



;-- *************** LADA ***************
[vehicle_lada]
GroupControlSection = spawn_group
$spawn = "lost alpha\vehicles\vehicle_lada"
class = SCRPTCAR
cform = skeleton
visual = physics\vehicles\lada\veh_lada_u_01.ogf
actor_visual = physics\vehicles\lada\veh_lada_u_01.ogf
script_binding = bind_car.bind ;--bind_vehicles.initialize
has_trunk = true
fuel_tank = 50
dist_use_fuel = 1200
fuel_consumption = 0.00005
trunk_capacity = 23.5
actor_dist_plane = 1.51, 1.91
actor_dist_center = 2.56, 2.95
exhaust_pipe_dist = 0.80, 1.12
inv_name = lada_classic_name
inv_name_short = lada_classic_name
icon = ui_veh_lada
description = lada_classic_descr
cost = 50000
[vehicle_lada_item]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "lost alpha\vehicles\vehicle_lada_item"
class = II_ANTIR
cform = skeleton
visual = physics\vehicles\lada\veh_lada_u_01.ogf
inv_name = lada_classic_name
inv_name_short = lada_classic_name
icon = ui_veh_lada
description = lada_classic_descr
inv_weight = 0
inv_grid_width = 3
inv_grid_height = 2
inv_grid_x = 22 ;temp
inv_grid_y = 5 ;temp
cost = 50000
eat_health = 0
eat_satiety = 0
eat_power = 0
eat_radiation = 0
eat_alcohol = 0
wounds_heal_perc = 0
eat_portions_num = 1
animation_slot = 4
hud = wpn_vodka_hud
eat_health = 0
eat_satiety = 0
eat_power = 0
eat_radiation = 0
eat_alcohol = 0
wounds_heal_perc = 0

;-------------------------------------------------------------------------------
;------ damage bones -----------------------------------------------------------
[damage_bones]
;bone_name = <hit_scale>,<-1>,<wound_scale>
;<hit_scale> - coeff, reduce health
;<wound_scale> - coeff, wounds
default = 1, -1, 0.1
[immunities]
;-- 0.0 => 100% invulnerable
;-- 1.0 => 100% vulnerable
burn_immunity = 0.1 ;-- burn (fire)
strike_immunity = 0.001 ;-- strike (collision with objects) => collision_damage
shock_immunity = 0.05 ;-- shock (anom)
wound_immunity = 0.0 ;-- wound
radiation_immunity = 0.0 ;-- radiation
telepatic_immunity = 0.0 ;-- telepathy
chemical_burn_immunity = 0.05 ;-- chemical burn (anom)
explosion_immunity = 0.2 ;-- explosion
fire_wound_immunity = 0.02 ;-- bullets hits


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