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GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\vintorez" ; option for Level Editor
$npc = off ; option for Level Editor
$prefetch = 8
scheduled = off ; option for ALife Simulator
cform = skeleton
class = WP_AK74
min_radius = 50
max_radius = 150
description = st_wpn_vintorez_descr
ef_main_weapon_type = 3
ef_weapon_type = 8
default_to_ruck = false
sprint_allowed = true
;control_inertion_factor = 1.0
;---DOF-------------------------------------------------------------------------
;zoom_dof = 0.5, 1.0, 180
reload_dof = 0.0, 0.5, 5, 1.7
;-------------------------------------------------------------------------------
upgrades = up_gr_a_vintorez, up_gr_b_vintorez, up_gr_c_vintorez, up_gr_d_vintorez, up_gr_e_vintorez
installed_upgrades =
upgrade_scheme = upgrade_scheme_u7a
;-------------------------------------------------------------------------------
holder_range_modifier = 2.0 ; âî ńęîëüęî đŕç óâĺëč÷čâŕĺňń˙ eye_range
holder_fov_modifier = 0.3 ; âî ńęîëüęî đŕç óâĺëč÷čâŕĺňń˙ eye_fov
;-------------------------------------------------------------------------------
cost = 12000
weapon_class = sniper_rifle ; Type of the weapon
ammo_limit = 180
ammo_current = 90
ammo_elapsed = 10
ammo_mag_size = 10
ammo_class = ammo_9x39_pab9, ammo_9x39_ap, ammo_9x39_sp5
grenade_class = ammo_m209
fire_modes = 1, -1
launch_speed = 0
hand_dependence = 1
single_handed = 0
slot = 2 ; // secondary
animation_slot = 2 ; type of the animation that will be used
inv_name = st_wpn_vintorez
inv_name_short = st_wpn_vintorez
inv_weight = 3.2
inv_grid_width = 5
inv_grid_height = 2
inv_grid_x = 0
inv_grid_y = 4
kill_msg_x = 98
kill_msg_y = 0
kill_msg_width = 78
kill_msg_height = 25
;-------------------------------------------------------------------------------
;áŕçîâŕ˙ äčńďĺđńč˙
fire_dispersion_base = 0.20 ;óăîë (â ăđŕäóńŕő) áŕçîâîé äčńďĺđńčč îđóćč˙ (îđóćč˙ çŕćŕňîăî â ňčńęŕő)
control_inertion_factor = 1.8f
;îňäŕ÷ŕ
cam_relax_speed = 3.5 ;ńęîđîńňü âîçâđŕňŕ â čńőîäíîĺ ďîëîćĺíčĺ
cam_relax_speed_ai = 360 ;ńęîđîńňü âîçâđŕňŕ â čńőîäíîĺ ďîëîćĺíčĺ
cam_dispersion = 0.45 ;óâĺëč÷ĺíč˙ óăëŕ (â ăđŕäóńŕő) ń ęŕćäűě âűńňđĺëîě
cam_dispersion_inc = 0.45 ;óâĺëč÷ĺíče cam_dispersion ń ęŕćäűě âűńňđĺëîě
cam_dispersion_frac = 1.0 ;ńňâîë áóäĺň ďîäűěŕňüń˙ íŕ cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle = 5.0 ;ěŕęńčěŕëüíűé óăîë îňäŕ÷č
cam_max_angle_horz = 5.0 ;(degree) maximum shot horizontal degree
cam_step_angle_horz = 0.45 ;(degree) size of step camera moved in horizontal position while shooting
zoom_cam_relax_speed = 3.5 ; scope & ironsight
zoom_cam_relax_speed_ai = 120.75
zoom_cam_dispersion = 0.4
zoom_cam_dispersion_inc = 0.4
zoom_cam_dispersion_frac = 1.0
zoom_cam_max_angle = 5.0
zoom_cam_max_angle_horz = 5.0
zoom_cam_step_angle_horz = 0.4
fire_dispersion_condition_factor = 8 ;óâĺëč÷ĺíčĺ äčńďĺđńčč â ďđîöĺíňŕő ďđč ěŕęńčěŕëüíîě čçíîńĺ
misfire_probability = 0.0005 ;âĺđî˙ňíîńňü îńĺ÷ęč ďđč ěŕęńčěŕëüíîě čçíîńĺ
misfire_condition_k = 0.08
condition_shot_dec = 0.00025 ;óâĺëč÷ĺíčĺ čçíîńŕ ďđč ęŕćäîě âűńňđĺëĺ
;-------------------------------------------------------------------------------
position = -0.026, -0.097, 0.0
orientation = 0, 0, 0
fire_point = 0.000000,0.137000,0.649000
fire_point2 = 0.0, 0.097, 0.722
;flame_particles = weapons\generic_weapon05
smoke_particles = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01
shell_point = -0.020000,0.167000,0.082000
shell_dir = 0.0, 0.0, 0.4
shell_particles = weapons\generic_shells
PDM_disp_base = 1.0
PDM_disp_vel_factor = 1.45
PDM_disp_accel_factor = 1.45
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
; ttc
hit_power = 1.05
hit_impulse = 8
hit_type = fire_wound
hit_probability_gd_novice = 1.0
hit_probability_gd_stalker = 1.0
hit_probability_gd_veteran = 1.0
hit_probability_gd_master = 1.0
fire_distance = 300
bullet_speed = 300
rpm = 520
rpm_empty_click = 200
; end ttc
use_aim_bullet = true ;Ďîääĺđćčâŕĺňń˙ ëč ďĺđâŕ˙ ńóďďĺđ ďóë˙
time_to_aim = 1.0
hud = wpn_vintorez_hud
;--STRAP PARAMETERS-----------------------------------------------------------------
;ďîä ěčřęîé
strap_position = -0.26,-0.11,0.25 ; position (offset) and orientation of the weapon when it is strapped
strap_orientation = -15,-9,110 ; (3rd person view in degrees)
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
startup_ammo = 90
visual = dynamics\weapons\wpn_vintorez\wpn_vintorez.ogf
light_disabled = true
light_color = 0.6,0.5,0.3
light_range = 0.01
light_var_color = 0.05
light_var_range = 0.5
light_time = 0.2
ph_mass = 4
;cost = 2100
;addons
scope_status = 1
silencer_status = 1
grenade_launcher_status = 0
zoom_enabled = true
zoom_rotate_time = 0.25
scope_zoom_factor = 18.75
scope_texture = wpn_crosshair_pso1
scope_name = wpn_addon_scope
scope_x = 78
scope_y = 0
silencer_name = wpn_addon_silencer
silencer_x = 221
silencer_y = 16
grenade_launcher_name = wpn_addon_grenade_launcher_m203
grenade_launcher_x = 109
grenade_launcher_y = 30
;çâóęč
snd_draw = weapons\vintorez\vintorez_draw
snd_holster = weapons\generic_holster
snd_shoot = weapons\vintorez\vintorez_shot
snd_empty = weapons\vintorez\vintorez_empty, 0.5
snd_reload = weapons\groza_reload, 0.7
snd_shoot_grenade = weapons\gen_grenshoot
snd_reload_grenade = weapons\gen_grenload, 1.0, 0.8
snd_switch = weapons\groza_switch, 1.0, 0.5
;íŕńňđîéęč äë˙ ăëóřčňĺë˙
silencer_hit_power = 1.0, 1.0, 1.0, 1.0
silencer_hit_impulse = 120
silencer_fire_distance = 300
silencer_bullet_speed = 300
;silencer_flame_particles = weapons\generic_weapon01
silencer_smoke_particles = weapons\generic_shoot_00
snd_silncer_shot = weapons\w_ak74_shot1
silencer_light_color = 0.6,0.5,0.3
silencer_light_range = 0.01
silencer_light_var_color= 0.05
silencer_light_var_range= 0.5
silencer_light_time = 0.2
[wpn_vintorez_hud]:hud_base
zoom_hide_crosshair = true
attach_place_idx = 0
item_visual = dynamics\weapons\wpn_vintorez\wpn_vintorez_hud.ogf
hands_position = -0.033000,-0.144000,0.311998 ;-0.033000,-0.194000,0.311998
hands_orientation = -2.100000,0.050000,2.000000
hands_position_16x9 = -0.022000,-0.175000,0.311998
hands_orientation_16x9 = 0.0,2.099999,1.000000
aim_hud_offset_pos_16x9 = -0.151200,0.055700,-0.149200
aim_hud_offset_rot_16x9 = 0.005400,-0.010500,-0.040600
aim_hud_offset_pos = -0.113100,0.063900,-0.056100
aim_hud_offset_rot = 0.179900,-0.046100,-0.022500
item_position = 0.0,0.0,-0.001
item_orientation = -15.646272,-3.230760,0.0
shell_point = 0.01,0.05,0.041
shell_dir = 0.0, 1.0, 0.0
shell_bone = wpn_body
fire_point = 0,0.037,0.626
fire_bone = wpn_body
fire_point2 = -0.014000,0.010000,-0.037000
fire_bone2 = wpn_body
anm_show = vintorez_draw
anm_hide = vintorez_holster
anm_idle = vintorez_idle
anm_idle_sprint = vintorez_sprint
anm_idle_moving = vintorez_moving
anm_shots = vintorez_shoot, shoot
anm_reload = vintorez_reload, reload
anm_idle_aim = vintorez_idle_aim
anm_bore = vintorez_bore
lean_hud_offset_pos = 0,0,0
lean_hud_offset_rot = 0,0,0
[wpn_vintorez_up]:wpn_vintorez
$spawn = "weapons\vintorez_up"
upgrades = up_gr_a_vintorez, up_gr_b_vintorez, up_gr_c_vintorez, up_gr_d_vintorez, up_gr_e_vintorez
installed_upgrades = up_a_vintorez, up_b_vintorez, up_c_vintorez, up_d_vintorez, up_e_vintorez,
upgrade_scheme = upgrade_scheme_u7a


















































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