k_dist = 1
k_disp = 1
impair = 1
wm_size = 0.05
k_air_resistance = 1.3

k_dist = 1; I *think* it works like this. At 1, bullets goes distance of gun's range, 2 twice as far, .5 half the distance
k_disp = 3; higher value, less accurate bullet is
k_hit = 1.4; How much damage the bullet does
k_impulse = 1; How much force is applied to the "ragdoll" effect of what you shoot, ie mutants, stalkers, crates
k_pierce = 0.5; Higher means it will do travel through trees, wood doors and other penetrable objects better.
k_ap = 0.15; High value makes armor stop less damage from the bullet.
impair = 1.5; Higher value makes NPC get stunned from the shot more
buck_shot = 1; How many "pellets" come out in one shot
tracer = on; or off if you want, the yellow lines
wm_size = 0.05; I *think* the size of mark the bullet leaves on walls/crates/ect
k_air_resistance = 1.8; Higher resistance means the bullet is going to lose more speed over time after fired, meaning more bullet drop and more damage loss as the target's distance increases





2. Czy istnieje możliwość przypisania do broni powyżej dwóch rodzajów amunicji tak, aby to było widoczne w opisie broni i ewentualnie jak to zrobić ?






















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