












[wpn_wincheaster1300]: identity_immunities,weapon_probability,default_weapon_params
GroupControlSection = spawn_group
$spawn = "weapons\winchester1300" ; option for Level Editor
$npc = on ; option for Level Editor
$prefetch = 8
scheduled = off ; option for ALife Simulator
cform = skeleton
class = WP_ASHTG
description = st_wpn_wincheaster1300_descr
ef_main_weapon_type = 1
ef_weapon_type = 9
;----------------------------------------------------------------------------
cost = 2400
weapon_class = shotgun
inv_weight = 3.0
upgrades = up_gr_firstab_wincheaster1300, up_gr_seconab_wincheaster1300, up_gr_thirdab_wincheaster1300, up_gr_fourtab_wincheaster1300
installed_upgrades =
upgrade_scheme = upgrade_scheme_wincheaster1300
;--TTX----------------------------------------------------------------------------
hit_power = 0.51, 0.51, 0.51, 0.51
hit_impulse = 25
hit_type = fire_wound
fire_distance = 100
bullet_speed = 230 ;íŕ÷ŕëüíŕ˙ ńęîđîńňü ďóëč
rpm = 85 ;60 = 1 ńĺęóíäŕ
hud = wpn_winchester1300_hud
misfire_probability = 0.005 ;âĺđî˙ňíîńňü îńĺ÷ęč ďđč ěŕęńčěŕëüíîě čçíîńĺ !!!old - now not working
;čçíîřĺííîńňü, ďđč ęîňîđîé ďî˙âë˙ĺňń˙ řŕíń îńĺ÷ęč
misfire_start_condition = 0.6
;čçíîřĺíîńňü ďđč ęîňîđîé řŕíń îńĺ÷ęč ńňŕíîâčňń˙ ęîíńňŕíňíűě
misfire_end_condition = 0.1
;řŕíń îńĺ÷ęč ďđč čçíîřĺíîńňč áîëüřĺ ÷ĺě misfireStartCondition
misfire_start_prob = 0
;řŕíń îńĺ÷ęč ďđč čçíîřĺíîńňč áîëüřĺ ÷ĺě misfireEndCondition
misfire_end_prob = 0
;óâĺëč÷ĺíčĺ čçíîřĺíîńňč ďđč îäčíî÷íîě âűńňđĺëĺ
condition_shot_dec = 0.003
;óâĺëč÷ĺíčĺ čçíîřĺíîńňč ďđč âűńňđĺëĺ î÷ĺđĺäüţ
condition_queue_shot_dec = 0.0035
tri_state_reload = on
ammo_elapsed = 7
ammo_mag_size = 7
ammo_class = ammo_12x70_buck, ammo_12x76_zhekan
fire_modes = 1
;--äčńďĺđńč˙----------------------------------------------------------------------------
;áŕçîâŕ˙ äčńďĺđńč˙
fire_dispersion_base = 0.3 ;óăîë (â ăđŕäóńŕő) áŕçîâîé äčńďĺđńčč îđóćč˙ (îđóćč˙ çŕćŕňîăî â ňčńęŕő)
control_inertion_factor = 1.3f
crosshair_inertion = 6.85
;îňäŕ÷ŕ
cam_return = 0
cam_relax_speed = 10 ;ńęîđîńňü âîçâđŕňŕ â čńőîäíîĺ ďîëîćĺíčĺ
cam_relax_speed_ai = 360
cam_dispersion = 3.0 ;óâĺëč÷ĺíč˙ óăëŕ (â ăđŕäóńŕő) ń ęŕćäűě âűńňđĺëîě
cam_dispersion_inc = 2.0 ;óâĺëč÷ĺíče cam_dispersion ń ęŕćäűě âűńňđĺëîě
cam_dispersion_frac = 0.7
cam_max_angle = 15.0 ;ěŕęńčěŕëüíűé óăîë îňäŕ÷č
cam_max_angle_horz = 15.0 ;(degree) maximum shot horizontal degree
cam_step_angle_horz = 3.0 ;(degree) size of step camera moved in horizontal position while shooting
PDM_disp_base = 0.5
PDM_disp_vel_factor = 2.0
PDM_disp_accel_factor = 2.0
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
zoom_cam_relax_speed = 10 ; scope & ironsight
zoom_cam_relax_speed_ai = 120.75
zoom_cam_dispersion = 3.0
zoom_cam_dispersion_inc = 2.5
zoom_cam_dispersion_frac = 0.7
zoom_cam_max_angle = 15.0
zoom_cam_max_angle_horz = 15.0
zoom_cam_step_angle_horz = 3.0
fire_dispersion_condition_factor = 2.5 ;óâĺëč÷ĺíčĺ äčńďĺđńčč â ďđîöĺíňŕő ďđč ěŕęńčěŕëüíîě čçíîńĺ
;---DOF-------------------------------------------------------------------------
zoom_dof = 0.5, 1.0, 180
;reload_dof = 0.0, 0.5, 5, 1.7
;-------------------------------------------------------------------------------
holder_range_modifier = 1.0 ; âî ńęîëüęî đŕç óâĺëč÷čâŕĺňń˙ eye_range
holder_fov_modifier = 1.0 ; âî ńęîëüęî đŕç óâĺëč÷čâŕĺňń˙ eye_fov
min_radius = 0
max_radius = 50
hit_probability_gd_novice = 0.70
hit_probability_gd_stalker = 0.70
hit_probability_gd_veteran = 0.70
hit_probability_gd_master = 0.70
;-------------------------------------------------------------------------------
position = -0.024, -0.097, 0.
orientation = 0, -4, 0 ;çíŕ÷ĺíčĺ óńňŕíŕâëčâŕĺňń˙ â ăđŕäóńŕő
shell_point = 0.0, 0.180, 0.647
shell_particles = weapons\generic_shells_shotgun
fire_point = 0.0, 0.158, 0.647
fire_point2 = 0.0, 0.158, 0.647
hand_dependence = 1
single_handed = 0
slot = 2 ; // secondary
animation_slot = 9 ; type of the animation that will be used
inv_name = st_wpn_wincheaster1300
inv_name_short = st_wpn_wincheaster1300
inv_grid_width = 5
inv_grid_height = 1
inv_grid_x = 10
inv_grid_y = 5
upgr_icon_x = 8
upgr_icon_y = 533
upgr_icon_width = 293
upgr_icon_height = 59
kill_msg_x = 171
kill_msg_y = 104
kill_msg_width = 75
kill_msg_height = 20
flame_particles = weapons\generic_weapon05
smoke_particles = weapons\generic_shoot_00
rpm_empty_click = 200
;--STRAP PARAMETERS-----------------------------------------------------------------
;ďîä ěčřęîé
strap_position = -0.26,-0.10,0.05 ; position (offset) and orientation of the weapon when it is strapped
strap_orientation = -15,-9,110 ; (3rd person view in degrees)
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
startup_ammo = 10
visual = dynamics\weapons\wpn_winchester1300\wpn_winchester1300.ogf
light_color = 0.6,0.5,0.3
light_range = 6.0
light_var_color = 0.05
light_var_range = 0.5
light_time = 0.2
ph_mass = 3
;addons
scope_status = 0
silencer_status = 0
grenade_launcher_status = 0
zoom_enabled = true
scope_zoom_factor = 95
;çâóęč
snd_draw = weapons\generic_draw
snd_holster = weapons\generic_holster
snd_shoot = weapons\n_spas12_shot
snd_empty = weapons\generic_empty
snd_reload = weapons\spas12_reload_end
snd_shoot_duplet = weapons\n_spas12_shot
snd_open_weapon = weapons\draw_silent
snd_add_cartridge = weapons\spas12_reload
snd_close_weapon = weapons\spas12_reload_end
[wpn_winchester1300_hud]:hud_base
shell_point = 0.02,0.072,0.228
shell_dir = 0.0, 1.0, 0.0
shell_bone = wpn_body
fire_point = 0, 0.075, 0.937
fire_bone = wpn_body
attach_place_idx = 0
item_visual = dynamics\weapons\wpn_winchester1300\wpn_winchester1300_hud
hands_position = -0.119500,-0.120500,0.185001
hands_orientation = 1.050001,1.700001,3.449997
hands_position_16x9 = -0.131500,-0.138500,0.187499
hands_orientation_16x9 = 1.699999,2.999999,3.449998
item_position = 0.003519,0.010573,-0.003368
item_orientation = 0.045015,1.047468,0.056850
aim_hud_offset_pos = -0.110000,0.093500,0.000000
aim_hud_offset_rot = 0.042500,0.012500,-0.02500
aim_hud_offset_pos_16x9 = -0.100500,0.115500,0.000000
aim_hud_offset_rot_16x9 = 0.067500,0.022500,-0.017500
;aim_hud_offset_pos_16x9 = -0.044000,0.077000,0.000000
;aim_hud_offset_rot_16x9 = 0.032500,0.002500,0.000000
anm_show = winchester1300_draw
anm_hide = winchester1300_holster
anm_idle = winchester1300_idle
anm_idle_aim = winchester1300_idle_aim
anm_idle_moving = winchester1300_idle_moving
anm_idle_sprint = winchester1300_idle_sprint
anm_bore = winchester1300_idle_bore
anm_shots = winchester1300_shoot
anm_open = winchester1300_reload_start
anm_add_cartridge = winchester1300_reload
anm_close = winchester1300_reload_end
;-----------------------------------------------------------------------------
; "Őčůíčę" Çâĺđîáî˙
;-----------------------------------------------------------------------------
[wpn_wincheaster1300_trapper]:wpn_wincheaster1300
$spawn = "weapons\wpn_wincheaster1300_trapper" ; option for Level Editor
inv_name = st_wpn_wincheaster1300_trapper
inv_name_short = st_wpn_wincheaster1300_trapper
description = st_wpn_wincheaster1300_trapper_descr
cost = 5000
rpm = 105 ;60 = 1 ńĺęóíäŕ
hit_power = 0.6, 0.6, 0.6, 0.6
hit_impulse = 35
ef_main_weapon_type = 1
ef_weapon_type = 9
weapon_class = shotgun
inv_weight = 3.2
upgrades = up_gr_firstab_wincheaster1300, up_gr_seconab_wincheaster1300, up_gr_thirdab_wincheaster1300, up_gr_fourtab_wincheaster1300
installed_upgrades =
upgrade_scheme = upgrade_scheme_wincheaster1300
;--TTX----------------------------------------------------------------------------
hit_power = 0.61, 0.61, 0.61, 0.61
hit_impulse = 35
hit_type = fire_wound
fire_distance = 150
bullet_speed = 230 ;íŕ÷ŕëüíŕ˙ ńęîđîńňü ďóëč
rpm = 120 ;60 = 1 ńĺęóíäŕ
hud = wpn_remington870_hud
misfire_probability = 0.005 ;âĺđî˙ňíîńňü îńĺ÷ęč ďđč ěŕęńčěŕëüíîě čçíîńĺ !!!old - now not working
;čçíîřĺííîńňü, ďđč ęîňîđîé ďî˙âë˙ĺňń˙ řŕíń îńĺ÷ęč
misfire_start_condition = 0.6
;čçíîřĺíîńňü ďđč ęîňîđîé řŕíń îńĺ÷ęč ńňŕíîâčňń˙ ęîíńňŕíňíűě
misfire_end_condition = 0.1
;řŕíń îńĺ÷ęč ďđč čçíîřĺíîńňč áîëüřĺ ÷ĺě misfireStartCondition
misfire_start_prob = 0
;řŕíń îńĺ÷ęč ďđč čçíîřĺíîńňč áîëüřĺ ÷ĺě misfireEndCondition
misfire_end_prob = 0
;óâĺëč÷ĺíčĺ čçíîřĺíîńňč ďđč îäčíî÷íîě âűńňđĺëĺ
condition_shot_dec = 0.003
;óâĺëč÷ĺíčĺ čçíîřĺíîńňč ďđč âűńňđĺëĺ î÷ĺđĺäüţ
condition_queue_shot_dec = 0.0035
tri_state_reload = on
ammo_elapsed = 8
ammo_mag_size = 8
ammo_class = ammo_12x70_buck, ammo_12x76_zhekan
fire_modes = 1
;--äčńďĺđńč˙----------------------------------------------------------------------------
;áŕçîâŕ˙ äčńďĺđńč˙
fire_dispersion_base = 0.29 ;óăîë (â ăđŕäóńŕő) áŕçîâîé äčńďĺđńčč îđóćč˙ (îđóćč˙ çŕćŕňîăî â ňčńęŕő)
control_inertion_factor = 1.3f
crosshair_inertion = 6.85
;îňäŕ÷ŕ
cam_return = 0
cam_relax_speed = 10 ;ńęîđîńňü âîçâđŕňŕ â čńőîäíîĺ ďîëîćĺíčĺ
cam_relax_speed_ai = 360
cam_dispersion = 3.0 ;óâĺëč÷ĺíč˙ óăëŕ (â ăđŕäóńŕő) ń ęŕćäűě âűńňđĺëîě
cam_dispersion_inc = 2.0 ;óâĺëč÷ĺíče cam_dispersion ń ęŕćäűě âűńňđĺëîě
cam_dispersion_frac = 0.7
cam_max_angle = 15.0 ;ěŕęńčěŕëüíűé óăîë îňäŕ÷č
cam_max_angle_horz = 15.0 ;(degree) maximum shot horizontal degree
cam_step_angle_horz = 3.0 ;(degree) size of step camera moved in horizontal position while shooting
PDM_disp_base = 0.5
PDM_disp_vel_factor = 2.0
PDM_disp_accel_factor = 2.0
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
zoom_cam_relax_speed = 10 ; scope & ironsight
zoom_cam_relax_speed_ai = 120.75
zoom_cam_dispersion = 3.0
zoom_cam_dispersion_inc = 2.5
zoom_cam_dispersion_frac = 0.7
zoom_cam_max_angle = 15.0
zoom_cam_max_angle_horz = 15.0
zoom_cam_step_angle_horz = 3.0
fire_dispersion_condition_factor = 2.5 ;óâĺëč÷ĺíčĺ äčńďĺđńčč â ďđîöĺíňŕő ďđč ěŕęńčěŕëüíîě čçíîńĺ
;---DOF-------------------------------------------------------------------------
zoom_dof = 0.5, 1.0, 180
;reload_dof = 0.0, 0.5, 5, 1.7
;-------------------------------------------------------------------------------
holder_range_modifier = 1.0 ; âî ńęîëüęî đŕç óâĺëč÷čâŕĺňń˙ eye_range
holder_fov_modifier = 1.0 ; âî ńęîëüęî đŕç óâĺëč÷čâŕĺňń˙ eye_fov
min_radius = 0
max_radius = 50
hit_probability_gd_novice = 0.70
hit_probability_gd_stalker = 0.70
hit_probability_gd_veteran = 0.70
hit_probability_gd_master = 0.70
;-------------------------------------------------------------------------------
position = -0.024, -0.097, 0.
orientation = 0, -4, 0 ;çíŕ÷ĺíčĺ óńňŕíŕâëčâŕĺňń˙ â ăđŕäóńŕő
shell_point = 0.0, 0.180, 0.647
shell_particles = weapons\generic_shells_shotgun
fire_point = 0.0, 0.158, 0.647
fire_point2 = 0.0, 0.158, 0.647
hand_dependence = 1
single_handed = 0
slot = 2 ; // secondary
animation_slot = 9 ; type of the animation that will be used
inv_grid_width = 6
inv_grid_height = 2
inv_grid_x = 14
inv_grid_y = 39
upgr_icon_x = 8
upgr_icon_y = 533
upgr_icon_width = 293
upgr_icon_height = 59
kill_msg_x = 171
kill_msg_y = 104
kill_msg_width = 75
kill_msg_height = 20
flame_particles = weapons\generic_weapon05
smoke_particles = weapons\generic_shoot_00
rpm_empty_click = 200
;--STRAP PARAMETERS-----------------------------------------------------------------
;ďîä ěčřęîé
strap_position = -0.26,-0.10,0.05 ; position (offset) and orientation of the weapon when it is strapped
strap_orientation = -15,-9,110 ; (3rd person view in degrees)
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
startup_ammo = 10
visual = dynamics\weapons\wpn_remington870\wpn_remington870.ogf
light_color = 0.6,0.5,0.3
light_range = 6.0
light_var_color = 0.05
light_var_range = 0.5
light_time = 0.2
ph_mass = 3
;addons
scope_status = 0
silencer_status = 0
grenade_launcher_status = 0
zoom_enabled = true
scope_zoom_factor = 95
;çâóęč
snd_draw = weapons\remington870\draw
snd_holster = weapons\remington870\holster
snd_shoot = weapons\remington870\shot
snd_shoot1 = weapons\remington870\shot1
snd_shoot2 = weapons\remington870\shot2
snd_shoot3 = weapons\remington870\shot3
snd_empty = weapons\remington870\empty
snd_reload = weapons\spas12_reload_end
snd_shoot_duplet = weapons\n_spas12_shot
snd_open_weapon = weapons\remington870\draw
snd_add_cartridge = weapons\remington870\load
snd_close_weapon = weapons\remington870\reload_end
[wpn_remington870_hud]:hud_base
shell_point = 0.02,0.072,0.228
shell_dir = 0.0, 1.0, 0.0
shell_bone = wpn_body
fire_point = 0, 0.075, 0.937
fire_bone = wpn_body
attach_place_idx = 0
item_visual = dynamics\weapons\wpn_remington870\wpn_remington870_hud.ogf
hands_position = -0.119500,-0.120500,0.185001
hands_orientation = 1.050001,1.700001,3.449997
hands_position_16x9 = -0.131500,-0.138500,0.187499
hands_orientation_16x9 = 1.699999,2.999999,3.449998
item_position = 0.003519,0.010573,-0.003368
item_orientation = 0.045015,1.047468,0.056850
aim_hud_offset_pos = -0.113000,0.078,0.000000
aim_hud_offset_rot = 0.035,0.012500,-0.02500
aim_hud_offset_pos_16x9 = -0.104000,0.116000,0.000000
aim_hud_offset_rot_16x9 = 0.067500,0.022500,-0.017500
anm_show = winchester1300_draw
anm_hide = winchester1300_holster
anm_idle = winchester1300_idle
anm_idle_aim = winchester1300_idle_aim
anm_idle_moving = winchester1300_idle_moving
anm_idle_sprint = winchester1300_idle_sprint
anm_bore = winchester1300_idle_bore
anm_shots = winchester1300_shoot
anm_open = winchester1300_reload_start
anm_add_cartridge = winchester1300_reload
anm_close = winchester1300_reload_end







































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