"characters_voice\\scenario\\megafon\\megafon_alarm_10",
"characters_voice\\scenario\\megafon\\megafon_alarm_11",
"characters_voice\\scenario\\megafon\\megafon_alarm_12",
"characters_voice\\scenario\\megafon\\megafon_alarm_13"
}
ph_snd_themes["alarm2"] = { "characters_voice\\scenario\\megafon\\megafon_alarm_2",
"characters_voice\\scenario\\megafon\\megafon_alarm_3",
"characters_voice\\scenario\\megafon\\megafon_alarm_4",
"characters_voice\\scenario\\megafon\\megafon_alarm_5",
"characters_voice\\scenario\\megafon\\megafon_alarm_6"
}
ph_snd_themes["siren"] = { "ambient\\siren2" }
ph_snd_themes["bomb"] = {"detectors\\bomb_timer"}
ph_snd_themes["detector"] = {"detectors\\da-2_beep1"}
ph_snd_themes["radio_music"] = {"characters_voice\\scenario\\bar\\radio_music\\radio_music_1"}
ph_snd_themes["dolg_speech"] = {[[characters_voice\scenario\bar\barman_megafon\megaphone_barman_1]],
[[characters_voice\scenario\bar\barman_megafon\megaphone_barman_2]],
[[characters_voice\scenario\bar\dolg_megafon\mega_duty_propaganda_1]],
[[characters_voice\scenario\bar\dolg_megafon\mega_duty_propaganda_2]],
[[characters_voice\scenario\bar\dolg_megafon\mega_duty_propaganda_3]],
[[characters_voice\scenario\bar\dolg_megafon\mega_duty_propaganda_4]],
[[characters_voice\scenario\bar\dolg_megafon\mega_duty_propaganda_5]],
[[characters_voice\scenario\megafon\megafon_music_1]],
[[characters_voice\scenario\megafon\megafon_music_2]],
[[characters_voice\scenario\megafon\megafon_music_3]]}
ph_snd_themes["dolg_alarm"] = {[[characters_voice\scenario\bar\dolg_megafon\megaphone_duty_alarm]]}
ph_snd_themes["dolg_megafon_1_hit"] = {[[characters_voice\scenario\bar\dolg_megafon\duty_gunfire_mega_1]]}
ph_snd_themes["dolg_megafon_2_hit"] = {[[characters_voice\scenario\bar\dolg_megafon\duty_gunfire_mega_2]]}
ph_snd_themes["dolg_megafon_kill"] = {[[characters_voice\scenario\bar\dolg_megafon\duty_gunfire_mega_3]]}
ph_snd_themes["arena_introduce_pseudodog"] = {[[characters_voice\scenario\bar\arena_megafon\mega_arena_pseudodog]]}
ph_snd_themes["arena_introduce_snork"] = {[[characters_voice\scenario\bar\arena_megafon\mega_arena_snork]]}
ph_snd_themes["arena_introduce_bloodsucker"]= {[[characters_voice\scenario\bar\arena_megafon\mega_arena_bloodsucker]]}
ph_snd_themes["arena_introduce_burer"] = {[[characters_voice\scenario\bar\arena_megafon\mega_arena_burer]]}
ph_snd_themes["arena_introduce_savage"] = {[[characters_voice\scenario\bar\arena_megafon\mega_arena_zver]]}
ph_snd_themes["arena_actor_afraid"] = {[[characters_voice\scenario\bar\arena_megafon\mega_arena_coward]]}
ph_snd_themes["arena_fight_begin"] = {[[characters_voice\scenario\bar\arena_megafon\mega_arena_start]]}
ph_snd_themes["arena_fight_victory"] = {[[characters_voice\scenario\bar\arena_megafon\mega_arena_win_1]]}
ph_snd_themes["arena_fight_victory_notime"] = {[[characters_voice\scenario\bar\arena_megafon\mega_arena_win_2]]}
ph_snd_themes["arena_fight_lose"] = {[[characters_voice\scenario\bar\arena_megafon\mega_arena_out_of_time_win]]}
ph_snd_themes["arena_fight_death"] = {[[characters_voice\scenario\bar\arena_megafon\mega_arena_dead]]}
ph_snd_themes["bar_start_megafon"] = {[[characters_voice\scenario\bar\barman_megafon\megaphone_barman_1]],
[[characters_voice\scenario\bar\barman_megafon\megaphone_barman_2]],
[[characters_voice\scenario\bar\dolg_megafon\mega_duty_propaganda_1]],
[[characters_voice\scenario\bar\dolg_megafon\mega_duty_propaganda_2]]}
ph_snd_themes["mon_monolith_damaged"] = {[[characters_voice\scenario\sarcofag\monolith_damaged]]}
ph_snd_themes["mon_monolith_heavy_damaged"] = {[[characters_voice\scenario\sarcofag\monolith_heavy_damaged]]}
ph_snd_themes["mon_monolith_alarm"] = {[[characters_voice\scenario\sarcofag\monolith_alarm]]}
ph_snd_themes["mon_monolith_recharged"] = {[[characters_voice\scenario\sarcofag\monolith_recharged]]}
ph_snd_themes["sar_monolith_call"] = {[[characters_voice\scenario\sarcofag\monolith_call_1]],
[[characters_voice\scenario\sarcofag\monolith_call_2]],
[[characters_voice\scenario\sarcofag\monolith_call_3]],
[[characters_voice\scenario\sarcofag\monolith_call_4]],
[[characters_voice\scenario\sarcofag\monolith_call_5]],
[[characters_voice\scenario\sarcofag\monolith_call_6]],
[[characters_voice\scenario\sarcofag\monolith_call_7]]}
ph_snd_themes["gar_seryi_shooting"] = {[[characters_voice\scenario\garbage\distance_shooting]]}
ph_snd_themes["gar_seryi_shooting_2"] = {[[characters_voice\scenario\bandits\bandit_replic_2]]}
ph_snd_themes["aes_battle1"] = {"ambient\\battle_1"}
ph_snd_themes["aes_battle2"] = {"ambient\\battle_2"}
ph_snd_themes["gar_bandits_seryi"] = {[[characters_voice\scenario\garbage\grey_bandit_1]],
[[characters_voice\scenario\garbage\grey_bandit_2]],
[[characters_voice\scenario\garbage\grey_bandit_3]],
[[characters_voice\scenario\garbage\grey_bandit_4]],
[[characters_voice\scenario\garbage\grey_bandit_5]]}
ph_snd_themes["radar_drone"] = {"ambient\\radar_1"}
ph_snd_themes["radar_thunder"] = {"ambient\\radar_2"}
ph_snd_themes["radar_sparks"] = {"ambient\\radarsparks_1"}
ph_snd_themes["aes_teleport"] = {"anomaly\\teleport_incoming"}
ph_snd_themes["yan_antenna"] = {{"characters_voice\\scenario\\yantar\\psy_voices_1"}} --' Ńňĺđĺî
ph_snd_themes["radar_meh_on"] = {"ambient\\cooling_run"}
ph_snd_themes["radar_meh_off"] = {"ambient\\cooling_stop"}
ph_snd_themes["system_message_1"] = {[[characters_voice\scenario\yantar\system_message_1]]}
ph_snd_themes["system_message_2"] = {[[characters_voice\scenario\yantar\system_message_2]]}
ph_snd_themes["system_message_3"] = {[[characters_voice\scenario\yantar\system_message_3]]}
ph_snd_themes["system_message_4"] = {[[characters_voice\scenario\yantar\system_message_4]]}
ph_snd_themes["system_message_5"] = {[[characters_voice\scenario\yantar\system_message_5]]}
ph_snd_themes["agro_test"] = {[[weapons\grenade1]]}
ph_snd_themes["bar_arena_public"] = {"characters_voice\\scenario\\bar\\arena_public\\new_arena_public_1",
"characters_voice\\scenario\\bar\\arena_public\\new_arena_public_1",
"characters_voice\\scenario\\bar\\arena_public\\new_arena_public_2",
"characters_voice\\scenario\\bar\\arena_public\\new_arena_public_3",
"characters_voice\\scenario\\bar\\arena_public\\new_arena_public_4",
"characters_voice\\scenario\\bar\\arena_public\\new_arena_public_5",
"characters_voice\\scenario\\bar\\arena_public\\new_arena_public_6",
"characters_voice\\scenario\\bar\\arena_public\\new_arena_public_7",
"characters_voice\\scenario\\bar\\arena_public\\new_arena_public_8",
"characters_voice\\scenario\\bar\\arena_public\\new_arena_public_9"
}
ph_snd_themes["bar_arena_public_death"] = {"ambient\\arena\\crowd_wave_1",
"ambient\\arena\\crowd_wave_2",
"ambient\\arena\\crowd_wave_3"
}
ph_snd_themes["bar_arena_fight_1"] = {"characters_voice\\scenario\\bar\\arena_sound\\bar_fight_1_ready"}
ph_snd_themes["bar_arena_fight_1_end"] = {"characters_voice\\scenario\\bar\\arena_sound\\bar_fight_1_finish"}
ph_snd_themes["bar_arena_fight_2"] = {"characters_voice\\scenario\\bar\\arena_sound\\bar_fight_2_ready"}
ph_snd_themes["bar_arena_fight_2_end"] = {"characters_voice\\scenario\\bar\\arena_sound\\bar_fight_2_finish"}
ph_snd_themes["bar_arena_fight_3"] = {"characters_voice\\scenario\\bar\\arena_sound\\bar_fight_3_ready"}
ph_snd_themes["bar_arena_fight_3_end"] = {"characters_voice\\scenario\\bar\\arena_sound\\bar_fight_3_finish"}
ph_snd_themes["bar_arena_fight_4"] = {"characters_voice\\scenario\\bar\\arena_sound\\bar_fight_4_ready"}
ph_snd_themes["bar_arena_fight_4_end"] = {"characters_voice\\scenario\\bar\\arena_sound\\bar_fight_4_finish"}
ph_snd_themes["bar_arena_fight_5"] = {"characters_voice\\scenario\\bar\\arena_sound\\bar_fight_5_ready"}
ph_snd_themes["bar_arena_fight_5_end"] = {"characters_voice\\scenario\\bar\\arena_sound\\bar_fight_5_finish"}
ph_snd_themes["bar_arena_fight_6"] = {"characters_voice\\scenario\\bar\\arena_sound\\bar_fight_6_ready"}
ph_snd_themes["bar_arena_fight_6_end"] = {"characters_voice\\scenario\\bar\\arena_sound\\bar_fight_6_finish"}
ph_snd_themes["bar_arena_fight_7"] = {"characters_voice\\scenario\\bar\\arena_sound\\bar_fight_7_ready"}
ph_snd_themes["bar_arena_fight_7_end"] = {"characters_voice\\scenario\\bar\\arena_sound\\bar_fight_7_finish"}
ph_snd_themes["bar_arena_fight_8"] = {"characters_voice\\scenario\\bar\\arena_sound\\bar_fight_8_ready"}
ph_snd_themes["bar_arena_fight_8_end"] = {"characters_voice\\scenario\\bar\\arena_sound\\bar_fight_8_finish"}
ph_snd_themes["x18_sound_1"] = {"ambient\\x18\\x18_hit_8"}
ph_snd_themes["x18_sound_2"] = {"ambient\\x18\\x18_metal_2"}
ph_snd_themes["x18_sound_3"] = {"ambient\\x18\\x18_metal_3"}
ph_snd_themes["x18_sound_4"] = {"ambient\\x18\\x18_metal_4"}
ph_snd_themes["x18_sound_5"] = {"ambient\\x18\\x18_metal_5"}
ph_snd_themes["x18_sound_6"] = {"ambient\\x18\\x18_creak_2"}
ph_snd_themes["x18_sound_7"] = {"ambient\\x18\\x18_creak_1"}
ph_snd_themes["x18_sound_8"] = {"ambient\\x18\\x18_hit_7"}
ph_snd_themes["x18_sound_9"] = {"ambient\\x18\\x18_footsteps_2"}
ph_snd_themes["x18_sound_10"] = {"ambient\\x18\\x18_move_4"}
ph_snd_themes["x18_sound_11"] = {"ambient\\x18\\x18_footsteps"}
ph_snd_themes["x18_sound_12"] = {"ambient\\x18\\x18_move_3"}
ph_snd_themes["x16_engine1_run"] = {"ambient\\x16\\x16_engine1_run"}
ph_snd_themes["x16_engine1_stop"] = {"ambient\\x16\\x16_engine1_stop"}
ph_snd_themes["x16_engine2_run"] = {"ambient\\x16\\x16_engine2_run"}
ph_snd_themes["x16_engine2_stop"] = {"ambient\\x16\\x16_engine2_stop"}
ph_snd_themes["x16_hum_2"] = {"ambient\\x16\\x16_hum_2"}
ph_snd_themes["x16_switch_1"] = {"ambient\\x16\\switch_1"}
ph_snd_themes["x16_switch_2"] = {"ambient\\x16\\switch_2"}
ph_snd_themes["x18_firedoor"] = {"anomaly\\fireball_idle"}
ph_snd_themes["mon_poltergeist"] = {"anomaly\\anomaly_gravy_hit1"}
ph_snd_themes["psy_voices"] = {{[[characters_voice\scenario\yantar\psy_voices_1]]}} --' Ńňĺđĺî
ph_snd_themes["heli_explosion"] = {[[weapons\heli_explosion]]}
ph_snd_themes["trader_door_open_start"] = {[[device\door_start]]}
ph_snd_themes["trader_door_close_start"] = {[[device\door_closing]]}
ph_snd_themes["trader_door_close_stop"] = {[[device\door_stop]]}
ph_snd_themes["trader_door_locked"] = {[[device\door_locked]]}
ph_snd_themes["trader_door_unlock"] = {[[device\door_servomotor]]}
ph_snd_themes["wood_small_open"] = {[[device\wood_small_open]]}
ph_snd_themes["wood_small_close_start"] = {[[device\wood_small_close_start]]}
ph_snd_themes["wood_small_close_stop"] = {[[device\wood_small_close_stop]]}
ph_snd_themes["wood_large_open"] = {[[device\wood_large_open]]}
ph_snd_themes["wood_large_close_start"] = {[[device\wood_large_close_start]]}
ph_snd_themes["wood_large_close_stop"] = {[[device\wood_large_close_stop]]}
ph_snd_themes["metal_small_open"] = {[[device\metal_small_open]]}
ph_snd_themes["metal_small_close_start"] = {[[device\metal_small_close_start]]}
ph_snd_themes["metal_small_close_stop"] = {[[device\metal_small_close_stop]]}
-----------------------------------------------------------------------------------------------------------------------------------
-- Theme functions
-----------------------------------------------------------------------------------------------------------------------------------
function weather_class(avail_types, npc)
local type = "weather_good"
if level.rain_factor() < 0.07 then
type = "weather_good"
else
type = "weather_bad"
end
return type
end
function combat_class(avail_types, npc)
if npc:best_enemy() ~= nil or
npc:best_danger() ~= nil
then
return ""
end
return "state"
end
-------------------------------------------------------------------------
-- ÇÂÓĘČ ŃŇŔËĘĹĐÎÂ
-------------------------------------------------------------------------
local sounds_base = stalker_ids.sound_script + 10000
function id()
sounds_base = sounds_base + 1
return sounds_base - 1
end
theme = {
-- ďîăîäŕ
weather = { exec = sound_theme.weather_class,
types = {weather_bad = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
weather_good = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}} }},
-- ńîńňî˙íč˙ ňĺëŕ
state = { exec = sound_theme.combat_class,
types = {state = {min_snd = 60, max_snd = 90, rnd = 25, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}}} },
sleep = {min_snd = 10, max_snd = 15, rnd = 75, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
-- ďđîńüáŕ î ďîěîůč
help = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
help_see = {min_snd = 5, max_snd = 10, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
help_see_tutor = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
help_heavy = {min_snd = 5, max_snd = 10, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
help_thanx = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
wounded_psy = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
wounded_psy_shoot = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
-- îęđčę
hail = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
-- îćčäŕíčĺ
wait = {min_snd = 7, max_snd = 10, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
-- speech
speech = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
speech1 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
-- óăđîçű
threat_weap = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
threat_back = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
threat_stop = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
-- đĺŕęöčč
-- reac_hear = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
reac_see = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
-- reac_crps_monstr = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
-- reac_crps_enemy = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
-- reac_crps_neutral = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
-- reac_crps_friend = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
reac_nothing = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
reac_box = {min_snd = 1, max_snd = 2, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
reac_music = {min_snd = 1, max_snd = 2, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
reac_joke = {min_snd = 1, max_snd = 2, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
-- áîëňîâí˙
talk_hello = {min_snd = 5, max_snd = 7, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
talk_hello_friend = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
talk_bye = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
talk_accept = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
talk_reject = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
talk_abuse = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
-- đĺŕęöčč íŕ ţçŕíčĺ
use_yes_fight = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
use_yes_sleep = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
use_yes_kamp = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
use_yes_default = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
use_no_fight = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
use_no_sleep = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
use_no_weapon = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
use_no_default = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
use_abuse = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
-- áîé
fight_attack = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
zombied_fight_attack = {min_snd = 5, max_snd = 10,rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
fight_search = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
fight_enemy = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
-- ňîđăîâë˙
trade_yes = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
trade_no = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
-- čăđŕ íŕ ăóáíîé ăŕđěîřęĺ
intro_music = {min_snd = 3, max_snd = 5, rnd = 25, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
harmonica = {min_snd = 3, max_snd = 5, rnd = 25, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
-- čăđŕ íŕ ăčňŕđĺ
guitar = {min_snd = 3, max_snd = 5, rnd = 25, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
-- řóňęč, ďđčáŕóňęč
intro_joke = {min_snd = 3, max_snd = 5, rnd = 25, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
joke = {min_snd = 3, max_snd = 5, rnd = 25, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
-- Čńňîđčč
story_01 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {},
depence = { [2] = {theme = "story_reac_cool_info", min = 1, max = 1},
[3] = {theme = "story_reac_continue", min = 2, max = 3},
[5] = {theme = "story_reac_laughter", type = "all"}}},
story_02 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {},
depence = { [2] = {theme = "story_reac_yes", min = 1, max = 2},
[3] = {theme = "story_reac_continue", min = 1, max = 1},
[4] = {theme = "story_reac_action_right", min = 1, max = 1},
[5] = {theme = "story_reac_cool_teller", min = 1, max = 1},
[6] = {theme = "story_reac_continue", min = 1, max = 1},
[7] = {theme = "story_reac_belief_story, story_reac_final_happy, story_reac_yes", min = 2, max = 4}}},
story_03 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {},
depence = { [1] = {theme = "story_reac_continue", min = 1, max = 1},
[2] = {theme = "story_reac_final_tragic", min = 1, max = 1},
[3] = {theme = "story_reac_belief_story", min = 2, max = 3}}},
story_04 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {},
depence = { [1] = {theme = "story_reac_continue", min = 1, max = 1},
[2] = {theme = "story_reac_final_tragic", min = 1, max = 1},
[3] = {theme = "story_reac_belief_story", min = 2, max = 3}}},
story_05 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {},
depence = { [1] = {theme = "story_reac_advice_sceptic, story_reac_advice_support", min = 1, max = 1}}},
story_06 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {},
depence = { [2] = {theme = "story_reac_continue", min = 1, max = 1},
[3] = {theme = "story_reac_cool_teller", min = 1, max = 1},
[4] = {theme = "story_reac_action_right", min = 1, max = 1},
[5] = {theme = "story_reac_yes", min = 1, max = 1},
[6] = {theme = "story_reac_disbelief_teller, story_reac_belief_story", min = 2, max = 3},
[7] = {theme = "story_reac_cool_teller", min = 1, max = 1},
[8] = {theme = "story_reac_wonder", min = 1, max = 1},
[9] = {theme = "story_reac_disbelief_story, story_reac_belief_story, story_reac_yes", min = 2, max = 4}}},
legend_01 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {},
depence = { [1] = {theme = "story_reac_doubt", min = 1, max = 1},
[2] = {theme = "story_reac_wonder, story_reac_disbelief_story", min = 1, max = 1},
[3] = {theme = "story_reac_yes", min = 2, max = 3},
[4] = {theme = "story_reac_yes, story_reac_belief_story", min = 2, max = 4}}},
legend_02 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {},
depence = { [1] = {theme = "story_reac_doubt", min = 1, max = 1},
[2] = {theme = "story_reac_disbelief_story", min = 1, max = 1},
[3] = {theme = "story_reac_wonder", min = 1, max = 1},
[4] = {theme = "story_reac_laughter", min = 1, max = 1},
[5] = {theme = "story_reac_yes, story_reac_belief_story", min = 2, max = 4}}},
legend_03 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {},
depence = { [1] = {theme = "story_reac_cool_info", min = 1, max = 1},
[2] = {theme = "story_reac_yes, story_reac_doubt", min = 2, max = 4}}},
legend_04 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {},
depence = { [1] = {theme = "story_reac_fear", min = 1, max = 1},
[2] = {theme = "story_reac_yes, story_reac_belief_story", min = 2, max = 4}}},
legend_05 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {},
depence = { [1] = {theme = "story_reac_yes", min = 2, max = 3},
[2] = {theme = "story_reac_doubt", min = 1, max = 1},
[3] = {theme = "story_reac_disbelief_story, story_reac_belief_story", min = 2, max = 4}}},
story_reac_action_right = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
story_reac_action_wrong = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
story_reac_advice_sceptic = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
story_reac_advice_support = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
story_reac_belief_story = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
story_reac_continue = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
story_reac_cool_info = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
story_reac_cool_teller = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
story_reac_disbelief = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
story_reac_disbelief_story = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
story_reac_disbelief_teller = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
story_reac_doubt = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
story_reac_fear = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
story_reac_final_happy = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
story_reac_final_tragic = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
story_reac_laughter = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
story_reac_old_story = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
story_reac_uncertain = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
story_reac_wonder = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
story_reac_yes = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
-- ÓÍČĘŔËÜÍŰĹ ŇĹĚŰ
-- Escape
esc_tolik_help = {min_snd = 7, max_snd = 10, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
esc_guard_camp = {min_snd = 7, max_snd = 10, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
esc_factory_raid = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
esc_factory_attack = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
esc_factory_victory = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
esc_factory_go = {min_snd = 3, max_snd = 7, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
esc_fox_alert = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
esc_tolik_to_wolf = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
esc_tolik_to_lager = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
esc_tolik_thanks = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
esc_wolf_thanks = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
esc_wolf_say_thanks = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
esc_lager_killer = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
esc_fanat_dialog = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
esc_fanat_ready = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
esc_direction_fire = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
esc_bridge_soldiers = {min_snd = 10, max_snd = 25, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
esc_bandit_shustryi = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
esc_shustryi_help = {min_snd = 5, max_snd = 15, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
esc_wolf_radio = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
esc_wolf_radio_1 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
esc_petruha_raport = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
esc_petruha_raport_radio = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
esc_petruha_call = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
esc_fox_thanks = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
esc_shustryi_thanks = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
-- Garbage DramMoment
gar_dm_bandit_backoff1 = {min_snd = 5, max_snd = 8, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
gar_dm_bandit_backoff2 = {min_snd = 5, max_snd = 8, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
gar_dm_bandit_demand = {min_snd = 8, max_snd = 10, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
gar_dm_newbie_no_money = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
gar_dm_newbie_help_me = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
gar_dm_newbie_thank_you = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
gar_hellcar_alarm = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
gar_hellcar_ambush = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
gar_bandits_seryi = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
gar_grey_grey = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
gar_seryi_see_actor = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
gar_dolg_blokpost = {min_snd = 10, max_snd = 25, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
gar_direction_fire = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
gar_hellcar_to_battle = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
gar_hellcar_victory = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
-- DarkValley
val_prisoner_captive_help_me = {min_snd = 6, max_snd = 10, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
val_prisoner_captive_come_here = {min_snd = 4, max_snd = 7, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
val_prisoner_captive_open = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
val_prisoner_captive_thanx = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
val_rob_leader_call = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
val_rob_leader_jeer = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
val_rob_guard_jeer = {min_snd = 6, max_snd = 10, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
--val_gate_soldiers = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
--val_chase_soldiers = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
--val_opendoor_soldier = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
val_escort_guards = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
val_escort_captive_phrase1 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
val_escort_captive_phrase2 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
val_escort_captive_phrase3 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
val_escort_nap1_phrase1 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
val_escort_nap1_phrase2 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
val_escort_nap1_phrase3 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
val_escort_nap1_phrase4 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
val_escort_nap1_phrase5 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
val_escort_nap1_phrase6 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
val_escort_nap1_phrase7 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
val_escort_dead = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
val_escort_nap1_go_home = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
val_escort_phrase_invite = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
-- Pripyat
pri_followers_leader_phrase1_1 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
pri_followers_leader_phrase1_2 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
pri_followers_leader_phrase1_3 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
pri_followers_final_phrase1 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
pri_followers_final_phrase2 = {min_snd = 6, max_snd = 9, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
-- DeadCity
cit_doctor_start_dlg = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
cit_doctor_end_dlg = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
cit_jail_guard_sneer = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
cit_base_guard = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
cit_base_guard_talk_to_actor2 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
cit_jail_guard_sleep = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
-- Agroprom
agr_factory_soldiers = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
-- desertir
agr_dont_shoot = {min_snd = 5, max_snd = 10, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
agr_desertir_spam = {min_snd = 5, max_snd = 10, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
agr_stalker_help_1 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
agr_stalker_help_2 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
agr_stalker_help_3 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
agr_stalker_help_4 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
agr_krot_thanks_2 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
agr_krot_fear = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
agr_doctor_1 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
-- Radar
-- Bar Rostok Duty Guards
bar_dolg_base_guard_backoff = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
bar_dolg_base_guard_no_talk = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
bar_bar_osvedomitel_hello = {min_snd = 15, max_snd = 15, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
bar_bar_barmen_hello = {min_snd = 2, max_snd = 15, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
bar_bar_barmen_hello_room = {min_snd = 10, max_snd = 15, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
bar_dolg_leader_hello = {min_snd = 10, max_snd = 15, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
-- Bar dolg guard
bar_dolg_guard_stop = {min_snd = 15, max_snd = 20, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
bar_guard_prohodi = {min_snd = 7, max_snd = 20, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
bar_dolg_guard_busy = {min_snd = 7, max_snd = 20, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
-- Bar dolg hangar bridge
bar_dolg_hangar_bridge_hello = {min_snd = 16, max_snd = 25, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
bar_guard_enter = {min_snd = 6, max_snd = 10, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
bar_guard_stop = {min_snd = 6, max_snd = 10, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
-- Bar dolg Petrenko
bar_dolg_petrenko_hello = {min_snd = 3, max_snd = 15, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
-- Bar psyh
bar_psycho_pain = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
bar_psycho_goodluck = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
bar_barman_psycho = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
bar_arena_public = {min_snd = 5, max_snd = 7, rnd = 80, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
-- Rostok volkodav
rostok_volkodav_talk_1 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
rostok_volkodav_talk_2 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
rostok_volkodav_assistant_talk_1 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
rostok_volkodav_assistant_talk_2 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
rostok_volkodav_assistant_talk_3 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
-- Rostok kruglov
rostok_kruglov_help_1 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
rostok_kruglov_help_2 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
rostok_kruglov_help_3 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
rostok_kruglov_help_4 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
rostok_kruglov_help_5 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
rostok_kruglov_help_6 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
rostok_kruglov_torrid = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
kruglov_stop_enemy_1 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
kruglov_stop_enemy_2 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
--yantar sounds
yantar_professor_idle = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
yantar_professor_to_kruglov_1 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
yantar_professor_to_kruglov_2 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
yantar_kruglov_to_professor_1 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
yantar_kruglov_to_professor_2 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
yantar_kruglov_to_actor = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
yantar_dream_talk_1 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
yantar_dream_talk_2 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
yantar_dream_talk_3 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
yantar_professor_talk_1 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
yantar_professor_radiation_quest_1 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
yantar_professor_radiation_quest_2 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
yantar_kruglov_radiation_quest_1 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
yantar_kruglov_radiation_quest_2 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
yantar_kruglov_radiation_quest_3 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
yantar_kruglov_radiation_quest_4 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
yantar_kruglov_radiation_quest_5 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
yantar_kruglov_radiation_quest_6 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
yantar_kruglov_radiation_quest_7 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
yantar_kruglov_radiation_quest_8 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
yantar_kruglov_radiation_quest_9 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
yantar_kruglov_radiation_quest_10 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
yantar_professor_brain_quest_bad_1 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
yantar_professor_brain_quest_bad_2 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
yantar_professor_brain_quest_good_1 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
yantar_professor_brain_quest_good_2 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
yantar_professor_brain_quest_good_3 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
yantar_probe_1 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
yantar_probe_2 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
yantar_probe_3 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
test_mega_remark = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
-- Brainlab sounds
brainlab_system_message_1 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
brainlab_system_message_2 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
brainlab_system_message_3 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
brainlab_system_message_4 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
brainlab_system_message_5 = {min_snd = 1, max_snd = 1, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
-- Military sounds
mil_max_thanx = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
mil_max_before_collect = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
mil_kolyan = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
mil_max_to_kolyan = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
mil_max_to_tolyan = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
mil_collect_laugh1 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
mil_collect_laugh2 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
mil_collect_laugh3 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
mil_collect_laugh4 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
mil_collect_laugh5 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
mil_collect_phrase1 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
mil_collect_phrase2 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
mil_collect_phrase3 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
mil_collect_phrase4 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
mil_collect_phrase5 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
mil_collect_phrase6 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
mil_collect_phrase7 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
mil_crazy = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
mil_dolg_about_sniper = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
mil_dolg_go_attack = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
mil_freedom_patrol = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
mil_dolg_after_kill1 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
mil_dolg_after_kill2 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
mil_dolg_after_kill3 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
mil_freedom_zoneguard = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
mil_freedom_patrol_base = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
mil_max_khutor_attack = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
mil_guard_to_max = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
mil_lukash_to_guard = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
mil_lukash_to_actor = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
mil_paul_frost = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
mil_dolg_killer = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
mil_dolg_scull = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
mil_max_to_actor = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
mil_collect_phrases = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
mil_pavlik_to_ara = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
mil_ara_to_pavlik = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
mil_ara_ambush = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
mil_hunter1 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
mil_hunter2 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
mil_hunter3 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
mil_dolg_getready = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
mil_dolg_lukash_done = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
mil_freedom_ambush1 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
mil_freedom_ambush2 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
mil_freedom_ambush3 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
mil_freedom_ambush4 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
mil_freedom_ambush5 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
mil_freedom_ambush6 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
mil_freedom_victory1 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
mil_freedom_victory2 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
mil_freedom_victory3 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
mil_freedom_victory4 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
mil_freedom_victory5 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
mil_dolg_before_attack1 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
mil_dolg_before_attack2 = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
mil_dolg_fight = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
mil_dolg_silent = {min_snd = 3, max_snd = 5, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}},
mil_cherep_hi = {min_snd = 1, max_snd = 3, rnd = 100, prior = 5, rnd_id = id(), into_id = id(), max_ids = {}}
}
--' Â ňĺěŕő äë˙ čăđîęŕ číňĺđâŕë çŕäŕĺňń˙ â ěčëëčńĺęóíäŕő!!!
actor_theme = {
level_border_detector = {min_snd = 10, max_snd = 100,
sounds = {xr_sound.get_safe_sound_object([[detectors\geiger_1]]),
xr_sound.get_safe_sound_object([[detectors\geiger_1]]),
xr_sound.get_safe_sound_object([[detectors\geiger_1]]),
xr_sound.get_safe_sound_object([[detectors\geiger_1]]),
xr_sound.get_safe_sound_object([[detectors\geiger_2]]),
xr_sound.get_safe_sound_object([[detectors\geiger_2]]),
xr_sound.get_safe_sound_object([[detectors\geiger_4]]),
xr_sound.get_safe_sound_object([[detectors\geiger_5]]),
xr_sound.get_safe_sound_object([[detectors\geiger_6]]) }}
}
function select_sound_from_ltx(obj, section, ltx)
-- 1. ďđîâĺđęŕ ďî story_id
local c = obj:story_id()
if ltx:line_exist(section, utils.to_str(c)) then
return ltx:r_string(section, utils.to_str(c))
end
-- 2. ďđîâĺđęŕ ďî npc_profile
c = obj:profile_name()
if ltx:line_exist(section, c) then
return ltx:r_string(section, c)
end
-- 3. ďđîâĺđęŕ ďî character_community
c = obj:character_community()
if ltx:line_exist(section, c) then
return ltx:r_string(section, c)
end
-- 4. çŕăđóçęŕ äĺôîëňŕ
if ltx:line_exist(section, "stalker") then
return ltx:r_string(section, "stalker")
else
return nil
end
end
-----------------------------------------------------------------------------------------------------------------------------------
local character_prefix = ""
local default_prefix = "characters_voice\\"
function check_prefix(s)
local flag = string.sub(s, 1, 1)
return flag, string.sub(s, 3)
end
function load_sound(obj)
local k,v = 0,0
-- çŕăđóçęŕ çâóęîâ íŕ îńíîâĺ äŕííűő ltx
function load_sound_from_ltx(obj, name, tbl)
tbl.max_ids[obj:id()] = {}
if snd_ini:section_exist(name.."_rnd") then
local s = select_sound_from_ltx(obj, name.."_rnd", snd_ini)
if s then
local flag, path = check_prefix(s)
if flag == "0" then
character_prefix = obj:sound_prefix()
obj:sound_prefix(default_prefix)
end
--printf("NPC[%s] flag[%s] prefix[%s] path[%s]", obj:name(), flag, obj:sound_prefix(), path)
tbl.max_ids[obj:id()].rnd_max = obj:add_sound(path, nstl, snd_type.talk, 2, 1, tbl.rnd_id)
if flag == "0" then
obj:sound_prefix(character_prefix)
end
end
end
if snd_ini:section_exist(name.."_seq") then
local s = select_sound_from_ltx(obj, name.."_seq", snd_ini)
if s then
local flag, path = check_prefix(s)
if flag == "0" then
character_prefix = obj:sound_prefix()
obj:sound_prefix(default_prefix)
end
--printf("NPC[%s] flag[%s] prefix[%s] path[%s]", obj:name(), flag, obj:sound_prefix(), path)
tbl.max_ids[obj:id()].into_max = obj:add_sound(path, nstl, snd_type.talk, 2, 1, tbl.into_id)
tbl.max_ids[obj:id()].into_cycled = true
if flag == "0" then
obj:sound_prefix(character_prefix)
end
end
end
if snd_ini:section_exist(name.."_single") then
local s = select_sound_from_ltx(obj, name.."_single", snd_ini)
if s then
local flag, path = check_prefix(s)
if flag == "0" then
character_prefix = obj:sound_prefix()
obj:sound_prefix(default_prefix)
end
--printf("NPC[%s] flag[%s] prefix[%s] path[%s]", obj:name(), flag, obj:sound_prefix(), path)
tbl.max_ids[obj:id()].into_max = obj:add_sound(path, nstl, snd_type.talk, 2, 1, tbl.into_id)
tbl.max_ids[obj:id()].into_cycled = false
if flag == "0" then
obj:sound_prefix(character_prefix)
end
end
end
end
function load_theme_sound(npc, tbl)
for k,v in pairs(tbl) do
if v.types == nil then
load_sound_from_ltx(npc, k, v)
else
load_theme_sound(npc, v.types)
end
end
end
load_theme_sound(obj, theme)
-- äĺëŕĺě çŕăîňîâęó â db.sound
db.sound[obj:id()] = {}
---- printf("All sounds loaded for %s, section %s", obj:name(), obj:section())
--- print_table(theme)
end
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