Bug na schowkach

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Przy zadawaniu pytania związanego z problemem dotyczącym gry, prosimy o podawanie treści całego loga błędu.
Lokalizacja logów:
X:\S.T.A.L.K.E.R. - Lost Alpha\appdata\logs

Logi tagujemy w [ CODE ][/ CODE ].

Bug na schowkach

Postprzez hightower w 16 Lis 2014, 17:26

Witam,

Mam problem ze schowkami, a mianowicie, przy próbie opróżnienia jakiegokolwiek schowka, wywala mnie do pulpitu, a w zamian otrzymuje bug x-rey engine.

log:

Kod: Zaznacz wszystko
* Detected CPU: Pentium(R) Dual-Core CPU E5700 @ 3.00GHz [GenuineIntel], F6/M7/S10, 3042.00 mhz, 33-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3
* CPU threads: 2

Initializing File System...
using fs-ltx fsgame.ltx
FS: 53300 files cached, 8628Kb memory used.
Init FileSystem 2.215541 sec
Lost Alpha 'xrCore' build 5565, May  1 2014

EH: E52F6BF982292D12899856B86928CEA3

Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Executing config-script "user.ltx"...
[c:\program files\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry
* [win32]: free[1991712 K], reserved[18784 K], committed[86592 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[17461 K], process heap[17461 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7368 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system  default SndDevice name is Generic Hardware
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1  eax[2] efx[no] xram[no]
2. Generic Software, Spec Version 1.1  eax[2] efx[no] xram[no]
Executing config-script "c:\program files\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[c:\program files\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "c:\program files\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx"...
~ Invalid syntax in call to 'r2_ssao'
~ Valid arguments: st_opt_off/st_opt_low/st_opt_medium/st_opt_high
[c:\program files\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "c:\program files\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[c:\program files\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
[c:\program files\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: present
* sound: EAX 2.0 deferred: present
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:F00]: NVIDIA GeForce GT 630
* GPU driver: 9.18.13.4465
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
*     Texture memory: 3397 M
*          DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'la_shaders\ufp_blend'
! Version conflict in shader 'particles\add'
! Version conflict in shader 'particles\alpha_add'
! Version conflict in shader 'particles\blend'
! Version conflict in shader 'particles\blend_hard'
! Version conflict in shader 'particles\dark'
! Version conflict in shader 'particles\set'
count of .thm files=1034
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* SSample: 2048x1536
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
compiling shader particle
compiling shader particle
compiling shader particle_distort
- r__tf_aniso 16
- r1_tf_mipbias 0.
compiling shader simple_color
compiling shader portal
compiling shader editor
Script debugger succesfully restarted.
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader effects_gradient_p
compiling shader ecb_fx_gradient
Loading DLL: xrGameSpy.dll
compiling shader yuv2rgb
compiling shader yuv2rgb
* [win32]: free[1754628 K], reserved[37648 K], committed[304812 K]
* [ D3D ]: textures[16 K]
* [x-ray]: crt heap[119083 K], process heap[119083 K], game lua[3469 K], render[254 K]
* [x-ray]: economy: strings[6943 K], smem[0 K]
"c:\program files\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 0 ms
* phase cmem: 126041 K
* phase time: 36 ms
* phase cmem: 121312 K
$ LA_DBG:[9006] Game_Start: Engine v1.3001(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
* Log file has been saved successfully!
* phase time: 1002 ms
* phase cmem: 125879 K
* phase time: 4 ms
* phase cmem: 125861 K
* Loading spawn registry...
* 23329 spawn points are successfully loaded
* Loading objects...
* 33660 objects are successfully loaded
* Loading Store...
$ LA_DBG:[9006] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[9006] load_storehouse: size=[12]/[3037]bytes : Build=[5529]
$ LA_DBG:[9006] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[9006] Game_Init: Ver=[1.3001] Build=[5529=>5529] MemUsage=[16984.590]kB
$ LA_DBG:[9006] GameTime=[14:40:18] Map(24)=[la05_bar_rostok], knowMaps=[4]
* Log file has been saved successfully!
* Game gap is successfully loaded from file 'c:\program files\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\gap.sav' (6.968s)
* phase time: 6966 ms
* phase cmem: 184602 K
* phase time: 67 ms
* phase cmem: 184783 K
* client : connection accepted - <>
* phase time: 55 ms
* phase cmem: 184832 K
* phase time: 17 ms
* phase cmem: 184832 K
* phase time: 4194 ms
* phase cmem: 271045 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert_dt
compiling shader vert_dt
compiling shader vert
compiling shader vert
compiling shader add_point
compiling shader vert_point
compiling shader add_spot
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader simple
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader base_lplanes
compiling shader base_lplanes
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader lmap_dt
compiling shader lmap_dt
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader tree_w_dt
compiling shader tree_s
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader tree_w
compiling shader tree_s_dt
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader avg4
* phase time: 753 ms
* phase cmem: 275174 K
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65517 verts, 2047 Kb
* [Loading VB] 65360 verts, 2042 Kb
* [Loading VB] 23539 verts, 735 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 55136 verts, 1723 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 30933 verts, 966 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 817797 indices, 1597 Kb
* phase time: 913 ms
* phase cmem: 275546 K
* phase time: 88 ms
* phase cmem: 278234 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 52643 v(20), 33306 p
* [DETAILS] Batch(61), VB(1028K), IB(195K)
* phase time: 160 ms
* phase cmem: 278321 K
* Loading HOM: c:\program files\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la05_bar_rostok\level.hom
* phase time: 55 ms
* phase cmem: 278919 K
* phase time: 179 ms
* phase cmem: 279375 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 61 ms
* phase cmem: 311058 K
* t-report - base: 1183, 510783 K
* t-report - lmap: 52, 53254 K
* phase time: 18639 ms
* phase cmem: 332813 K
* phase time: 45 ms
* phase cmem: 332810 K
* [win32]: free[787872 K], reserved[52940 K], committed[1256276 K]
* [ D3D ]: textures[575135 K]
* [x-ray]: crt heap[332807 K], process heap[332807 K], game lua[35019 K], render[282 K]
* [x-ray]: economy: strings[21639 K], smem[0 K]
compiling shader model_def_hq
compiling shader model_def_hq_2
compiling shader model_def_lq
compiling shader model_def_lq_2
compiling shader model_def_point_2
compiling shader model_def_spot_2
compiling shader model_shadow
compiling shader model_def_shadow_2
* Log file has been saved successfully!
$ LA_DBG:[42374] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
* Log file has been saved successfully!
compiling shader model_def_hq_0
compiling shader model_def_lq_0
compiling shader model_def_point_0
compiling shader model_def_spot_0
compiling shader model_def_shadow_0
compiling shader model_def_lqs_0
compiling shader model_env_hq
compiling shader model_env_hq_0
compiling shader model_env_lq
compiling shader model_env_lq_0
compiling shader model_env_hq_1
compiling shader model_env_lq_1
compiling shader model_def_point_1
compiling shader model_def_spot_1
compiling shader model_def_shadow_1
compiling shader model_env_hq_2
compiling shader model_env_lq_2
compiling shader model_def_lqs_1
compiling shader model_def_lplanes_0
compiling shader model_def_hq_1
compiling shader model_def_lq_1
compiling shader model_distort_2
compiling shader model_distort_0
compiling shader particle_alphaonly
* MEMORY USAGE: 500609 K
* End of synchronization A[1] R[1]
compiling shader yuv2rgb
* [win32]: free[358008 K], reserved[58296 K], committed[1680784 K]
* [ D3D ]: textures[652527 K]
* [x-ray]: crt heap[539577 K], process heap[539577 K], game lua[65712 K], render[4155 K]
* [x-ray]: economy: strings[61807 K], smem[20538 K]
$ LA_DBG:[225253] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[225253] Game_Save:BuildMod=[5529]:[15:05:32]:MemUsage=[38970.840]kB:TimeFactor=[7]
$ LA_DBG:[225253] task_manager:save:#tasks=[1]/[1],size=[32]
$ LA_DBG:[225253] treasure_manager:save: #treasure=[4],size=[48]
~ NetPacket #1 stores 16 objects in 8842b
~ NetPacket #2 stores 46 objects in 9068b
~ NetPacket #3 stores 64 objects in 9038b
~ NetPacket #4 stores 88 objects in 8522b
~ NetPacket #5 stores 106 objects in 8380b
~ NetPacket #6 stores 127 objects in 9896b
~ NetPacket #7 stores 152 objects in 8830b
~ NetPacket #8 stores 183 objects in 9016b
~ NetPacket #9 stores 240 objects in 8209b
~ NetPacket #10 stores 275 objects in 8201b
~ NetPacket #11 stores 339 objects in 8206b
~ NetPacket #12 stores 392 objects in 8240b
~ NetPacket #13 stores 1295 objects in 8205b
~ NetPacket #14 stores 1690 objects in 8245b
~ NetPacket #15 stores 1830 objects in 8265b
~ NetPacket #16 stores 2038 objects in 6857b
~ Used 16 NetPacket(s) total objects 8881 total stored 136020b
* Saving spawns...
* Saving objects...
* 33661 objects are successfully saved
* Writing Store...
$ LA_DBG:[225253] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[225253] save_storehouse: size=[12]/[3688]bytes : Build=[5529]
$ LA_DBG:[225253] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game hightower_quicksave.sav is successfully saved to file 'c:\program files\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\hightower_quicksave.sav'
 
FATAL ERROR
 
[error]Expression    : g_uiSpotXml->NavigateToNode(path_base,0)
[error]Function      : CMapLocation::LoadSpot
[error]File          : map_location.cpp
[error]Line          : 79
[error]Description   : XML node not found in file map_spots.xml
[error]Arguments     : treasure_looked
 

stack trace:

001B:72584773 xrCore.dll, xrDebug::fail()
001B:68EEAD57 xrGame.dll, CDialogHolder::operator=()
001B:72082B6D ODE.dll, dNormalize3_slow()
001B:72082C3D ODE.dll, dNormalize3_slow()
001B:72082A3B ODE.dll, dNormalize3_slow()
001B:7277992F xrLua.dll, luaopen_io()
001B:7277954D xrLua.dll, luaopen_io()
001B:7256945F xrCore.dll, IReaderBase<IReader>::r_chunk_safe()



Info:
System: win7
instalka
wersja gry: 1.30013

Ma ktoś jakiś pomysł?
hightower
Kot

Posty: 3
Dołączenie: 16 Lis 2014, 17:18
Ostatnio był: 20 Lis 2014, 21:45
Kozaki: 0

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Re: Bug na schowkach

Postprzez atikabubu w 16 Lis 2014, 17:32

1.30013 ? Znaczy się niepatchowana? Ty stabilną grę widział? :suchar:
W11 x64 25H2 / Ryzen 5950X / Gigabyte RX 9070 XT / 32 GB DDR 4 / AORUS FO27Q2
Pierwszy opek/ LA Persona (Firefox)

Za ten post atikabubu otrzymał następujące punkty reputacji:
Positive hightower.
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atikabubu
Very Important Stalker

Posty: 1459
Dołączenie: 23 Lut 2008, 13:10
Ostatnio był: Wczoraj, 20:14
Miejscowość: Zajebista
Frakcja: Samotnicy
Ulubiona broń: RP-74
Kozaki: 569

Re: Bug na schowkach

Postprzez hightower w 16 Lis 2014, 18:33

Wychodzi na to, że jednak nie widział.
Muszę ściągać całość, czy wystarczy pach. - Btw skąd zassać?


Czyżby to było to?
hightower
Kot

Posty: 3
Dołączenie: 16 Lis 2014, 17:18
Ostatnio był: 20 Lis 2014, 21:45
Kozaki: 0

Re: Bug na schowkach

Postprzez Arkuss w 16 Lis 2014, 19:13

Hej
Nie rozumiem czemu tak Ci się dzieje. To dziwne
Jak na moje oko, to masz za mało ramu (jak dobrze czytam ten log to masz tylko 2Gb? a i procek ma swoje lata
Może zwyczajnie gra za dużo pociąga i w pewnym momencie brakuje zasobów
Ja grałem na wersji 1.3002 i do Generatorów prawie nie miałem problemów (no może poza słynnym bugiem z rozmową z Doktorem na Bagnach)
A jeszcze jedna sprawa- masz oświetlenie full dynamiczne? Spróbuj pokombinować z tymi ustawieniami - to może wydaje się głupie ale LA, ma swoje zagrania i czasem zmiana świateł naprawia zdaje się prosty błąd z którym nie wiadomo co zrobić
Także,.....najlepiej ściągnij najnowszą wersję i spróbuj jak będzie śmigać
pozdro
GA-78LMT-S2P | Radeon HD 7770 | AMD Phenom II x965 4x3,4Ghz + SilentiumPC Spartan PRO HE924
Good Ram 4Gb | Corsair VS Series 550W (CP-9020050-EU)
Win 7 Ultimate 64Bit
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Arkuss
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Posty: 8
Dołączenie: 30 Sie 2014, 13:49
Ostatnio był: 07 Lut 2016, 02:47
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Re: Bug na schowkach

Postprzez hightower w 18 Lis 2014, 15:14

Dzięki atikabubu, poszukałem, potestowałem i znalazłem.
hightower
Kot

Posty: 3
Dołączenie: 16 Lis 2014, 17:18
Ostatnio był: 20 Lis 2014, 21:45
Kozaki: 0


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