Problem przy rozmowie z Barmanem

Regulamin forum
Przy zadawaniu pytania związanego z problemem dotyczącym gry, prosimy o podawanie treści całego loga błędu.
Lokalizacja logów:
X:\S.T.A.L.K.E.R. - Lost Alpha\appdata\logs

Logi tagujemy w [ CODE ][/ CODE ].

Problem przy rozmowie z Barmanem

Postprzez ramirez12 w 03 Sie 2014, 20:20

Kolejny problem , wywala mnie do windowsa w momencie jak chcę porozmawiać z barmanem po tym jak ten koleś z grzechu robił w barze zadymę i zwiną Pietrence deszyfrator

przesyłam całego loga bo nie znam się na tym i nie wiem co jest z niego ważne a co nie

Kod: Zaznacz wszystko
* Detected CPU: AMD Phenom(tm) 9650 Quad-Core Processor [AuthenticAMD], F15/M2/S3, 2310.00 mhz, 74-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3
* CPU threads: 4

Initializing File System...
using fs-ltx fsgame.ltx
FS: 53583 files cached, 8007Kb memory used.
Init FileSystem 2.115322 sec
Lost Alpha 'xrCore' build 5630, Jul  5 2014

EH: 00805548CA869E992625B2B99EC003D6

Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Executing config-script "user.ltx"...
[f:\gry\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry
* [win32]: free[4053584 K], reserved[51740 K], committed[88916 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[17264 K], process heap[17264 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7381 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices DirectSound Software
SOUND: OpenAL: system  default SndDevice name is DirectSound Software
SOUND: OpenAL: All available devices:
1. DirectSound Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "f:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[f:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "f:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_default.ltx"...
! Unknown command:  ;please
! Unknown command:  ;aa
[f:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata] successfully loaded.
Executing config-script "f:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[f:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
[f:\gry\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
SOUND: Selected device is DirectSound Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:1002]-[device:9442]: ATI Radeon HD 4800 Series
* GPU driver: 8.17.10.1129
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
*     Texture memory: 2282 M
*          DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVAPI is missing.
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'la_shaders\ufp_blend'
! Version conflict in shader 'particles\add'
! Version conflict in shader 'particles\alpha_add'
! Version conflict in shader 'particles\blend'
! Version conflict in shader 'particles\blend_hard'
! Version conflict in shader 'particles\dark'
! Version conflict in shader 'particles\set'
count of .thm files=1034
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* SSample: 1280x1024
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
compiling shader particle
compiling shader particle
compiling shader particle_distort
- r__tf_aniso 4
- r1_tf_mipbias 0.
compiling shader simple_color
compiling shader portal
compiling shader editor
Script debugger succesfully restarted.
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader effects_gradient_p
compiling shader ecb_fx_gradient
Loading DLL: xrGameSpy.dll
compiling shader yuv2rgb
compiling shader yuv2rgb
* [win32]: free[3765200 K], reserved[93044 K], committed[335996 K]
* [ D3D ]: textures[528 K]
* [x-ray]: crt heap[118068 K], process heap[118068 K], game lua[3477 K], render[222 K]
* [x-ray]: economy: strings[6964 K], smem[0 K]
"f:\gry\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 0 ms
* phase cmem: 124920 K
* phase time: 30 ms
* phase cmem: 120202 K
$ LA_DBG:[11872] Game_Start: Engine v1.3003(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
$ LA_DBG:[11872] level_weathers:initing level_weathers
$ LA_DBG:[11872] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 588 ms
* phase cmem: 124721 K
* phase time: 3 ms
* phase cmem: 124721 K
* Loading spawn registry...
* 23557 spawn points are successfully loaded
* Loading objects...
* 34580 objects are successfully loaded
* Loading Store...
$ LA_DBG:[11872] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[11872] load_storehouse: size=[15]/[3523]bytes : Build=[5529]
$ LA_DBG:[11872] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[11872] Game_Init: Ver=[1.3003] Build=[5529=>5529] MemUsage=[17141.246]kB
$ LA_DBG:[11872] GameTime=[05:13:40] Map(24)=[la05_bar_rostok], MapSaved(20)=[la02_garbage], knowMaps=[7]
* Log file has been saved successfully!
* Game marek_autosave is successfully loaded from file 'f:\gry\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\marek_autosave.sav' (4.691s)
* phase time: 4691 ms
* phase cmem: 184643 K
* phase time: 20 ms
* phase cmem: 184733 K
* client : connection accepted - <>
* phase time: 32 ms
* phase cmem: 184781 K
* phase time: 16 ms
* phase cmem: 184781 K
* phase time: 5735 ms
* phase cmem: 271071 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert_dt
compiling shader vert_dt
compiling shader vert
compiling shader vert
compiling shader add_point
compiling shader vert_point
compiling shader add_spot
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader simple
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader base_lplanes
compiling shader base_lplanes
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader lmap_dt
compiling shader lmap_dt
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader tree_w_dt
compiling shader tree_s
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader tree_w
compiling shader tree_s_dt
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader avg4
* phase time: 333 ms
* phase cmem: 274923 K
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65517 verts, 2047 Kb
* [Loading VB] 65360 verts, 2042 Kb
* [Loading VB] 23539 verts, 735 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 55136 verts, 1723 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 30933 verts, 966 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 817797 indices, 1597 Kb
* phase time: 114 ms
* phase cmem: 275262 K
* phase time: 36 ms
* phase cmem: 277925 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 52643 v(20), 33306 p
* [DETAILS] Batch(61), VB(1028K), IB(195K)
* phase time: 37 ms
* phase cmem: 277991 K
* Loading HOM: f:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la05_bar_rostok\level.hom
* phase time: 55 ms
* phase cmem: 278590 K
* phase time: 105 ms
* phase cmem: 279045 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 46 ms
* phase cmem: 307385 K
* t-report - base: 1183, 475535 K
* t-report - lmap: 52, 53254 K
* phase time: 1860 ms
* phase cmem: 307751 K
* phase time: 9 ms
* phase cmem: 307751 K
* [win32]: free[2838128 K], reserved[107348 K], committed[1248764 K]
* [ D3D ]: textures[539887 K]
* [x-ray]: crt heap[307751 K], process heap[307751 K], game lua[35487 K], render[182 K]
* [x-ray]: economy: strings[22150 K], smem[0 K]
compiling shader model_def_hq
compiling shader model_def_hq_2
compiling shader model_def_lq
compiling shader model_def_lq_2
compiling shader model_def_point_2
compiling shader model_def_spot_2
compiling shader model_shadow
compiling shader model_def_shadow_2
* Log file has been saved successfully!
$ LA_DBG:[25689] level_weathers:presets level_weathers
$ LA_DBG:[25689] level_weathers:r1 active
$ LA_DBG:[25689] level_weathers:WeatherManager:__init: r2_active = false : 05:15:17
$ LA_DBG:[25689] level_weathers:has sav
* Log file has been saved successfully!
compiling shader model_env_hq
compiling shader model_env_hq_0
compiling shader model_env_lq
compiling shader model_env_lq_0
compiling shader model_def_point_0
compiling shader model_def_spot_0
compiling shader model_def_shadow_0
compiling shader model_def_lqs_0
compiling shader model_def_lplanes_0
compiling shader model_def_hq_1
compiling shader model_def_lq_1
compiling shader model_def_point_1
compiling shader model_def_spot_1
compiling shader model_def_shadow_1
compiling shader model_def_hq_0
compiling shader model_def_lq_0
compiling shader model_distort_2
compiling shader model_env_hq_1
compiling shader model_env_lq_1
compiling shader model_env_hq_2
compiling shader model_env_lq_2
compiling shader model_def_lqs_1
compiling shader model_distort_0
compiling shader model_def_lqs_2
* MEMORY USAGE: 371714 K
* End of synchronization A[1] R[1]
! item [encyclopedy_mutant_zombieg_general] not found!!
! item [encyclopedy_mutant_fracture_general] not found!!
! item [esc_actor_start_replic] not found!!
! item [encyclopedy_mutant_cat_general] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [encyclopedy_mutant_zombie_general] not found!!
! item [encyclopedy_mutant_zombieg_general] not found!!
! item [gar_dm_novice_change_st] not found!!
! item [encyclopedy_mutant_fracture_general] not found!!
! item [bar_spawn_point] not found!!
! item [dar_soldier_delay] not found!!
! item [esc_actor_start_replic] not found!!
! item [encyclopedy_mutant_cat_general] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [encyclopedy_mutant_zombie_general] not found!!
! item [encyclopedy_mutant_zombieg_general] not found!!
! item [gar_dm_novice_change_st] not found!!
! item [encyclopedy_mutant_fracture_general] not found!!
! item [bar_spawn_point] not found!!
! item [dar_soldier_delay] not found!!
! item [esc_actor_start_replic] not found!!
! item [encyclopedy_mutant_cat_general] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [encyclopedy_mutant_zombie_general] not found!!
! item [encyclopedy_mutant_zombieg_general] not found!!
! item [gar_dm_novice_change_st] not found!!
! item [encyclopedy_mutant_fracture_general] not found!!
! item [bar_spawn_point] not found!!
! item [dar_soldier_delay] not found!!
! item [esc_actor_start_replic] not found!!
! item [encyclopedy_mutant_cat_general] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [encyclopedy_mutant_zombie_general] not found!!
! item [encyclopedy_mutant_zombieg_general] not found!!
! item [gar_dm_novice_change_st] not found!!
! item [encyclopedy_mutant_fracture_general] not found!!
! item [bar_spawn_point] not found!!
! item [dar_soldier_delay] not found!!
! item [esc_actor_start_replic] not found!!
! item [encyclopedy_mutant_cat_general] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [encyclopedy_mutant_zombie_general] not found!!
! item [encyclopedy_mutant_zombieg_general] not found!!
! item [gar_dm_novice_change_st] not found!!
! item [encyclopedy_mutant_fracture_general] not found!!
! item [bar_spawn_point] not found!!
! item [dar_soldier_delay] not found!!
compiling shader yuv2rgb
* [win32]: free[2472760 K], reserved[98400 K], committed[1623080 K]
* [ D3D ]: textures[610843 K]
* [x-ray]: crt heap[380454 K], process heap[380454 K], game lua[62589 K], render[3559 K]
* [x-ray]: economy: strings[20595 K], smem[20689 K]
$ LA_DBG:[173104] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[173104] Game_Save:BuildMod=[5529]:[05:32:29]:MemUsage=[39281.973]kB:TimeFactor=[7]
$ LA_DBG:[173104] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[173104] treasure_manager:save: #treasure=[12],size=[104]
~ Used 15 NetPacket(s) total objects 17422 total stored 117845b
* Saving spawns...
* Saving objects...
* 34466 objects are successfully saved
* Writing Store...
$ LA_DBG:[173104] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[173104] save_storehouse: size=[15]/[3451]bytes : Build=[5529]
$ LA_DBG:[173104] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game marek_quicksave.sav is successfully saved to file 'f:\gry\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\marek_quicksave.sav'
! item [esc_actor_start_replic] not found!!
! item [encyclopedy_mutant_cat_general] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [encyclopedy_mutant_zombie_general] not found!!
! item [encyclopedy_mutant_zombieg_general] not found!!
! item [gar_dm_novice_change_st] not found!!
! item [encyclopedy_mutant_fracture_general] not found!!
! item [bar_spawn_point] not found!!
! item [dar_soldier_delay] not found!!
! item [esc_actor_start_replic] not found!!
! item [encyclopedy_mutant_cat_general] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [encyclopedy_mutant_zombie_general] not found!!
! item [encyclopedy_mutant_zombieg_general] not found!!
! item [gar_dm_novice_change_st] not found!!
! item [encyclopedy_mutant_fracture_general] not found!!
! item [bar_spawn_point] not found!!
! item [dar_soldier_delay] not found!!
! item [esc_actor_start_replic] not found!!
! item [encyclopedy_mutant_cat_general] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [encyclopedy_mutant_zombie_general] not found!!
! item [encyclopedy_mutant_zombieg_general] not found!!
! item [gar_dm_novice_change_st] not found!!
! item [encyclopedy_mutant_fracture_general] not found!!
! item [bar_spawn_point] not found!!
! item [dar_soldier_delay] not found!!
! item [esc_actor_start_replic] not found!!
! item [encyclopedy_mutant_cat_general] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [encyclopedy_mutant_zombie_general] not found!!
! item [encyclopedy_mutant_zombieg_general] not found!!
! item [gar_dm_novice_change_st] not found!!
! item [encyclopedy_mutant_fracture_general] not found!!
! item [bar_spawn_point] not found!!
! item [dar_soldier_delay] not found!!
! item [esc_actor_start_replic] not found!!
! item [encyclopedy_mutant_cat_general] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [encyclopedy_mutant_zombie_general] not found!!
! item [encyclopedy_mutant_zombieg_general] not found!!
! item [gar_dm_novice_change_st] not found!!
! item [encyclopedy_mutant_fracture_general] not found!!
! item [bar_spawn_point] not found!!
! item [dar_soldier_delay] not found!!
! item [esc_actor_start_replic] not found!!
! item [encyclopedy_mutant_cat_general] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [encyclopedy_mutant_zombie_general] not found!!
! item [encyclopedy_mutant_zombieg_general] not found!!
! item [gar_dm_novice_change_st] not found!!
! item [encyclopedy_mutant_fracture_general] not found!!
! item [bar_spawn_point] not found!!
! item [dar_soldier_delay] not found!!
! item [esc_actor_start_replic] not found!!
! item [encyclopedy_mutant_cat_general] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [encyclopedy_mutant_zombie_general] not found!!
! item [encyclopedy_mutant_zombieg_general] not found!!
! item [gar_dm_novice_change_st] not found!!
! item [encyclopedy_mutant_fracture_general] not found!!
! item [bar_spawn_point] not found!!
! item [dar_soldier_delay] not found!!
! item [esc_actor_start_replic] not found!!
! item [encyclopedy_mutant_cat_general] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [encyclopedy_mutant_zombie_general] not found!!
! item [encyclopedy_mutant_zombieg_general] not found!!
! item [gar_dm_novice_change_st] not found!!
! item [encyclopedy_mutant_fracture_general] not found!!
! item [bar_spawn_point] not found!!
! item [dar_soldier_delay] not found!!
! item [esc_actor_start_replic] not found!!
! item [encyclopedy_mutant_cat_general] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [encyclopedy_mutant_zombie_general] not found!!
! item [encyclopedy_mutant_zombieg_general] not found!!
! item [gar_dm_novice_change_st] not found!!
! item [encyclopedy_mutant_fracture_general] not found!!
! item [bar_spawn_point] not found!!
! item [dar_soldier_delay] not found!!
! item [esc_actor_start_replic] not found!!
! item [encyclopedy_mutant_cat_general] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [encyclopedy_mutant_zombie_general] not found!!
! item [encyclopedy_mutant_zombieg_general] not found!!
! item [gar_dm_novice_change_st] not found!!
! item [encyclopedy_mutant_fracture_general] not found!!
! item [bar_spawn_point] not found!!
! item [dar_soldier_delay] not found!!
! item [esc_actor_start_replic] not found!!
! item [encyclopedy_mutant_cat_general] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [encyclopedy_mutant_zombie_general] not found!!
! item [encyclopedy_mutant_zombieg_general] not found!!
! item [gar_dm_novice_change_st] not found!!
! item [encyclopedy_mutant_fracture_general] not found!!
! item [bar_spawn_point] not found!!
! item [dar_soldier_delay] not found!!
! item [esc_actor_start_replic] not found!!
! item [encyclopedy_mutant_cat_general] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [encyclopedy_mutant_zombie_general] not found!!
! item [encyclopedy_mutant_zombieg_general] not found!!
! item [gar_dm_novice_change_st] not found!!
! item [encyclopedy_mutant_fracture_general] not found!!
! item [bar_spawn_point] not found!!
! item [dar_soldier_delay] not found!!
! item [esc_actor_start_replic] not found!!
! item [encyclopedy_mutant_cat_general] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [encyclopedy_mutant_zombie_general] not found!!
! item [encyclopedy_mutant_zombieg_general] not found!!
! item [gar_dm_novice_change_st] not found!!
! item [encyclopedy_mutant_fracture_general] not found!!
! item [bar_spawn_point] not found!!
! item [dar_soldier_delay] not found!!
! item [esc_actor_start_replic] not found!!
! item [encyclopedy_mutant_cat_general] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [encyclopedy_mutant_zombie_general] not found!!
! item [encyclopedy_mutant_zombieg_general] not found!!
! item [gar_dm_novice_change_st] not found!!
! item [encyclopedy_mutant_fracture_general] not found!!
! item [bar_spawn_point] not found!!
! item [dar_soldier_delay] not found!!
! item [esc_actor_start_replic] not found!!
! item [encyclopedy_mutant_cat_general] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [encyclopedy_mutant_zombie_general] not found!!
! item [encyclopedy_mutant_zombieg_general] not found!!
! item [gar_dm_novice_change_st] not found!!
! item [encyclopedy_mutant_fracture_general] not found!!
! item [bar_spawn_point] not found!!
! item [dar_soldier_delay] not found!!
! item [esc_actor_start_replic] not found!!
! item [encyclopedy_mutant_cat_general] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [encyclopedy_mutant_zombie_general] not found!!
! item [encyclopedy_mutant_zombieg_general] not found!!
! item [gar_dm_novice_change_st] not found!!
! item [encyclopedy_mutant_fracture_general] not found!!
! item [bar_spawn_point] not found!!
! item [dar_soldier_delay] not found!!
! item [esc_actor_start_replic] not found!!
! item [encyclopedy_mutant_cat_general] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [encyclopedy_mutant_zombie_general] not found!!
! item [encyclopedy_mutant_zombieg_general] not found!!
! item [gar_dm_novice_change_st] not found!!
! item [encyclopedy_mutant_fracture_general] not found!!
! item [bar_spawn_point] not found!!
! item [dar_soldier_delay] not found!!
compiling shader yuv2rgb
* [win32]: free[2472376 K], reserved[97676 K], committed[1624188 K]
* [ D3D ]: textures[610843 K]
* [x-ray]: crt heap[381062 K], process heap[381062 K], game lua[56899 K], render[4006 K]
* [x-ray]: economy: strings[24958 K], smem[20689 K]
$ LA_DBG:[277744] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[277744] Game_Save:BuildMod=[5529]:[05:44:41]:MemUsage=[39604.547]kB:TimeFactor=[7]
$ LA_DBG:[277744] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[277744] treasure_manager:save: #treasure=[12],size=[104]
~ Used 15 NetPacket(s) total objects 15123 total stored 126964b
* Saving spawns...
* Saving objects...
* 34467 objects are successfully saved
* Writing Store...
$ LA_DBG:[277744] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[277744] save_storehouse: size=[15]/[3330]bytes : Build=[5529]
$ LA_DBG:[277744] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game marek_quicksave.sav is successfully saved to file 'f:\gry\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\marek_quicksave.sav'
! item [esc_actor_start_replic] not found!!
! item [encyclopedy_mutant_cat_general] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [encyclopedy_mutant_zombie_general] not found!!
! item [encyclopedy_mutant_zombieg_general] not found!!
! item [gar_dm_novice_change_st] not found!!
! item [encyclopedy_mutant_fracture_general] not found!!
! item [bar_spawn_point] not found!!
! item [dar_soldier_delay] not found!!
! item [esc_actor_start_replic] not found!!
! item [encyclopedy_mutant_cat_general] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [encyclopedy_mutant_zombie_general] not found!!
! item [encyclopedy_mutant_zombieg_general] not found!!
! item [gar_dm_novice_change_st] not found!!
! item [encyclopedy_mutant_fracture_general] not found!!
! item [bar_spawn_point] not found!!
! item [dar_soldier_delay] not found!!
! item [esc_actor_start_replic] not found!!
! item [encyclopedy_mutant_cat_general] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [encyclopedy_mutant_zombie_general] not found!!
! item [encyclopedy_mutant_zombieg_general] not found!!
! item [gar_dm_novice_change_st] not found!!
! item [encyclopedy_mutant_fracture_general] not found!!
! item [bar_spawn_point] not found!!
! item [dar_soldier_delay] not found!!
compiling shader yuv2rgb
* [win32]: free[2468728 K], reserved[94600 K], committed[1630912 K]
* [ D3D ]: textures[610843 K]
* [x-ray]: crt heap[386110 K], process heap[386110 K], game lua[60806 K], render[4195 K]
* [x-ray]: economy: strings[33559 K], smem[20689 K]
$ LA_DBG:[499595] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[499595] Game_Save:BuildMod=[5529]:[06:10:34]:MemUsage=[39547.180]kB:TimeFactor=[7]
$ LA_DBG:[499595] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[499595] treasure_manager:save: #treasure=[12],size=[104]
~ Used 16 NetPacket(s) total objects 17142 total stored 132564b
* Saving spawns...
* Saving objects...
* 34454 objects are successfully saved
* Writing Store...
$ LA_DBG:[499595] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[499595] save_storehouse: size=[15]/[3330]bytes : Build=[5529]
$ LA_DBG:[499595] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game marek_quicksave.sav is successfully saved to file 'f:\gry\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\marek_quicksave.sav'
compiling shader yuv2rgb
* [win32]: free[2468600 K], reserved[94084 K], committed[1631556 K]
* [ D3D ]: textures[610843 K]
* [x-ray]: crt heap[386319 K], process heap[386319 K], game lua[47017 K], render[4287 K]
* [x-ray]: economy: strings[33585 K], smem[20689 K]
$ LA_DBG:[500914] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[500914] Game_Save:BuildMod=[5529]:[06:10:43]:MemUsage=[39541.094]kB:TimeFactor=[7]
$ LA_DBG:[500914] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[500914] treasure_manager:save: #treasure=[12],size=[104]
~ Used 16 NetPacket(s) total objects 17143 total stored 132581b
* Saving spawns...
* Saving objects...
* 34455 objects are successfully saved
* Writing Store...
$ LA_DBG:[500914] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[500914] save_storehouse: size=[15]/[3330]bytes : Build=[5529]
$ LA_DBG:[500914] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game bar.sav is successfully saved to file 'f:\gry\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\bar.sav'
! item [esc_actor_start_replic] not found!!
! item [encyclopedy_mutant_cat_general] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [encyclopedy_mutant_zombie_general] not found!!
! item [encyclopedy_mutant_zombieg_general] not found!!
! item [gar_dm_novice_change_st] not found!!
! item [encyclopedy_mutant_fracture_general] not found!!
! item [bar_spawn_point] not found!!
! item [dar_soldier_delay] not found!!
! item [esc_actor_start_replic] not found!!
! item [encyclopedy_mutant_cat_general] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [encyclopedy_mutant_zombie_general] not found!!
! item [encyclopedy_mutant_zombieg_general] not found!!
! item [gar_dm_novice_change_st] not found!!
! item [encyclopedy_mutant_fracture_general] not found!!
! item [bar_spawn_point] not found!!
! item [dar_soldier_delay] not found!!
! item [esc_actor_start_replic] not found!!
! item [encyclopedy_mutant_cat_general] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [encyclopedy_mutant_zombie_general] not found!!
! item [encyclopedy_mutant_zombieg_general] not found!!
! item [gar_dm_novice_change_st] not found!!
! item [encyclopedy_mutant_fracture_general] not found!!
! item [bar_spawn_point] not found!!
! item [dar_soldier_delay] not found!!
! item [esc_actor_start_replic] not found!!
! item [encyclopedy_mutant_cat_general] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [encyclopedy_mutant_zombie_general] not found!!
! item [encyclopedy_mutant_zombieg_general] not found!!
! item [gar_dm_novice_change_st] not found!!
! item [encyclopedy_mutant_fracture_general] not found!!
! item [bar_spawn_point] not found!!
! item [dar_soldier_delay] not found!!
! item [esc_actor_start_replic] not found!!
! item [encyclopedy_mutant_cat_general] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [encyclopedy_mutant_zombie_general] not found!!
! item [encyclopedy_mutant_zombieg_general] not found!!
! item [gar_dm_novice_change_st] not found!!
! item [encyclopedy_mutant_fracture_general] not found!!
! item [bar_spawn_point] not found!!
! item [dar_soldier_delay] not found!!
! item [bar_barkeep_neutralise_sin] not found!!
stack trace:

0023:6681FA67 xrGame.dll, CDialogHolder::operator=()
0023:665C7C98 xrGame.dll, CDialogHolder::operator=()
0023:6681FCEA xrGame.dll, CDialogHolder::operator=()
0023:668203BF xrGame.dll, CDialogHolder::operator=()
0023:66820FE8 xrGame.dll, CDialogHolder::operator=()
0023:667F56D2 xrGame.dll, CDialogHolder::operator=()
0023:66962C8E xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:66962F0D xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:66962B13 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:669632A0 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:669629B6 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:667F4F63 xrGame.dll, CDialogHolder::operator=()
0023:667DBC79 xrGame.dll, CDialogHolder::operator=()
0023:7206DE29 MSVCR120.dll, type_info::operator==()
0023:7206DE29 MSVCR120.dll, type_info::operator==()
0023:6CF4AF3E xrLua.dll, luabind::detail::implicit_cast()
0023:6CF480F8 xrLua.dll, luabind::detail::class_rep::gettable()
0023:6CF1AA00 xrLua.dll, lua_remove()
0023:6D19A2A9 xrCDB.dll, ISpatial_DB::operator=()
Awatar użytkownika
ramirez12
Stalker

Posty: 124
Dołączenie: 30 Sty 2013, 22:59
Ostatnio był: 07 Gru 2018, 13:14
Frakcja: Wojskowi Stalkerzy
Ulubiona broń: SGI 5k
Kozaki: 12

Reklamy Google

Re: Problem przy rozmowie z Barmanem

Postprzez LOST_YOLO w 03 Sie 2014, 21:29

No właśnie.

Na 013 ten Sinowiec stał w miejscu (po wcześniejszej animacji zejścia do środka). Po Barmanie gadałem z pułkownikiem.
Na 02 też stał w miejscu (bez zejścia) i go sprzatnął powinnościowiec w egzoszkielecie patrolujący perymeter. Po Barmanie gadka jw.
Na 03 podczas animacji duszenia "wykijadeł", patrolujący zaczął do niego strzelać. Potem gadka z Barmanem i bez gadki z pułkownikiem (brak możliwości).

Ten atak ma znaczenie fabularne?
LOST_YOLO
Kot

Posty: 18
Dołączenie: 29 Lip 2014, 21:26
Ostatnio był: 10 Sie 2014, 08:27
Frakcja: Wojskowi Stalkerzy
Ulubiona broń: Obokan
Kozaki: 0

Re: Problem przy rozmowie z Barmanem

Postprzez Karenz w 04 Sie 2014, 01:31

tak
Karenz
Kot

Posty: 13
Dołączenie: 13 Cze 2014, 22:39
Ostatnio był: 05 Sie 2014, 13:16
Kozaki: -3

Re: Problem przy rozmowie z Barmanem

Postprzez siersciucho w 04 Sie 2014, 09:21

U mnie
02 zaraz po filmiku koleś stał w miejscu, ja dałem mu spokój, wszedłem do baru, dialogi bez problemu, jak wyszedłem już go nie było, fabuła popchnięta do przodu
03 zaraz po filmiku kolesia już nie ma, wyparował dosłownie, wszedłem do baru, dialogi bez problemu, fabuła popchnięta do przodu
Awatar użytkownika
siersciucho
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Posty: 88
Dołączenie: 20 Lip 2014, 15:11
Ostatnio był: 22 Lis 2015, 13:25
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Kozaki: 14

Re: Problem przy rozmowie z Barmanem

Postprzez ramirez12 w 04 Sie 2014, 18:30

Problem rozwiązany , nie wiedzieć czemu po zmianie z oświetlenia statycznego na dynamiczne mogłem pomówić z barmanem i fabuła poszła dalej.

Za ten post ramirez12 otrzymał następujące punkty reputacji:
Positive mkdante381.
Awatar użytkownika
ramirez12
Stalker

Posty: 124
Dołączenie: 30 Sty 2013, 22:59
Ostatnio był: 07 Gru 2018, 13:14
Frakcja: Wojskowi Stalkerzy
Ulubiona broń: SGI 5k
Kozaki: 12


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