* Detected CPU: Pentium(R) Dual-Core CPU E5400 @ 2.70GHz [GenuineIntel], F6/M7/S10, 3559.00 mhz, 31-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3
* CPU threads: 2
Initializing File System...
using fs-ltx fsgame.ltx
FS: 53565 files cached, 8584Kb memory used.
Init FileSystem 1.280878 sec
Lost Alpha 'xrCore' build 5630, Jul 5 2014
EH: 2C94337ED1210C91CACAF0359300E8AC
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Executing config-script "user.ltx"...
[c:\program files\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry
* [win32]: free[3032168 K], reserved[27412 K], committed[86084 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[16758 K], process heap[16758 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7374 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices DirectSound Software
SOUND: OpenAL: system default SndDevice name is DirectSound Software
SOUND: OpenAL: All available devices:
1. DirectSound Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "c:\program files\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[c:\program files\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "c:\program files\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx"...
[c:\program files\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "c:\program files\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[c:\program files\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
! Unknown command: r2_sun_far
[c:\program files\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
SOUND: Selected device is DirectSound Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:1002]-[device:673E]: AMD Radeon HD 6700 Series
* GPU driver: 8.17.10.1280
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 2540 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVAPI is missing.
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'la_shaders\ufp_blend'
! Version conflict in shader 'particles\add'
! Version conflict in shader 'particles\alpha_add'
! Version conflict in shader 'particles\blend'
! Version conflict in shader 'particles\blend_hard'
! Version conflict in shader 'particles\dark'
! Version conflict in shader 'particles\set'
count of .thm files=1034
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* SSample: 2048x1536
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
compiling shader particle
compiling shader particle
compiling shader particle_distort
- r__tf_aniso 16
- r1_tf_mipbias 0.
compiling shader simple_color
compiling shader portal
compiling shader editor
Script debugger succesfully restarted.
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader effects_gradient_p
compiling shader ecb_fx_gradient
Loading DLL: xrGameSpy.dll
compiling shader yuv2rgb
compiling shader yuv2rgb
* [win32]: free[2792512 K], reserved[55052 K], committed[298100 K]
* [ D3D ]: textures[16 K]
* [x-ray]: crt heap[117217 K], process heap[117217 K], game lua[3475 K], render[254 K]
* [x-ray]: economy: strings[6960 K], smem[0 K]
"c:\program files\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 0 ms
* phase cmem: 122982 K
* phase time: 29 ms
* phase cmem: 117912 K
$ LA_DBG:[6853] Game_Start: Engine v1.3002(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
$ LA_DBG:[6853] level_weathers:initing level_weathers
$ LA_DBG:[6853] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 186 ms
* phase cmem: 123857 K
* phase time: 2 ms
* phase cmem: 123857 K
* Creating new game...
* Loading spawn registry...
FATAL ERROR
[error]Expression : no_assert
[error]Function : CXML_IdToIndex<class CCharacterInfo>::GetById
[error]File : x:\stalker\xray-svn-trunk\xr_3da\xrgame\xml_str_id_loader.h
[error]Line : 115
[error]Description : item [forg_dolg_wounded2] not found!!
stack trace:
001B:55B446EA xrCore.dll, xrDebug::fail()
001B:54BCB686 xrGame.dll, xrFactory_Create()
001B:557A7570 xrLua.dll, luabind::detail::class_rep::convert_to()
001B:54BC8244 xrGame.dll, xrFactory_Create()
001B:549514CC xrGame.dll, CDialogHolder::operator=()
001B:5495C09C xrGame.dll, CDialogHolder::operator=()



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