* Detected CPU: Intel(R) Xeon(R) CPU W3540 @ 2.93GHz [GenuineIntel], F6/M10/S5, 2933.00 mhz, 23-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2
* CPU threads: 4
Initializing File System...
using fs-ltx fsgame.ltx
FS: 54075 files cached, 8661Kb memory used.
Init FileSystem 1.549954 sec
Lost Alpha 'xrCore' build 5630, Jul 5 2014
EH: 00805548CA869E992625B2B99EC003D6
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Executing config-script "user.ltx"...
[c:\program files\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry
* [win32]: free[1973428 K], reserved[23064 K], committed[100596 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[18409 K], process heap[18409 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7385 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices DirectSound Software
SOUND: OpenAL: system default SndDevice name is DirectSound Software
SOUND: OpenAL: All available devices:
1. DirectSound Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "c:\program files\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[c:\program files\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "c:\program files\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx"...
[c:\program files\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "c:\program files\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[c:\program files\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
[c:\program files\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
SOUND: Selected device is DirectSound Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:1244]: NVIDIA GeForce GTX 550 Ti
* GPU driver: 9.18.13.3788
* CREATE: DeviceREF: 93
* Vertex Processor: PURE HARDWARE
* Texture memory: 2472 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'la_shaders\ufp_blend'
! Version conflict in shader 'particles\add'
! Version conflict in shader 'particles\alpha_add'
! Version conflict in shader 'particles\blend'
! Version conflict in shader 'particles\blend_hard'
! Version conflict in shader 'particles\dark'
! Version conflict in shader 'particles\set'
count of .thm files=1034
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* SSample: 2048x1536
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
compiling shader particle
compiling shader particle
compiling shader particle_distort
- r__tf_aniso 16
- r1_tf_mipbias 0.
compiling shader simple_color
compiling shader portal
compiling shader editor
Script debugger succesfully restarted.
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader effects_gradient_p
compiling shader ecb_fx_gradient
Loading DLL: xrGameSpy.dll
compiling shader yuv2rgb
compiling shader yuv2rgb
* [win32]: free[1740128 K], reserved[44020 K], committed[312940 K]
* [ D3D ]: textures[528 K]
* [x-ray]: crt heap[119397 K], process heap[119397 K], game lua[3477 K], render[256 K]
* [x-ray]: economy: strings[6977 K], smem[0 K]
"c:\program files\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 0 ms
* phase cmem: 125240 K
* phase time: 30 ms
* phase cmem: 120164 K
$ LA_DBG:[3358] Game_Start: Engine v1.3003(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
$ LA_DBG:[3358] level_weathers:initing level_weathers
$ LA_DBG:[3358] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 161 ms
* phase cmem: 126103 K
* phase time: 73 ms
* phase cmem: 126103 K
* Loading spawn registry...
* 23557 spawn points are successfully loaded
* Loading objects...
* 35273 objects are successfully loaded
* Loading Store...
$ LA_DBG:[3358] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[3358] load_storehouse: size=[12]/[1646]bytes : Build=[5529]
$ LA_DBG:[3358] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[3358] Game_Init: Ver=[1.3003] Build=[5529=>5529] MemUsage=[17402.131]kB
$ LA_DBG:[3358] GameTime=[11:17:15] Map(21)=[la03_agroprom], knowMaps=[3]
* Log file has been saved successfully!
* Game konrad_quicksave is successfully loaded from file 'c:\program files\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\konrad_quicksave.sav' (3.164s)
* phase time: 3093 ms
* phase cmem: 186507 K
* phase time: 57 ms
* phase cmem: 186621 K
* client : connection accepted - <>
* phase time: 55 ms
* phase cmem: 186669 K
* phase time: 17 ms
* phase cmem: 186669 K
* phase time: 2490 ms
* phase cmem: 249217 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert_dt
compiling shader vert_dt
compiling shader vert
compiling shader vert
compiling shader add_point
compiling shader vert_point
compiling shader add_spot
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader simple
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader lmap_dt
compiling shader lmap_dt
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader tree_w_dt
compiling shader tree_s
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader tree_w
compiling shader lod
compiling shader lod
compiling shader tree_s_dt
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader avg4
* phase time: 182 ms
* phase cmem: 252919 K
* [Loading VB] 65522 verts, 2047 Kb
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 65521 verts, 2047 Kb
* [Loading VB] 65052 verts, 2032 Kb
* [Loading VB] 46537 verts, 1454 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 1929 verts, 60 Kb
* [Loading VB] 15011 verts, 469 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 280332 indices, 547 Kb
* phase time: 65 ms
* phase cmem: 253191 K
* phase time: 29 ms
* phase cmem: 258144 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 63562 v(20), 41297 p
* [DETAILS] Batch(61), VB(1241K), IB(241K)
* phase time: 22 ms
* phase cmem: 258213 K
* Loading HOM: c:\program files\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la03_agroprom\level.hom
* phase time: 6 ms
* phase cmem: 258323 K
* phase time: 10 ms
* phase cmem: 258437 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 27 ms
* phase cmem: 274605 K
* t-report - base: 1063, 488014 K
* t-report - lmap: 18, 18434 K
* phase time: 9762 ms
* phase cmem: 293831 K
* phase time: 129 ms
* phase cmem: 293832 K
* [win32]: free[892280 K], reserved[49132 K], committed[1155676 K]
* [ D3D ]: textures[517546 K]
* [x-ray]: crt heap[293832 K], process heap[293832 K], game lua[35912 K], render[267 K]
* [x-ray]: economy: strings[22133 K], smem[0 K]
compiling shader model_def_hq
compiling shader model_def_hq_2
compiling shader model_def_lq
compiling shader model_def_lq_2
compiling shader model_def_point_2
compiling shader model_def_spot_2
compiling shader model_shadow
compiling shader model_def_shadow_2
* Log file has been saved successfully!
$ LA_DBG:[19704] level_weathers:presets level_weathers
$ LA_DBG:[19704] level_weathers:r1 active
$ LA_DBG:[19704] level_weathers:WeatherManager:__init: r2_active = false : 11:19:09
$ LA_DBG:[19704] level_weathers:has sav
* Log file has been saved successfully!
compiling shader model_def_hq_0
compiling shader model_def_lq_0
compiling shader model_def_point_0
compiling shader model_def_spot_0
compiling shader model_def_shadow_0
compiling shader model_def_lqs_0
compiling shader model_env_hq
compiling shader model_env_hq_0
compiling shader model_env_lq
compiling shader model_env_lq_0
compiling shader base_lplanes
compiling shader model_def_lplanes_0
compiling shader model_def_hq_1
compiling shader model_def_lq_1
compiling shader model_def_point_1
compiling shader model_def_spot_1
compiling shader model_def_shadow_1
compiling shader model_env_hq_1
compiling shader model_env_lq_1
compiling shader model_env_hq_2
compiling shader model_env_lq_2
compiling shader model_def_lqs_1
* MEMORY USAGE: 391755 K
* End of synchronization A[1] R[1]
! item [encyclopedy_mutant_zombieg_general] not found!!
! item [encyclopedy_mutant_cat_general] not found!!
$ LA_DBG:[86209] xr_logic:pick_section_from_condlist:Obj=[agr_cutscene_trigger],func=[enable_save]~is_NOT_defined:file=[<nil>],func=[<nil>]:<Warning!>
$ LA_DBG:[86209] ABORT ~~> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[86209] [error]ABORT CALLED:
$ LA_DBG:[86209] [error]From: gamedata\scripts\xr_logic.script in function 'pick_section_from_condlist' (363)
$ LA_DBG:[86209] [error]Line: 453
$ LA_DBG:[86209] [error]Description: xr_logic:pick_section_from_condlist:Obj=[agr_cutscene_trigger]:function=[enable_save]~is_not_defined_in`xr_effects.script`
$ LA_DBG:[86209] ABORT:
stack traceback:
...k.e.r. - lost alpha\gamedata\scripts\xr_logic.script:453: in function 'pick_section_from_condlist'
...k.e.r. - lost alpha\gamedata\scripts\xr_logic.script:554: in function 'try_switch_to_another_section'
....r. - lost alpha\gamedata\scripts\sr_cutscene.script:62: in function '?'
...k.e.r. - lost alpha\gamedata\scripts\xr_logic.script:344: in function 'issue_event'
...- lost alpha\gamedata\scripts\bind_restrictor.script:132: in function 'Update'
...- lost alpha\gamedata\scripts\bind_restrictor.script:28: in function <...- lost alpha\gamedata\scripts\bind_restrictor.script:22>
$ LA_DBG:[86209] ABORT ~~< ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[86209] ABORT ~~x ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Disconnect
- Destroying level
~ CClientSpawnManager is empty
* [ D3D ]: textures[411790 K]
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
Input: 1
Config-file [c:\program files\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] saved successfully
Destroying Direct3D...
* RM_Dump: textures : 0
* RM_Dump: rtargets : 0
* RM_Dump: vs : 0
* RM_Dump: ps : 0
* RM_Dump: dcl : 0
* RM_Dump: states : 0
* RM_Dump: tex_list : 0
* RM_Dump: matrices : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes : 0
* RM_Dump: v_elements: 0
* RM_Dump: v_shaders : 0
refCount:pBaseZB 3
refCount:pBaseRT 2
DeviceREF: 102

























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